pussyreaperxxx

Active Member
Oct 18, 2018
660
1,042
361
The game mechanics are very simple... in fact, rn, the problem is that they're too simple because a lot of stats have no use since some of them don't have scenes yet. There are linear requirements for every scene without any elaborate calculations as I have seen in some choice-based VNs. No clue where you guys are missing scenes.
 

shady31

Member
May 31, 2017
247
1,029
386
Hi guys. Qq, how do you get the last scene of Frankie? The scene says something about handling working tables. I put her at "floor work", is it right? Because I tried everything. Thanks!
Same here. No progress at all. Stupid game.
I still have one scene with the douche bag across the street, and one scene with yoga girl that won't trigger, despite going 3 months of game time trying to get them to trigger. I assume the Dev did this to make what would be a very short game into something that feels bigger/longer. It's a very poor decision, and I'd go as far as to say that this Dev has a fraction of patrons he would have if he didn't pad the game so much. At the very least Dev, you should make previous scenes from past updates trigger automatically and leave the silly randomness of scenes to the most recent update.
There's a branch in Sal's path based on the decision you made in the second to last scene so that might be why. There's a save in the OP in case you don't have one before the branching path. Make sure you use this "Scene Info" menu here to see the requirements. It tells you the stats and money you need for the next scene on each path. So if you're at 10/10 you've seen all the scenes on your chosen path. For the Frankie scenes you have to make sure to fulfill both her stat and money requirements. It'll also tell you how many days you have to wait til the next scene is triggered (it's never more than a few days). You can get all the scenes in about 7 months of game time (and as little as 5 months if you min-max).

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Ghosthands

Newbie
May 4, 2018
91
53
222
Does anyone have a problem with the work days? I set the girls up in their jobs and proceed and I get a black screen, after hitting ctrl the screen pops up like the day is over but i get no money or reputation. Tried simulating the day as well will the same results. I am on the free mode so time shouldn't matter. The days still pass but I'm making zero money.
 

Googler617

Newbie
Sep 4, 2018
24
5
191
How do I open this game on Mac (Monterrey)?
Here's a work around. Copy the DATA folder from v0-19 (right click app to get to Show Package Contents>Contents>Resources>Data). Then paste to v0-18 files (use same process paste DATA folder and select merge files). Run the v0-18 app and should work. Have played through a bit and works fine. Then build up tips for Frankie and Kelsey to access next parts of their arc.
 

Yogidoo

Newbie
Apr 23, 2018
44
36
183
Does anyone have a problem with the work days? I set the girls up in their jobs and proceed and I get a black screen, after hitting ctrl the screen pops up like the day is over but i get no money or reputation. Tried simulating the day as well will the same results. I am on the free mode so time shouldn't matter. The days still pass but I'm making zero money.
I thought I was the only one experiencing that, its always the same every start of the day its black screen so I just press ctrl. I don't know what to do also.
 

IHATESlowburnBluBallgames

Devoted Member
Jun 11, 2020
11,043
37,866
978





Twitterverse, Meet the beWilderverse!
Hey-hey and hello out there, one and all! We’re back again after a recent release and a sweet tasting new handover too, so that means it’s time we get to making magic this spooky season and we’ve an announcement to get it going at that! A new addition to our interwebs family of sexy showcasing, something we’ve been slow to the beat on, but today we change that.
Yes, we’ve joined Twitter to add in our wildness! You can find us here:
Come join us on there for notices on updates, news and notice on release posts here as they happen, heads up on Friday Fan Fun times, images from our vault from time to time, and polls et all the wildness we may think up to use it for!

---
We recently gave Noemi a chance to show off her glamourous choice of bikini and it got us all so excited to see it from the front, so very excited, we just had to join up to the biggest platform we could find to let her show it off for real… And she has company to help her take on the world, all sexy like!

