Korubu

Newbie
Sep 23, 2020
20
11
Optimization for AMD is different thn Nvedia, I am assuming most facing performance issues are Nvedia users..regardless, its a shame that UE projects are usually an unoptimized mess.
Im literally running a 1650 max q meaning its weaker than a normal 1650, yet im still getting 60 stable, and just completed the game with no bugs whatsoever. I'm also using an intel 9th gen
 

YdenMkII

Member
Dec 2, 2018
476
360
Wasn't usually Nvidia the golden child? But yeah, I do actually wonder why devs are moving that hard onto UE. This game could have been done on Unity way easier and with an even better outcome. Unless suddenly UE5 uses pseudocode or something that makes it a child's play, it usually have lots of memory leaks and some other stuff like the uncapped FPS mentioned above
Unity burned a lot of developer goodwill with the whole charging per game download thing. This caused a lot of devs to look for alternative options for game engines.
 
  • Like
Reactions: Xakorik

JJ1245

Newbie
Mar 8, 2019
32
23
Nice game but feels a bit short. Pace needed to be slower, FMC basically fall for MC after first scene, requirement and gold needs to be more balanced.

Timer seems to be always be set to 0:00 and always S rank.
 

nelson969

Member
Aug 3, 2020
236
136
huh performance issue ? lenovo loq doing okay here , smh , all game almost use unity , UE 4 and 5 now, even the recent gamescom are all time using high quality engine

this game high quality, wish can see more or it
 

HentaiOdyssey

New Member
Sep 1, 2019
1
0
Anyone else having no audio issue with the game? I tried redownloading, restart my PC, modify the GameUserSettings.ini, double checking sound mixer and nothing works :(

Edit: Nvm, found the issue, it was due to my device settings default format is higher than 192kHz. I got the answer from Reddit and apparently UE games dont support more than 192kHz
 
Last edited:

korat56

Newbie
Jul 31, 2017
40
116
Sounds like my computer can run it but i will also wait a few days to make sure this is not using your gpu's to mine bitcoin or something this many people cannot be running potatoes.
 

korat56

Newbie
Jul 31, 2017
40
116
Its UE5, its just badly optimized
Is UE5 really that bad i know unity had a bad reputation but before this the only bad thing i have heard about UE5 is the light engine being replaced with a flash-bang is it really that bad?
 

HL1900

New Member
Jun 5, 2024
7
10
Is UE5 really that bad i know unity had a bad reputation but before this the only bad thing i have heard about UE5 is the light engine being replaced with a flash-bang is it really that bad?
The main issue with UE4 and UE5 is seen a lot in major AAA titles with the most obvious problem and that is the frametime sutters or microstutters which is essentially a gap in the frametimes between the CPU and GPU. You will notice typically in UE titles they now have a process before starting the game for the first time to preload the shaders because of this. Essentially, if they can't optimize the streaming of graphical data (since there are two other bottlenecks, the CPU and SSD) between the core computer components you will get the hitching or stutters.

The problem is, this is before they start turning on stuff like raytracing/path tracing or any of the silly over calculations of global illuminations and shadows. Again games do not need that level of fidelity, and frankly the problem with todays devs that use UE is that they have too many resources and not enough restrictions. In the older console generations especially like the PS2 they literally had to squeeze every ounce of performance and still make it look decent and run well at the same time.

Had these same fundamental principles stuck through even with the resources given, we would have better optimized PC games across the board.
 
May 6, 2020
180
411
Does this game have some sort of endless mode / not adancing until you want with the posibility of repeating actions for fun or are you streamlined to the endings as time passes?
 
  • Like
Reactions: Zanmori

Nazakashi

Member
Dec 16, 2017
313
456
I am so sick of entitled babies complaining that not every game is perfectly optimized for their exact hardware setup out of the box, and they might need to do some *gasp* troubleshooting to smooth it out. Every fucking game release nowadays, I see this same shit. There are way too many possible hardware configurations and settings for devs to test and optimize for them all. Some games will run fine, some won't. For the ones that won't, you might have to go into the options and change a few things, a concept which apparently horrifies the average gamer nowadays. For a few, you might have to even go into an ini and edit some values, oh the humanity! Dear god, you might even need to google common issues for the game so you can get some help figuring out what exactly you might need to change to fix it!

There are literally billions of possible hardware and software combinations people can be running nowadays. It is completely impossible to test and optimize for all of them. Unless the game is extremely simple and small, it's not gonna run great on all of them. Especially on a newer bloated engine like unreal 5.

Jesus Christ, how is average computer literacy actually getting worse? Are people so used to cellphones and everything on them being optimized for that exact architecture that they can no longer comprehend the need for basic pc tech support skills?
Jeez imagine buying the game and you have to do the dev's work for them. I guess I'm paying them extra with my time.

Damn I'm in a wrong industry, I should've been a game dev... By making a game half-assed then release it to the public so they can fix my own problems for me!

Then some people will eventually act like some smart-ass to criticize the people who criticize my half-assed game! It's a win-win situation!
 
3.70 star(s) 31 Votes