ugz2

Member
Feb 21, 2018
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Just glossed over this closing off a threesome huh. I think the problem is the choice comes up too late, the consent isn't really the players. Like the player character walks in on them being weirdly intimate *before* the choice. And as mentioned, Emily doesn't know there's some plan so all of this is going to evoke cheating compared to everyone being privy and consenting from the start.
 

Staxxik

Newbie
Game Developer
Apr 30, 2018
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I realized my mistake and now I fully understand your concerns. As I understand it, you felt there wasn’t enough explanation for Emily’s sudden change in attitude and her quick agreement with Oni.

The thing is, I originally planned this event to be much bigger and to release it all at once. But then I realized I simply wouldn’t have enough time to finish the update, so I cut the MC–Emily dialogues from the part of the event that was released. My plan was to add them in the following updates, expanding this side branch with new interactions and scenes — which is exactly what I’m working on now.

I expected that, for the initial release, it would be enough that during one of the conversations with Oni the player recalls a situation from Season 1, where the MC saw Emily and Cookie together in a room, implying that Emily has bisexual tendencies. But it seems I was wrong.

Either way, for players who will go through this route as updates come out, I will add the missing dialogues with Emily. And in Emily’s defense — without spoilers — I can say that she doesn’t consider interactions with another girl to be cheating in any form.

P.S. Oni is not a lesbian. She only wanted to try something new, which was conveyed in the dialogue.
 

Staxxik

Newbie
Game Developer
Apr 30, 2018
85
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can you somehow change your name? a minute i played and its already off putting because of the cringe name
I completely forgot to add this feature. But thanks for the reminder — I’ll definitely include it in the next update.
 

Staxxik

Newbie
Game Developer
Apr 30, 2018
85
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109
Regarding the number of scenes in the new season — I’m not trying to make excuses, but I want to explain the situation. This is my first game that has received such a large amount of attention, and I’m working on the updates, translations, and all the content in the game entirely on my own. When I decided to create Season 2 and aimed to build a large sandbox with lots of possibilities, I may have been a bit too confident.

The amount of work is truly huge. And if you look at all the characters currently introduced in the game and compare how much content each of them has, it becomes clear that only a few girls have a “normal” amount of scenes right now. At the moment, I’m focusing on improving the systems already implemented in the game and expanding and developing the storylines and personalities of the new girls who appeared on the island. But in parallel, I’m also adding new scenes and events with the girls from Season 1.

So please, be patient — everything will come. I’m absolutely planning to make more than just one event for your favorites, and I will add many more sandbox interactions, including various scenes from different angles and different types of poses; it just takes time.

In Season 1, there were far fewer heroines, and overall the game was much easier to make, which is why it might feel like I’m adding fewer 18+ scenes now, but that’s not really the case. It probably seems that way because the game has become much larger in scale. And due to that scale, the scenes may appear fewer than they actually are.

But I will definitely fix that.
 

DraxisSilencer1000

Well-Known Member
Aug 26, 2020
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I expected that, for the initial release, it would be enough that during one of the conversations with Oni the player recalls a situation from Season 1, where the MC saw Emily and Cookie together in a room, implying that Emily has bisexual tendencies. But it seems I was wrong.

Either way, for players who will go through this route as updates come out, I will add the missing dialogues with Emily. And in Emily’s defense — without spoilers — I can say that she doesn’t consider interactions with another girl to be cheating in any form.
Jesus, you definitely made a big mistake not being clear enough on such implications for Emily, especially as far back in Season 1.

And goddamn, its another game where the incestous sister is bisexual. Goddamnit.

At least you already cleared things out for Oni's possible sexual relations with other girls, but how about Emily's interaction with other girls?

That entire statement of yours screams to me that Emily being bisexual isn't going to be optional? That's how I'm understanding your words.

I will reiterate the other people's words in here, that gating FFM threesome behind saying yes to lesbian scenes is a really bad idea.
 