We’ve tasked Natasha with the mission of showing Noemi how to operate on a global stage with just your courage, training, and body as your only assets, because she knows best of all what it takes…
... And because Kelsey refused to lend us her name and expertise until we’ve at least 10% of her following, which is a long, long ways off from the 0 start line. We’d better get to spreading the sexy if we’ve any hope to keep up!
---

Deeper into the topic at hand again then, sexy ladies aside… Then again, aren’t they always the topic at hand? Well today it’s more about how much we’re eager to show them off, really. We suspect that this announcement might have come out of the Twitter-shaded blue, huh? Well let us explain a couple of things.
For those long-term fans around here, y’all will know that January is time we take a new year and turn it into a new set of and to see us forward, as creators, as fans, and for the beWilderverse as a whole. What y’all might not know is that it isn’t January when we do our planning, we of course have that in mind all year round, with every update and step forward. However, it’s around this time when we start putting pen to paper and really get to building design for the future. That’s what this is, one part of it anyways.
We’re looking ahead to how we can take the beWilderverseto new heights in the future, the kind where the level of professionalism requires at least an account on Twitter, and quite frankly it’s been a silly oversight before now that we’ve not been on there. Chalk it up to our distain in general for social media sites other than . Well, we’ve got 2 games (and hopes for more) and a wild corral of women to do our best for, so we’d better change that. Besides, if it’s a way we can provide fans a more convenient access to our sexy endeavours, even have a close chitter chatter with them to in social ways, then Hell, we’re all for it actually. Might even make a few new friends among followers and fellow developers, won’t that be nice?

Ok, we may me be making a grander thing of this than it really is. We’re simply catching up with what’s already a good idea. We also know that this isn’t exactly our most pressing issue of the year, it’s not what’s holding back those Roadmaps above, but it is a simple correction we can be making (sooner the better too) given the disparity between our available time within the team. It’s one step to help in our long-term plans and goals to reach the stage where we can invest in, overhaul and supercharge our art department / development cycles, for Noemi’s adventures ahead, Natasha’s endgame in progress, and for the next game in our sights too. More on all that another day though, as the plot thickens, and such a plan comes together. Still plenty to do there, it’s true.

So there we go. We’re officially part of the Twitterverse, but we’re forever in love with the beWilderverse! Come and join us there if it’s your thing and remember we’re right here for news and lewds first and foremost! See y’all around the interwebs then, between of course!
Be sexily social and beWilder!
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,225
352
224
I still have one scene with the douche bag across the street, and one scene with yoga girl that won't trigger, despite going 3 months of game time trying to get them to trigger. I assume the Dev did this to make what would be a very short game into something that feels bigger/longer. It's a very poor decision, and I'd go as far as to say that this Dev has a fraction of patrons he would have if he didn't pad the game so much. At the very least Dev, you should make previous scenes from past updates trigger automatically and leave the silly randomness of scenes to the most recent update.
Well for scenes I got the main walkthrough that's not up to this version just yet but scene progression occurs when debt lowered...I made the mistake on maxing open mind to 20 now I can't do that for increasing that stat lol. I forgot for just grinding to lower deb now 8 months of game play it has me back to not making money and went black screen on me so I had to shut the game down.
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,225
352
224
Hey there Fadge! First up, before I get to the meat of your post, I'd like to say a hearty cheers(!) for the detailed feedback. It's seriously hard to get such a balanced and in-depth look at our work from the outside (understandable since most people just want to play and to them our games are just 1 in a sea of games), so I think it's important to point that out and say our thanks for the efforts for sure. Seriously, good stuff!

Now, to the comments!

- Renderings -
Why thank you kindly! I'll not take the credit here, that's for AgentsOfHeels to do since it's mostly him and his work. I supply the idea of the shot and some key details, but he makes the magic! To the point about the bare restaurant backing, that's actually something we agree on, but it's more a technical issue behind it than a style one. Sadly, with our current hardware set up, the restaurant (especially when Noe is there) is a really long render time and the additional wall decorations and things we'd like to spruce up the back wooden wall just make that a little worse time wise, it's a smarter move just to avoid showing it for now. That's what I am informed is the real issue, Unshi can speak to it better than I however. Anyways, overall it's a good job for us artwise? Cool!

