Except, right now, if you're on your first playthrough, learning to grasp the game, you're gonna hit that wall loooooooooong before you get all the scenes (or any scenes at all).
Basically, you're reasoning is that you need to play an optimized run, while knowing what you're supposed to do, to get all the scene, that's bad design in a game based on story.
Plenty of other games have that, and they give you a splash message telling you that you've reached the end of the main story arc, but that you can continue indefinitely until the next update.
This is what you should have done, as I said, it's a 2/5 at best right now because of this, turning the game from a "play as you go" into a "You must read guides, walkthrough and optimize your playthrough if you want to get scene".
This is a common issue in games that tack on 2 genre but can't decide on how to merge the 2. You got on one side a sandbox/management game, this is open-ended, play as you want. On the other you have a strict story-line that follows. These two go in conflict, because strict guidelines must be followed, while the open/sandbox plays more as you want.
No, see, what I said was you need to have some idea as to what you're doing and who's scenes you are going after, not an optimized play-through. When the game has much more content, there will be several folks who primarily will want to play for Frankie more than Noe for example, and to do that you need to focus on earning tips with Frankie. For now she has only 2 scenes, which the progress tracker will tell you, so really you should be focused on Noe earning tips as much as possible since she has the content. That's really all you need to know. That, and getting Nerve to 4 early is a good thing, but that's an automatic thing that happens as you progress the Main Story and make choices. With that, and by paying attention to the gameplay (avoiding traps basically), you can get every scene in the game by the end. By playing really well, you can get it all sooner.
Now, that's the specific case of the situation, but as you point out and say, having a set end is also a general issue to some as well. To that I have already tried to explain the basic point above, but I'll touch on it again, perhaps talking it out may help us come to some kind of fix that might be beneficial, who knows?
We did originally let people play passed the point that we set as the end (though that makes the end message kind of meaningless since it doesn't account for all content), and people played on to the point that when they played the next version, all the scenes piled up one after the other and they didn't even need to play the game anymore. They also all came rushed together with little pacing.
Next we set it so the end point was the end message, but you could play on to keep getting any scenes you wanted. However, you couldn't save after that point, so you didn't end up in a backlog of scenes like above. People obviously didn't like that and I really don't blame them.
So that brings us to the hard end that we have. People might not get all the content on the first play, but it is all attainable naturally, or simply by cheating, and at least this way the scenes stay at a decent pace over versions, with each update giving some level of playing and scene achievement as we go. This might not be ideal, but so far it's the best of the three potential ways of handling it.
Essentially it comes down to do we leave it open ended where people grind it out needlessly unchecked, or do we leave a curated end to keep some stable pacing? We've erred on the latter, but what do all y'all think of it? Which is the better option and why? What would be a better alternate way of dealing with it then? Perhaps there is a way to make it better while avoiding either options drawbacks?
Will there be a route where Noemi has no choice but to give in to Sal's demands? That would make the game a little more interesting.
Will there be a route where Noemi has
no choice but to give in to Sal? No. No there will not.
Will there be a route where Noemi
has a choice to give in to Sal rather than struggle to fight for a win? Why yes, I do believe that will be a route to take eventually.
Sorry if I sound pedantic or assholey here, but that's a significant difference to us and I wanted to highlight it while answering your question to say essentially, yeah, you'll get what your looking for when we can progress the Sal/Main Story arcs more.
Dude, big update finally starting to heat things up
Thank you! We're at last getting to the point were we have some of the more fiery/sexy parts coming to the front. Now you see why we did a double set of updates on Beck, right? Soon it'll be time to look to do the same with some other boys and girls in the game too!