QwertySmurfy

Member
Jan 18, 2025
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Of course Emily won't think it's cheating cause she's the one who's doing it with other girls. What about MC, what about his thoughts/feelings? Or is MC just ignored in that aspect? Or is he just forced to go along with it and like it, cause guys like girl-on-girl right?

Threesomes don't need to be locked behind lesbian scenes, the one time I'm fine with seeing girl-on-girl moments (in a Male Protag harem game, if it was a female protag game, I'd have no issue.) is during group sex.
 
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Staxxik

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Apr 30, 2018
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Emily’s bisexuality isn’t openly expressed — the point is that, just like Oni, she’s open to experimentation. So if Oni suggests something with the MC’s consent, Emily agrees. Again, I never said that this choice would lock all future threesome scenes with Emily and the MC.

If you refuse this option, it only closes Oni and Emily route. You won’t see the lesbian scenes, and you won’t be able to progress in that storyline anymore.

And once again, that route is planned to include threesome scenes, but that doesn’t mean that routes without lesbian content will have no threesomes at all.
 
Last edited:

ugz2

Member
Feb 21, 2018
165
181
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And in Emily’s defense — without spoilers — I can say that she doesn’t consider interactions with another girl to be cheating in any form.
Yeah this ain't compelling. I can't be intimate with someone else and then tell my girl "I didn't think...", no, that's not up to me. Even if the main character is cool with it, unless Emily explicitly knows how he feels, it's not a boundary she should be crossing until she does. (something that should go both ways depending on the type of main character a harem game is selling) Anyway, it's cool you'll be adding dialogue because that could go a long way without compromising anything.

I still think gating anything other than more FF content behind it is weak but whatever.
 
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loselusts

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May 31, 2023
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I see that the developers communicate very actively, but the game's reviews are still not high. Is it because the things that need to be changed are too difficult or too many?
 

Staxxik

Newbie
Game Developer
Apr 30, 2018
85
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I see that the developers communicate very actively, but the game's reviews are still not high. Is it because the things that need to be changed are too difficult or too many?
In practice, I continuously work with audience feedback and focus on addressing issues that are genuinely significant and realistically possible to improve. In my Discord community, we regularly discuss gameplay, mechanics, and story-related topics, and I carefully listen to players’ opinions and take them into account during development.

At the same time, most of the criticism I encounter revolves around the same recurring points. The most common concerns are grinding and the depth of story development. In some cases, a player may simply not like the story itself, and unfortunately, that is not something I can influence. Additionally, many reviews are written in very general terms, making it unclear what exactly the player felt was missing or what specific changes they expect. In such situations, I simply have no clear basis to work with.

The topic of grinding and navigation deserves special attention. One of the frequent issues in the first season was the lack of guidance, which caused some players to feel lost. This aspect has been significantly reworked in the new season: I added hints for both main and side quests, and the amount of repetitive gameplay was noticeably reduced. Now, if repetitions do occur, they are limited to 2–3 cycles before progression continues.

Making similar changes to the first season would require a complete rework. However, a full overhaul of older content would mean putting new development on hold, while player surveys clearly show that the audience primarily wants new content.

As for bugs, there are cases where players leave a minimum rating because of a single technical issue. I constantly collect bug reports through Discord and Patreon, keep track of them, and release fixes promptly. If there were a serious progression-blocking problem, it would have been widely reported. For that reason, I do not consider isolated cases to be a large-scale issue that requires special investigation.

In the end, I focus on addressing truly large-scale shortcomings, critical bugs, and systemic gameplay problems that affect a significant portion of the audience, and I aim to resolve them as quickly as possible. However, when one or two people leave a negative rating due to a minor bug or subjective dissatisfaction with the translation, while the game has over 100,000 downloads, I cannot treat that as a priority. This is not about unwillingness to improve, but about the lack of clear, data-driven feedback that would indicate what exactly needs attention.

Thus, these players have expressed their opinion and stated that the game did not appeal to them. That is completely fine. However, without specific details or objective data, I have no practical way to continue working with such feedback or use it to meaningfully improve the project.
 