PS. Personally, I'm not one for animations either! High 5!


- Story -

This one is more my doing, so lets chat.

Glad you like the Restaurant vs Restaurant theme, I like to think it's certainly a little different to what you mainly find in these kinds of games these days.

Now, here's were we get into one of the biggest challenges of the game development overall and that's the pacing overall. I admit, it's something I'm always doing battle with. I'm not sure a direct chapter format would work the way you suggest for what we have planned in the long run for the structure, but that's not to say our structure is perfect either. I'm interested in learning from my experience (this is my first ever time in control of a narrative when making a game actually, especially a character/story driven one) and ultimately doing better in subsequent games, but also as this game goes forward. Our stories / character arcs all run concurrently and aren't tied to specific times so player don't get pigeonholed into having to "get this character to her by this time... or else", as well as being mostly open to allow players to follow up on the characters they want an not the ones they don't (there will be some characters whose early scenes have some interplay though). That makes it a little harder to do strict chapters, though I do see some benefits to what you suggest too.

To the relationship with Brad, perhaps that's a place that could use some better contextualization in the early game? I wonder. It may be hard to tell (I'm not sure, I've had it laid out in my head for 2 years now and don't see it as the player does), but over the course of Noe's OS (Noe Way Out), which happens over a few months, all the way up where the game is now, Noe and Brad haven't been having a whole lot of sex, barley anything actually. She's too focused on the business and he's too worn out by the workload... their passions are low despite being in love. But that's also a part of their story, in rekindling the romance, or letting it go once and for all (v0.5 really starts to get into this actually). That's why they don't get a whole lot of at work action, but that's not to say it won't happen in time. I do agree with the core of your point though, it is silly to have an engaged couple who have been together 10+ years, who don't have some kind of romantic and intimate relationship. That's why Brads gotten character scenes early and is the one getting the most action so far as other guys build up some rapport with Noe before sexy times.


- The Gameplay -

I'll preface this part by saying this is most definitely the part of the game that could use the most improvement and it's something we take seriously, making things better where we can as we can. It's also the part that could use the most player feedback too.

I agree in part, I do fear the gameplay may be a little too complex in some ways, and yet in others be a little too simple for some peoples liking. My take on it is it should be playable by all, even those who don't want to get involved with it all that much (so they don't miss the game scenes), but also benefit people who put in the effort, strategize and enjoy the experience. It's a fine line to straddle and that I have difficulty doing alone without a lot of helpful feedback on specifics. A lot of info comes at the player, and not a lot of context, for sure. We hope that v0.5 has helped with this as we added a full 9 panel tutorial board, and put a lot of effort into making the info digestable and worth reading too by having Noe explain it (with cool/sexy portraits too). When the gameplay info as sent out alongside the build so as not to clutter the game UI, nobody read it, so that's our bad for not making it more player friendly up to this point.

Yep, you are right that Noe would indeed get a share of the profits from a profitable restaurant, as would Brad too (minority owner). In reality she wouldn't just live off tips and what she'll be able to earn in side jobs in her days off (still in progress). However, the gameplay you suggest is a much more in depth managerial system, and even though I myself would like that kind of game, I'm not sure it's as mass appeal as our current would be if it can be cleaned up and perfected. For simplicity's sake, we rolled out things like the restaurants earnings, we can assume it's either not profitable or doing just enough to cover Noe's lifestyle costs and rent but not to service her personal/professional debts.

To the point about tips, this is a little bit more murky, but I don't think your wrong either. From what I was able to research in the US (tipping is common here where we live but it's not the same as the US I believe) is that tips can be handled differently in different businesses. Many may share tips across all waitresses, some share a cut with the cooks and even the boss/owner (although in most places this is considered horrendous behavior). In the end, to fit it in a gameplay setting we had to take some creative license and make a solid call to say every girl keeps her own. Kelsey even comments in her first scene (not yet available) that she doesn't share tips, she earns her own and keeps them.

