RPGM Noblesse Oblige [v0.17.1.0] [Lord Forte Games]

4.60 star(s) 13 Votes

Malagga

Newbie
Jun 16, 2023
45
45
151
Thank you.

I already downloaded the .txt file from the website and the instructions there say, that I should put Settings.txt into the folder PatchData within my installation.

The problem is, that I don't find aforementioned folder.
 

maroder

Member
Jun 17, 2017
438
418
285
Thank you.

I already downloaded the .txt file from the website and the instructions there say, that I should put Settings.txt into the folder PatchData within my installation.

The problem is, that I don't find aforementioned folder.
just create it
 
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Ragsmu

Member
May 22, 2018
425
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Random qustion - do i need to care about rationing money? I am just at the beginning (about to leave the academy), and i have options to buy some gear - but my TLS brain tells me to keep all my money just in case. so how it goes without spoiling much?
 

maroder

Member
Jun 17, 2017
438
418
285
Random qustion - do i need to care about rationing money? I am just at the beginning (about to leave the academy), and i have options to buy some gear - but my TLS brain tells me to keep all my money just in case. so how it goes without spoiling much?
Yes and No :BootyTime: . you don't really need it anything really important so you can buy and spend as much as you like. there is some small exception that in later chapters you can find unique gear to buy (you will know when you find it ). Its recommended to have some kind of medium stash of savings so that then you can buy those(they are not necessary and ones that are you can buy go back and buy always). So as far as crown's are concerned have part(i would recommend half ) saved up and you are free to spend other half.


Generally game has management systems, something like TLS but its very different in how its done NO is meant to be played without guide. IF game gives you choice game considers all options right one. as dev said there is no wrong (non optimal choice) but you can still have bad run if you make some combinations of choices. like for example Never investing in military.
 
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Ragsmu

Member
May 22, 2018
425
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Yes and No :BootyTime: . you don't really need it anything really important so you can buy and spend as much as you like. there is some small exception that in later chapters you can find unique gear to buy (you will know when you find it ). Its recommended to have some kind of medium stash of savings so that then you can buy those(they are not necessary and ones that are you can buy go back and buy always). So as far as crown's are concerned have part(i would recommend half ) saved up and you are free to spend other half.


Generally game has management systems, something like TLS but its very different in how its done NO is meant to be played without guide. IF game gives you choice game considers all options right one. as dev said there is no wrong (non optimal choice) but you can still have bad run if you make some combinations of choices. like for example Never investing in military.
i see, thank you. slightly a bit too much info though XD, but i do appreciate it. and yea, i am no-guiding it. hence asking here and not looking up walkthrough. was just curious on general mechanics of the in-game economy.
 
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weatherfree21

Newbie
Apr 4, 2023
44
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141
You mean you didn't manage to convince Sir Karolos to let you into it? Wow, you must have had a very different experience with that village.

Minor spoilers for the curious:
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Noxstella

Member
Sep 10, 2023
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hmmm. yes i did tweak my characters at the start but honestly i tend to get bored of the long fights and constant bs with it. i am very much more concerned with the story. that aside i understand fully the game has limited resources to level and build a character and limited choices you can make.....but to make a fight that you not only cannot beat but you just simply aren't allowed to beat is really stupid. simple principle is that the game dynamic was meant to be challenging for those who like that. so in principle if you fought and defeated everything up to that point and was smart in properly equipping your people esp the main party you use then you should be able to beat everything that is thrown at you with enough effort and planning. this undefeatable foe literally just puts any and all work someone does to mean absolutely nothing. say what you want about me i really don't give a damn. but to those who enjoy those kinds of challenges its kind of a spit in the face. that is why i like the "you beat the fight and he is surprised but decides to go all out" after fight scenario because it allows the player to have that sense of achievement while also keeping the story in line of what the dev wants.

oh and sorry for the late reply been bumping about other games and just simply forgot about this convo until i recently decided to start from scratch a new game and save.
 

