Carpicorn
New Member
- Sep 29, 2018
- 8
- 4
Am I correct in understanding that this is already a release? Not a demo?
Like almost all games on UE. Nothing new.Avoid this game, literally uses 100% of your gpu for no reason and kinda looks like slop too.
Im literally running a 1650 max q meaning its weaker than a normal 1650, yet im still getting 60 stable, and just completed the game with no bugs whatsoever. I'm also using an intel 9th genOptimization for AMD is different thn Nvedia, I am assuming most facing performance issues are Nvedia users..regardless, its a shame that UE projects are usually an unoptimized mess.
Unity burned a lot of developer goodwill with the whole charging per game download thing. This caused a lot of devs to look for alternative options for game engines.Wasn't usually Nvidia the golden child? But yeah, I do actually wonder why devs are moving that hard onto UE. This game could have been done on Unity way easier and with an even better outcome. Unless suddenly UE5 uses pseudocode or something that makes it a child's play, it usually have lots of memory leaks and some other stuff like the uncapped FPS mentioned above
Is UE5 really that bad i know unity had a bad reputation but before this the only bad thing i have heard about UE5 is the light engine being replaced with a flash-bang is it really that bad?Its UE5, its just badly optimized
know the problem is to delete the old Demo file NTR_IDOL delete it and the error will go away - C:\Users\ADMIN\AppData\Local\NTR_IDOLi can't see my character is this normal ? if not does anyone know how to fix it ?
Core™ i7-11700KF, 128GB RAM, RTX 3070 8GB VRAM. I'm at about 65% GPU at max settings at 720p on proton... What res are you trying to run?16gb vram? yeah, that’s just the title screen tax.![]()
The main issue with UE4 and UE5 is seen a lot in major AAA titles with the most obvious problem and that is the frametime sutters or microstutters which is essentially a gap in the frametimes between the CPU and GPU. You will notice typically in UE titles they now have a process before starting the game for the first time to preload the shaders because of this. Essentially, if they can't optimize the streaming of graphical data (since there are two other bottlenecks, the CPU and SSD) between the core computer components you will get the hitching or stutters.Is UE5 really that bad i know unity had a bad reputation but before this the only bad thing i have heard about UE5 is the light engine being replaced with a flash-bang is it really that bad?
Jeez imagine buying the game and you have to do the dev's work for them. I guess I'm paying them extra with my time.I am so sick of entitled babies complaining that not every game is perfectly optimized for their exact hardware setup out of the box, and they might need to do some *gasp* troubleshooting to smooth it out. Every fucking game release nowadays, I see this same shit. There are way too many possible hardware configurations and settings for devs to test and optimize for them all. Some games will run fine, some won't. For the ones that won't, you might have to go into the options and change a few things, a concept which apparently horrifies the average gamer nowadays. For a few, you might have to even go into an ini and edit some values, oh the humanity! Dear god, you might even need to google common issues for the game so you can get some help figuring out what exactly you might need to change to fix it!
There are literally billions of possible hardware and software combinations people can be running nowadays. It is completely impossible to test and optimize for all of them. Unless the game is extremely simple and small, it's not gonna run great on all of them. Especially on a newer bloated engine like unreal 5.
Jesus Christ, how is average computer literacy actually getting worse? Are people so used to cellphones and everything on them being optimized for that exact architecture that they can no longer comprehend the need for basic pc tech support skills?