Upgrades where originally part of the game design actually, including things like privacy dividers between seats so girls could "earn" extra tips easier and the like. More risque uniforms where there too, and so were the restaurants earns a factor in it over all, but these all got cut from our original gameplay form from v0.1 (which sadly just didn't work or appeal to players) again for simplicy's sake. We didn't want to get too bogged in in the end, there's always future games, when we have a bigger fan base, more experience and better assets/resources/hardware for a bigger game. We don't plan on going anywhere anytime soon if we can help it!

- Additional Points -

We do have a simulate button ont eh gameplay to let people skip most of it, skipping all will be pretty hard, but maybe one day we'll be able to do a Pure VN version, or somebody will mod the game fanwise to do it?

There is actually a way to turn off the typewriter effect (slow text), or at least there should still be. We added it way back to Noe Way Out and it shouldn't have gone anywhere. Just press 't' on the keyboard. It's in the KeyboardControls.txt we include with the game every version. Sadly player don't read that either, boo-hoo. (I've underlined this point so more people see it, might be worth putting in an note in the OP actually?)

Renaming the game is a bummer, but in all honesty it's something we really do have to consider, we've taken a hit with the attempt at a clever and memorable pun name... Sad but true. It is ntr fetish related in many respects, but to the casual player they might miss out on all the corruption stuff that's more to Fem Protag playes tastes... Duly noted sir.


Alright, mega post over! Again, thanks kindly for the feedback, the chance to clarify some things and for the points to consider. It all helps! I hope I covered much, if not all, of the points, without too much ranting or tangential talk. Here's to a better game and a sexy time for all here, eh?

All the best!
Hey BeWilder

In addition for the earlier feedback I get that this game is still in an early-ish development when comparing it to AoH. Although my only real feedback is I've encountered a delay or freeze of progression when attempting to lower debt etc as the release of previous version walkthrough has the grind very tedious to attempt on persay acquiring the ability to progress on Asana where to get further debt needs to be about -97K and off of a save I have created won't allow me to get below -98K. Great job on the renders although so far I haven't seen a girl with medium to small size on the breasts (like Kat is in AoH) other than those tidbits is all I can think of.
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,225
352
224
Can someone tell me how to get the final scene with asana to trigger. I have all my stats above 10, I'm into month 6 and debt is less than 90k. Its the only scene left to trigger as all the other are complete, also I would say its about a month since the last asana scene.
How'd you get debt less than 90k into month 6? As I'm on month 5 and still just under 99k
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,225
352
224
Here's a full save, it's just before the last Sal scene in v0.17 and all other scenes in the gallery are unlocked. I encourage everyone play through at least once though, otherwise you miss out on all the gameplay CGs which are very nice :)
About the gameplay CGs, how many for free time when doing team management/team development for example cooking with Frankie in the current 0.19 version? As in my current game it seems like the open mind for asana stops at a 4th CG (damn lol)
 

Drexelhand

Lostworks Dev
Game Developer
May 2, 2017
767
1,174
377
Just a question, are there cheats for this game? I don't really like the grindy stuff where you have to get customers and money. If there was a way to cheat past that, I'd probably play.
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,225
352
224
Just a question, are there cheats for this game? I don't really like the grindy stuff where you have to get customers and money. If there was a way to cheat past that, I'd probably play.
Nope it is on the unity game engine, not using renpy...kinda sucks as console commands/access are a bloody lifesaver.
 

Lizard2214

Member
Feb 8, 2020
136
121
73
I really dont like this game.