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maverag

Newbie
Oct 24, 2018
43
26
28
i feel a lot of people here need to be reminded they are not paying for the game and that you even being here and allowing us to play it for free and even going so far as to positively engage with us is a miracle in and of it self. constructive critisism is goob but bitching and leaving bad reviews about small translation issues or content choices is just stupid.
 

eqr31123

Newbie
Jan 30, 2023
27
15
103
In practice, I continuously work with audience feedback and focus on addressing issues that are genuinely significant and realistically possible to improve. In my Discord community, we regularly discuss gameplay, mechanics, and story-related topics, and I carefully listen to players’ opinions and take them into account during development.

At the same time, most of the criticism I encounter revolves around the same recurring points. The most common concerns are grinding and the depth of story development. In some cases, a player may simply not like the story itself, and unfortunately, that is not something I can influence. Additionally, many reviews are written in very general terms, making it unclear what exactly the player felt was missing or what specific changes they expect. In such situations, I simply have no clear basis to work with.

The topic of grinding and navigation deserves special attention. One of the frequent issues in the first season was the lack of guidance, which caused some players to feel lost. This aspect has been significantly reworked in the new season: I added hints for both main and side quests, and the amount of repetitive gameplay was noticeably reduced. Now, if repetitions do occur, they are limited to 2–3 cycles before progression continues.

Making similar changes to the first season would require a complete rework. However, a full overhaul of older content would mean putting new development on hold, while player surveys clearly show that the audience primarily wants new content.

As for bugs, there are cases where players leave a minimum rating because of a single technical issue. I constantly collect bug reports through Discord and Patreon, keep track of them, and release fixes promptly. If there were a serious progression-blocking problem, it would have been widely reported. For that reason, I do not consider isolated cases to be a large-scale issue that requires special investigation.

In the end, I focus on addressing truly large-scale shortcomings, critical bugs, and systemic gameplay problems that affect a significant portion of the audience, and I aim to resolve them as quickly as possible. However, when one or two people leave a negative rating due to a minor bug or subjective dissatisfaction with the translation, while the game has over 100,000 downloads, I cannot treat that as a priority. This is not about unwillingness to improve, but about the lack of clear, data-driven feedback that would indicate what exactly needs attention.

Thus, these players have expressed their opinion and stated that the game did not appeal to them. That is completely fine. However, without specific details or objective data, I have no practical way to continue working with such feedback or use it to meaningfully improve the project.
Is the update coming out tomorrow?
 

Bob69

Uploading the World
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Mar 2, 2019
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Norika's Case [S2 v0.16] [Staxxik] - Compressed

Win/Linux [312 MB]
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Mac [307 MB]
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Seccac

Newbie
Nov 15, 2022
50
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Yeah this ain't compelling. I can't be intimate with someone else and then tell my girl "I didn't think...", no, that's not up to me. Even if the main character is cool with it, unless Emily explicitly knows how he feels, it's not a boundary she should be crossing until she does. (something that should go both ways depending on the type of main character a harem game is selling) Anyway, it's cool you'll be adding dialogue because that could go a long way without compromising anything.

I still think gating anything other than more FF content behind it is weak but whatever.
was about to give this game a try until saw these comments about how theres a character you romance that essentially cheats on u, but its fine cus its with other girls so guys are supposed to like it right, ye not my thing and i hate how common it is lately, bisexual characters whom you can romance but they lowkey prefer girls or js dont stop going for girls. its not appealing, I js see it as a minor way of cheating, still cheating though so it always leave a poor taste in my mouth, atp we need a tag specific for these characters, NTR but not quite NTR if u like lesbians yk
 

Seccac

Newbie
Nov 15, 2022
50
63
28
i feel a lot of people here need to be reminded they are not paying for the game and that you even being here and allowing us to play it for free and even going so far as to positively engage with us is a miracle in and of it self. constructive critisism is goob but bitching and leaving bad reviews about small translation issues or content choices is just stupid.
Anyone here is a potential customer unless they're dead broke brother, thats the point of leaving games that arent even finished free for the public, to gather support towards it, if I like a game but it is not finished, im willing to support them, after a while the sum I gave them even ends up being bigger than one would pay for the copy of a completed AAA game by a large margin, so if a game dev rarely releases updates, makes horrible decisions that ruin my love for the story and etc (translation issues aren't a big deal tbh most of the time I either dont notice or find it funny and move on) but im talking ab decision like forced NTR or killing off a liked character, or content with said character locked behind NTR like u could like them but if u want anything to do with them u gotta be fine with being cucked ye thats a big no from me.

