i think it dose not lock. you should be able to go above it and it will give you some stat bonusesIf i get someone to 100 loyalty, does it get locked or can they go back to 99 and less?
If i get someone to 100 loyalty, does it get locked or can they go back to 99 and less?
So far there's no locking mechanism for 100 loyalty, although that doesn't mean there never will be. The stat bonus for going over 100 isn't an implemented feature yet I think, just something the developer mentioned he might add in the future.i think it dose not lock. you should be able to go above it and it will give you some stat bonuses
also new update is out
Because only villains can have unquestioningly loyal followers.personally i prefer there not being any locking mechanism. IF you do something stupid it should piss people of
Different people different tastes I guess. Because no matter how well a game does its multiple routes, there is still a bunch of shared content you need to get through. So unless you are really willing to spend the time exploring it all, you are getting a game thats a lot shorter than what it would be if there werent so many branches as there is a lot of development time thats gone into paths you are never going to see.Honestly, I would say the opposite. Allow me to explain what I mean.
If you have a game with multiple routes that are hard exclusive than your expectations are set that you will not see them all. So not seeing it all is not a big disappointment. By contrast, if you are expected to be able to hit all the content in one playthrough than your expectations are that you indeed will.
Thus, missing any content in the former case is not really a big deal emotionally while doing so in the later can make you feel cheated and annoyed. This in turn has the potential to turn the game into an annoying scavenger hunt where you focus more on "getting them all" than on enjoying the game.
So we are already starting off on the wrong foot. And beyond that it all depends on how much effort actually went into the experience. If the game is actually enjoyable and each of those routes is fleshed out as opposed to being a self contained thing glued onto the side of the plot each of them can end up feeling like a whole different experience to play through. At which point you basically have multiple games for the price of one. Done right, and it really gives you a good reason to play through the game again and again to find and explore them all. And if not, well you can still enjoy the one route you knowingly picked to follow, finish it and call it a day.
So overall I would say that a game with hard exclusive routes done right is the better option. It's just harder to do right.
Anyone happen to know which variables are which or how to figure them out? I want to edit the save a bit, but am unfamiliar with how to extract them when it comes to RPG Maker games
No, and it seems unlikely it will be includedany pregnancy in this game?
Since I've min-maxed the possible options myself in-game I'm absolutely certain that your "large amount of time invested in developing the characters. that are all max geared and really boss as hell." means that you cheated to make them all stronger. There's simply no way this boss would be incapable of hurting your characters otherwise. It's really quite absurd to get angry that the developer didn't take into account the possibility of someone editing the game to cheat this way.ok.....i got a bit of a HUGE pet peeve here......i have a fairly old save where i have a large amount of time invested in developing the characters. that are all max geared and really boss as hell. all i gotta say is delphin pass has me fucked because that stupid boss i am apparently not supposed to beat can't hurt me >.<......i HATE it when devs do this stupid shit.....pro tip....just let the win happen and script wise have the boss say that was fun but next time we need to go all out instead of me having to nuke my fucking save now for being a try hard to have a min/maxed group >.< fuck i hate it when devs do this shit.
stupid forced narrative bullshit. grrrrr.....
EDIT: I had to use a save editor to add negative stats to take damage form the guy......also it seems calysia's purge sorcery spell also cancels his prepared ability which make's him self heal from attacks. this caused him to go in a cycle of the same general attacks and wen his life dropped roughly below 8% he would auto heal to full life. so between using the online save editor (only thing that would work) to reduce stats enough to take damage and the other thing i was finally able to salvage my save. issue is in the save editor there is no names on display. so i had to alter 267 characters stats to be sure i hit the right ones. i tried originally using the rpg maker edit program to do a quick edit for stats but it refused to register the stat changes......so online save editor and a ton of editing later i was able to clear it....only issue is i have to go back in next update and remove all the damned negative stats from all 267 lines later >.<
The game has around a dozen scenes, but none with art. They are all text based. Likely due to a budget constraintdoes this have any art or scenes?
you get one additional romance in all routes. most liklySo comparing the routes (Full Moon/New Moon and Twilight/Daybreak, are there any of them with more sex scenes compared to the others? i am totally bad at deciding and story wise i could go either way, i need something to put one above the other (hell i even find the girls equally good)