-Font is bad, cant read anything
-On ultrawide screen game is mes up when going to pulpit and going back to the game
-Stupid and boring grind
-boring and slow black screen at the beginning of everyday
-not much interesting sex scene maybe I saw it 1 or twice nothing big deal - boring. honest love / relation ship in games are so boring. Wish to see Salvadore pin Noemi to desk or so.... but no - so boring
- and I amlost forget all this girls that works for Noemi... dot know where they come from some punk rock girl, some old devotee woman, nd something young I don't know what.
 
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Drexelhand

Lostworks Dev
Game Developer
May 2, 2017
767
1,174
377
Nope it is on the unity game engine, not using renpy...kinda sucks as console commands/access are a bloody lifesaver.
That's a disappointment. If there were a way to skip the grind and just get onto the scenes, that'd be great. Cause just setting things to auto didn't actually seem to help.
 

IHATESlowburnBluBallgames

Devoted Member
Jun 11, 2020
11,043
37,866
978


Noemi's Toscana Rebirth v0.20 Public Teaser – The Heat in the Kitchen!
Hey-ho and a woo hoo wrapped around it! It’s a big post for a big day around here. Yes indeedie, it’s Public Teaser day again for Noemi and if that don’t make y’all cheer then we don’t even know what will besides bare tits and bad guys’ master plans (which we also got but we’ll get to them). So get yourself a cup of coco and put your feet up. We’re jumping into grand muck and mire that is Noemi’s troubled life and seeing just what’s next for her then! Now let’s have a first looksee already!

Frankie’s got a good soul and a kind spirit, but try as she might she’s just not ready for the professional kitchen all by herself just yet… We knew that, but we let her try anyway, because we love to see her oh so hot and bothered! Can you blame us? Well Frankie, you’re long hard day’s not over yet, it’s just beginning in fact, so let’s go see what’s being served while you try get a grip on the heat of the kitchen…!


We’re back again already, hot off the heels of one Noemi release and into another before the holiday season is upon us and we break out the leather catsuits again. It’s time we had the second part of the 2-release fan requested special. This one is going to be a triple threat of sorts and we take a go at tackling a number of points on our Roadmap Top 5, so we can plant a firm foot in and twist to the sexy-dirty-fun we’re all eager to jump right back into! So what does that mean, exactly…?