Grufix

Member
Nov 1, 2020
181
132
177
hmmm. yes i did tweak my characters at the start but honestly i tend to get bored of the long fights and constant bs with it. i am very much more concerned with the story. that aside i understand fully the game has limited resources to level and build a character and limited choices you can make.....but to make a fight that you not only cannot beat but you just simply aren't allowed to beat is really stupid. simple principle is that the game dynamic was meant to be challenging for those who like that. so in principle if you fought and defeated everything up to that point and was smart in properly equipping your people esp the main party you use then you should be able to beat everything that is thrown at you with enough effort and planning. this undefeatable foe literally just puts any and all work someone does to mean absolutely nothing. say what you want about me i really don't give a damn. but to those who enjoy those kinds of challenges its kind of a spit in the face. that is why i like the "you beat the fight and he is surprised but decides to go all out" after fight scenario because it allows the player to have that sense of achievement while also keeping the story in line of what the dev wants.

oh and sorry for the late reply been bumping about other games and just simply forgot about this convo until i recently decided to start from scratch a new game and save.
What Unbeatable Boss fight are you talking about? The Siegfried boss fight in chapter 14/latest chapter? Because everyone else is beatable as far as I know, when I progressed through the game in my Twilight Route.
 

Ragsmu

Member
May 22, 2018
425
337
219
Ooof, been a while since i last died to a RPG maker game boss. got him down on the 2nd run though.

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weatherfree21

Newbie
Apr 4, 2023
44
59
141
hmmm. yes i did tweak my characters at the start but honestly i tend to get bored of the long fights and constant bs with it. i am very much more concerned with the story. that aside i understand fully the game has limited resources to level and build a character and limited choices you can make.....but to make a fight that you not only cannot beat but you just simply aren't allowed to beat is really stupid. simple principle is that the game dynamic was meant to be challenging for those who like that. so in principle if you fought and defeated everything up to that point and was smart in properly equipping your people esp the main party you use then you should be able to beat everything that is thrown at you with enough effort and planning. this undefeatable foe literally just puts any and all work someone does to mean absolutely nothing. say what you want about me i really don't give a damn. but to those who enjoy those kinds of challenges its kind of a spit in the face. that is why i like the "you beat the fight and he is surprised but decides to go all out" after fight scenario because it allows the player to have that sense of achievement while also keeping the story in line of what the dev wants.

oh and sorry for the late reply been bumping about other games and just simply forgot about this convo until i recently decided to start from scratch a new game and save.
If you want to complain over the principle of every fight in a game being beatable you certainly may. You didn't do that though. You claimed the game was poorly designed because you were stuck in a battle you couldn't win that you also couldn't lose, as if the developer didn't account for the possibility that the characters might be too strong to lose. But actually you created those circumstances by breaking the game. It was misleading and an insult to the developer's hard work and that's what I take issue with. To now complain about the principle of the thing rings hollow. And you're wrong besides.
 

Noxstella

Member
Sep 10, 2023
253
226
167
If you want to complain over the principle of every fight in a game being beatable you certainly may. You didn't do that though. You claimed the game was poorly designed because you were stuck in a battle you couldn't win that you also couldn't lose, as if the developer didn't account for the possibility that the characters might be too strong to lose. But actually you created those circumstances by breaking the game. It was misleading and an insult to the developer's hard work and that's what I take issue with. To now complain about the principle of the thing rings hollow. And you're wrong besides.
i just said you can say what you want about me and i really don't care. my original complaint was one part irritation at the time so i was kind of blowing my pot as those scenario's are a pet peeve of mine (despite what you might think i don't cheat every game and this is not the first game i've played that has used this type of game tactic....thus it being the reason i get so hot under the collar about it.) but it doesn't change my statement for the rest of anyone else. i've calmed down now so i properly explain why instead of just ranting like i did. so hate, ridicule, despise, or whatever you want to do to try to discredit me if you like the core of my opinion does not change. no one in their rational mind likes to lose a fight period. it's just my opinion and that's all. not everyone has to agree with it. you certainly don't and that's fine. to each their own.


EDIT: and just to say. i personally love the game., the story and in depth story telling is rather a favorite of mine. and yes i can complain about things that i don't like about certain aspects and ANY game i play. that is the joy of having opinions and the freedom of expressing them. did i go about it a dumb way originally, yes....but after getting my head removed from my ass because of my temper i simply decided to clarify my point and opinion. anyways. have fun and regardless of what you think i look forward to more content.
 

Grufix

Member
Nov 1, 2020
181
132
177
i just said you can say what you want about me and i really don't care. my original complaint was one part irritation at the time so i was kind of blowing my pot as those scenario's are a pet peeve of mine (despite what you might think i don't cheat every game and this is not the first game i've played that has used this type of game tactic....thus it being the reason i get so hot under the collar about it.) but it doesn't change my statement for the rest of anyone else. i've calmed down now so i properly explain why instead of just ranting like i did. so hate, ridicule, despise, or whatever you want to do to try to discredit me if you like the core of my opinion does not change. no one in their rational mind likes to lose a fight period. it's just my opinion and that's all. not everyone has to agree with it. you certainly don't and that's fine. to each their own.