Summing up, Why would I give money to a project that doesn't take in consideration my input and just takes my money? There's too many other games that I could be supporting instead, its a competitive field. Mind you I haven't played the game so im not talking about this dev in specifc, I've only read 1 or 2 comments and idk if they're true but im talking ab devs in general here. Supporting one is fine but the whole "ur opinion is irrelevant until u start paying for the game" is one of those things that really turn me away from supporting a game, so far any devs I supported always cared about what they community thought and wanted from the game as well, paying or not. The greedy ones who js ignore the general community and only care about the needs of whoever pays them the most and talks to them on discord never appealed to me, but by the sound of it thats the sort of dev you want.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,458
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Staxxik I'm getting an error using URM on latest version

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And should I be going through this scene at the map screen or is my game bugged? The only way to advance the dialogue is to keep clicking the home button and no where else. Now I'm in a loop of this same exact "quest" or dialogue that showing in the attached file
Error with URM


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/tl/english/script.rpy", line 9625, in script
    kaid "It's about her... I can't stop thinking about Norika... I just can't relax..."
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/tl/english/script.rpy", line 9625, in script
    kaid "It's about her... I can't stop thinking about Norika... I just can't relax..."
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\ast.py", line 2573, in execute
    Say.execute(self)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\exports\sayexports.py", line 132, in say
    who(what, *args, **kwargs)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\character.py", line 1455, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\character.py", line 1106, in do_display
    display_say(who,
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\character.py", line 803, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\core.py", line 2879, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\core.py", line 1381, in draw_screen
    surftree = renpy.display.render.render_screen(
  File "render.pyx", line 486, in renpy.display.render.render_screen
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 903, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 903, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 903, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\screen.py", line 754, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 903, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\dragdrop.py", line 619, in render
    cr = render(child, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 1454, in render
    surf = render(child,
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 1171, in render
    surf = render(d, width - x, rh, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 1454, in render
    surf = render(child,
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 1116, in render
    surf = render(d, rw, height - y, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\display\layout.py", line 1454, in render
    surf = render(child,
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 260, in renpy.display.render.render
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\text\text.py", line 2540, in render
    virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\text\text.py", line 770, in __init__
    glyphs = ts.glyphs(s, self)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\text\text.py", line 340, in glyphs
    fo = font.get_font(self.font, self.size, self.bold, self.italic, 0, self.antialias, self.vertical, self.hinting, layout.oversample, self.shaper, self.instance, self.axis)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\text\font.py", line 745, in get_font
    face = load_face(fn, shaper)
  File "E:\F95\F95 Games\1 En cours\1RENPY\1KOIKATSU\NorikasCase-0.7-pc\renpy\text\font.py", line 673, in load_face
    raise Exception("Could not find font {0!r}.".format(orig_fn))
Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf'.

Windows-10-10.0.26100 AMD64
Ren'Py 8.3.2.24090902
0.7
Mon Apr 28 06:19:32 2025
My bad, I just tested it for the normal android and it ran fine but I run into numerous errors when using URM
Okay, severe sleep deprivation induced intrusive thoughts finally got this figured out. For real this time too, it doesn't break when you hit a choice menu. You can run URM if you use RPAextract to open up URM and just copy paste the font files for this game into URM. I wasn't sure which folder you needed to put them into so I put it into the URM root folder and the URM framework folder since they both have font files. You can then just put the URM folder you make into the game folder like you would URM, just make sure you remove the URM.rpa if you do. If you don't want to make it yourself then here. The folder in that zip is just an extracted URM.rpa with the needed font files.

Haven't tested with part 2 but since it works for part 1 it should.
 
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