Noemi’s coming back to lead us, but the people in her life will be pulling her in a number of directions this time, as once again she’s putting the focus on her team as only she can, but with some tempting calls from across the street to keep her on her own toes too. This version we are dubbing “Friends and Enemies”, as that’s what’s getting Noemi sighing annoyedly this time out. Specially:
- 3 New Scenes! A triple hit of new and continuing situations for Noemi to get pulled ankle, knee and loins deep into, and this time they are all vying to be the Major focus as three arcs collide at once. We’re adding 1 new scene to carry on Frankie’s arc on-running troubles, and boy is her face red after her last happenings. She’ll need to unburden herself of her recent sins, but maybe it’s not Noemi who can best curb her embarrassment this time? From the soft soul of Team Noe to its hard edge, we’ve also got 1 new spot of bother for Kriem and her arc too, since it’d be too unfair to boost everyone else and leave her behind, huh? With an unexpected friendship blooming in the early game, Noe’ll have a chance to see a deeper side to the gruff girl of Easy Street, and she just might be up for the job of seeing her talents take flight… that is, until she finds out her own body may literally be the price to pay for it! And of course, coming between them both will be Sal, once again back and taking the “Blondie” spot back from Kelsey as once foretold, giving him 1 new scene as the enemy in “Friends and Enemies”. We’re adding to the Sal arc [Partner Path], as Sal sets his sights on a very big fish of a target (and somebody you fans may know), but as the stakes get ever higher, Sal has his doubts if Noe is truly fit to be the Queen to his King on the chessboard, or if she’s better off a his pawn?
- 12 New Gameplay Outcomes for the Restaurant Manager, across 3 jobs! We’re pushing more mayhem into Noe’s daily diet of work issues, with a set of new outcomes for each girl on Waitressing, Cooking and Entertainment. These will be the first ever sets of Bad Lv2 outcomes, which are all important for the gameplay, pacing and they are all worth seeing just the same (just look at above!). “Bad” outcomes are ones the girls won’t like, but we might (because misfortune and misbehaved customers can be sexy too), so even though they deliver lesser rewards than “Good” outcomes of the same Lv, they are worth seeing once if you happen to fall into a situation of your girls bearing high stress as they work. As said, these outcomes will be added to the pool as Noe hits the needed Nerve levels for each job’s Lv2s and are triggered by having high stress. Though best avoided where possible, we want these added in now because it’s about time we lifted the potential lower end of each day’s earnings off the bottom of the barrel with just the Lv1s we currently have, which before now can be as low as $5 a day. How cruel! Yes, even “Bad” outcomes will go a long way to upping the tactical potential and the balancing of the gameplay stages, so let’s have them, even if our girls won’t smiling over them!
(Side Note: Can you believe we’ve only had 1 Bad Outcome per girl per job until now? Crazy, but we’re working on it!)
- More Rebalancing and Improved Strategy Play Potential! We’re always giving the game balancing a pass and indeed this time we’re taking a more critical eye to the pace of unlocking in the early game with regards to Nerve and stat points. It’s our plan to help smooth out the curve and have less of the sudden jumps in Noemi’s unique stat as we find ways to better stagger the scenes of the arcs already developed without showing favour to one character or play type at the same time. We’re also keeping a keen watch on how Noe’s debt reduction is coming along as she potentially earns more each day at the same time as her helpers get their own table time in too, potentially at her opportunity expense. We’ll be completely overhauling the debt requirements for next to every scene to make things easier now that Kriem, Frankie and Kelsey are pulling tips their way now too instead of putting them in Noe’s pocket. We’re using several playthroughs of game data to help make the experience better reflect of the state of the game as it is now, not where we want it to be by the end just yet (we’ll grow into that in time). This process is in progress right now, so we’ll leave it to the coming versions to show us just how it’s done.
Meanwhile, with the addition of more scenes to the other girls in Team Noe’s arcs again, and with all new “Bad” Outcomes now creating a Lv2 on that side of the coinflips too, it means more tactical choices to weigh up if you’re playing for glory. It’s not all about keeping Noe waitressing all day, every day anymore, and that’s the way we like it. We’ll be doubling down on this aspect and we’ll working to make the gameplay more fun than the version before, as it should be.

Those are the big points, here’s the summary then:
- 3 New Scenes, 1 for Frankie’s arc, 1 for Sal’s arc [Partners Path], and 1 for Kriem’s arc, with 2 of those included x-rated content.
- 12 Completely New Gameplay Additions to the Restaurant section of the game, 1 each for each girl in the jobs of Waitressing, Cooking and Entertainment. These will be the first set of Lv2 “Bad” outcomes, and the first addition of any “Bad” outcomes since the beginning of the game. They’ll denote situations of misfortune, maleficence and consequences of stressed-out service for the girls as they work their jobs. Fun to see a few times, but not the ideal drivers of cash, rep and stress.
- More important rebalances in the numbers under the hood that drive scenes unlocking for the better, attempts to better pace the unlocking of Nerve stat points, and further incentivizing strategic play by adding more to find by using other girls than Noe to earn money, both scenes and new gameplay outcomes.
---
There we have the next steps coming up as we keep on running with our favourite girls, but what about a look at the wider path as a whole? Let’s take a quick gander in the direction of our direction, shall we? For those new and those in need of a reminder, our for the present time.

