addan076

Newbie
Jul 26, 2021
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I'm a developer, I understand the difficulties of developing a game, and, if you don't have a clear Schedule or already written story that you need/want to follow, You'll be lost on the middle of the project, and, in case the game gain some audience, you CANNOT let this change your schedule to start to put more unnecessary things on the game, a lot more of options or routes, Imagine this, for each new route, you need to almost rewrite the entire game to have that possibility, so, we see this happens do movies, Animes, everytime that reaches some kind of audience, the producers start to extent things. Don't do that, make it simple and stick to the original project, is better. Want to grow, or do something more complex, complete or challenging? Take advantage of the audience and create a new project.
yeah, Babylon 5 is the greatest example of having the story beforehand the only difference is that they thought it might be cut to 4 seasons and later got approved to 5 seasons. They kept the special affects and costs down and relied on fantastic actors, execution and writing.
 
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falk42

Newbie
Nov 18, 2024
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yeah, Babylon 5 is the greatest example of having the story beforehand the only difference is that they thought it might be cut to 4 seasons and later got approved to 5 seasons. They kept the special affects and costs down and relied on fantastic actors, execution and writing.
Love that show! The same goes for well scoped, even if limited games. If you're a single dev you have to compromise. I very much like the short, but sweet "Let's turn the Pick-Up Beach into a free-for-all Nudist Fucking Beach!" (Japanese games often have such wonderfully descriptive titles :LOL:) in that category. It's short, to the point with a simple feature set and reuses models, but does what it does (corruption) extremely well.
 
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