EDIT: and just to say. i personally love the game., the story and in depth story telling is rather a favorite of mine. and yes i can complain about things that i don't like about certain aspects and ANY game i play. that is the joy of having opinions and the freedom of expressing them. did i go about it a dumb way originally, yes....but after getting my head removed from my ass because of my temper i simply decided to clarify my point and opinion. anyways. have fun and regardless of what you think i look forward to more content.
What Boss are you not allowed to beat normally and are forced to lose to?
 
Jan 4, 2019
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This game is great but I believe it will never be good supported on patreon for the lack of sex cg or sex sprite scenes and that romance of the side girls is link to the path you chose.
 
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vilewe7570

Active Member
Oct 5, 2021
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Chapter 15 is here! And it's an incredible behemoth of an update, heh. I definitely hope everyone enjoys!

Noblesse Oblige v0.16.1.0 Patch Notes (9-5-2025)
- 139k(!) words of content, making this the largest update ever by 30%. Note: This size is unlikely to recur again in the near future.

- Significant new section of the story!

- New combat section(s)!

- ??? (you'll find out =P)!

- New Castle Kharos iteration!

- New district of the Castle Town to explore!

- One new loyalty skill scene (Theseus 50)!

- Two new possible training room synergy scenes (Sindarion/Calysia and Ariadne/Somnus)!

- One new intimate scene for those with the patch!

- New art for Despoina from the ever-excellent Mimo! Three hair color variants are available! (Note: Old art may be restored using a patch found at if desired.)

- New art for Despoina's dress in Chapter 12!

- Added ultimate skill cutins for King Antiochus and Cassander in the introduction section!

- Nine new achievements for those playing on Steam! (Note: Per a patreon poll, route-specific achievements will now exist; for now, these only include an achievement for starting each route).

- Significant polishing on old content! I made a pass through the whole game, especially improving the Avalonia Ruins, but also many minor issues throughout the whole game!


= UI Improvements
- Added the option to let buffs and debuffs tile up to three rows on character portraits. This can be turned off in the system menu to restore prior functionality if desired.

- New functionality to reset consumed items when retrying a fight after losing.

- Dyslexic Fonts are now available in the system menu.

- Antilag is now always on, as turning it on and off produced additional lag.

- Adjusted anti-lag to reduce weirdness with lights at the edge of the screen.

- Added clarity to various skill and effect descriptions.

- Absorb shields now show the remaining absorb value in the effect description in combat.

- Fixate now displays the name of the fixate user in the debuff description.

- Added a brief turn-end animation when Ligaea's Falconry skills come off cooldown.


= Balance Changes
- Calysia now has 2000 MP base

- Calysia's MP costs have been changed from a percentage of max MP to a fixed number based on 2000 MP pool.

- Full Moon can no longer trigger from a spell made free by Full Moon.

- Full Moon can now trigger from Arcane Swiftness and similar effects.

- Reduced the cost of Searing Moonlight to 30 SP.

- Calysia has a new skill (Mending Ritual) that is only available out of combat and offers cheap healing,

- States and buffs that expire based on actions taken will no longer expire when an Instant skill is used with 0 duration left.

- Aether Draughts now restore 50% MP when used out of combat.

- Retaliate's debuff now only lasts for 1 round as per the skill description.


= Lore
Adjusted the direction of continents (Solaia is now to the west of Velonia, Velkeriae and Lyonseriae are east).

Adjusted various mentions of the time of year for consistency and added mention of the Feast of Caelon in Chapter 6.


= Bugfixes
Fixed a major issue storing junk data in saved games. Loading ang re-saving a save in v0.16 or beyond should delete this data from your old saves. This issue may have caused save screen lag and lag when the autosave loaded.

Fixed an issue causing Sindarion's 50 Loyalty upgrade to decrease rather than increase Blitz damage.

Purify damage will no longer trigger Sindarion's Perfect Focus or remove stealth.

Fixed a very rare crash caused by Consuming Arc missing a target.

Cynthia will no longer go beyond death and return if defeated by a damage reflect attack during Sanguine Drive.

Fixed an issue that could occur when multiple instances of Monomachy were active.

Fixed an issue preventing Regal Presence from properly having High Priority when not instant.

Fixed an issue inverting the name tags for Princess Iliana and Princess Tasia.

Many typos and minor fixes (thanks to everyone who reported!)

Fixed a bug where Blood Strike did not consume Fury as intended.
 
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4.60 star(s) 13 Votes