if i can ever get caught up on the literally 100s of games i have in my to play folder.
I had a folder like that once. Finally deleted it when I realized not only would that never happen, but when I actually did go back a play a few (actually quite a few) games I'd saved to give a try at a later date I went through this "wtf did I save this crap for?" realization that if it didn't interest me enough to play it right away, it probably wasn't worth saving it. I deleted that folder over a year ago and couldn't tell you now what was in it, so I'm thinking that I was probably right.
Another reason is no matter how good the game, reliable the developer, yada, yada, each game, game after game floats in its own little limbo of "will it make it, or will it die" until the if and when comes that a completed tag is hung on it. Then all the 'angst' between updates, again, will it make it? For me, not worth it.
Just my two cents, from the perspective of a dead age, when you didn't bother to invest yourself emotionally in a story you'd ultimately never see finished, or maybe you will, you never know. Sign of the times, I get it, but I hate that crap.
This game was actually a great example, with the changing situation for the dev, and the creative conflict that it caused for him. I'm happy to see that he's seeing it through, but as you know it clearly could have gone either way.