We’re at last on to our 3rd Noemi release of this year, even as we lament that same fact and wish it were more, but so it is. We’re about at the halfway point now for what we wanted to achieve in NTR for this year, and as you can probably tell from the new content listed above, the idea with this specific version was to get a few things capped off and to make space for other priorities to come back to the top. As this will be our last NTR for 2022 and we get AoH in motion again until early 2023 when we update our Roadmaps, this version is now our chance to firm out footing going into that process, and that’s what we’re doing. So where does that actually put us?
As a refresher reminder to those new or still shaking off the rust after a few months, our Top 5 things for this years’ path to improvement are, in no priority order:
-#1 More focus on Kriem, Frankie and Kelsey’s content.
-#2 More stuff overall
-#3 More girls include in the stuff too.
-#4 More Sal and Restaurant Wars (including gameplays)
-#5 Expanded Gameplay, More Strategy Incentives and Balancing.

This version hits on all 5 of these priorities, and all in pretty good measure, going mid-deep across the board rather than plumet into just 1-2. First off, we’ve got 2/3 scenes going to #1, while still giving Noemi her dues in the spotlight as the title character with the other. As it so happens, that other scene is all in on #4 as well, and between them all and the new gameplays we’ve got #2 and #3 covered as well. Lastly, by including a dozen new gameplays that open up Lv2s of the bad side of the outcomes for the first time, and by having new scenes to unlock by using Frankie and Kriem in the waitress job, that’s #5 hit as well.
It's our goal to be at a point where we can open up the decisions about monthly content to the supporters as soon as possible, and that was the real ultimate goal behind the top #5 above for this year. We won’t make it as far as we wanted with 5-6 releases as we’re only getting 3, but we’ll continue on into next year with steady progress. With that in mind, we’ve had a lot of Frankie of late, and this year has been a huge year for Sal already, so it’s our intention to work more towards the promised Beck content sooner rather than later, as well as Brad content (both loving wife-to-be and unfaithful behaviour both) as we continue to pick up more steam on other aspects of those Top #5 in new ways ahead. Ah, but all that will come in due course, and with this version’s progress across the board we can come at it with strong footing after all!
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How’s the version sounding to y’all then? Plenty to be excited for and even more to come of it too! Well, there’s more good news to come still, as we’re already working on making it become a reality. Things have been busy around here for October, between the most recent Noemi release less than 3 weeks ago, personal celebrations of new life and life still chugging along in the early weeks of the month we just had to take a few moments for, and Unshi back and forth to Barcelona once again… While all that might seem like we’ve been looking the other way, in fact we’ve been working away all the while even as we’ve been somewhat quiet. Where we are right now is thus: Artwork is in Pre-Production, coming close to the end of that phase and into the elbow grease of proper productions again. The coding side of things is a little further back than we’re usually at come Public Teaser point, but it’s all there, packaged and ready. We’re in the middle of some deep playtesting right now as pointed out above as we take the measure of the new additions and adjust as needed, so we expect by the early days of November we’ll be into final admin on that side of things and just in need of the art, so we’ll continue on creating future content while we ride out that phase.
As for a release date, November’s the golden goal! We expect it’ll be sometime in the latter half of the month, but the sooner the better. We’re conscious that December by definition is always a tight month as the last week is eaten up by social obligations of the holidays, and we would like to have the potential for an AoH release before then which will necessitate this Noemi release as soon as we can possibly do it, though we’ll not compromise quality for haste for either game if it comes to that. We know we’ve had trouble hitting on initial release windows in 2022 which is why we don’t want to give a definite date at this still somewhat early point, but we want it in November (and we want it now!). We’ll set the sights on the last week of the month and hope and elbow to get it a week earlier or there abouts if it becomes at all possible.

And that’s the big Public Teaser occasion for another day. We’re almost sad that’s it’s over, only now that it is it means we can go right back to working on it. Yay! We hope y’all get your happy bibs on and can get comfy at the Little Toscana tables, we’ll feast soon and feast plenty! Now, onwards to Halloween for candy and sluts…!
Be breaking a sweat and beWilder!
 

zaqwsxcde1

Member
Mar 17, 2019
227
143
218
Gameplay is terrible and difficult to follow. Wish they use renpy or other engine. Can't get around the game mechanics.
 
3.20 star(s) 44 Votes