Nope, I invoice the client.
No. This is something that is agreed upon with the client, but not put in a contract. It could be in writing, ofc, but there's no need--when a client needs to call upon freelancers for a three-to-six month job (or sometimes more), paying them regularly just stands to reason (either after partial deliveries or monthly, depending on the client--partial deliveries in the preferred choice in my line of work, as it's easier to track how much is owed, but it's not always possible when there are no partial deliveries for months on end).
Then you are doing this because you are an upstanding person with a sense of responsibility. That is not always the case and not having a contract means there is plenty of clients who can just not pay and waste the contractors time or have a lot of pressure on the freelancer to deliver work without paying them. Not that that would be ok, but without a contract its bound to happen. Same goes for the reverse case. Freelancers not delivering on promises and deadlines.
Anyway, that's not important, but yes, freelancers do get paid before the final product is out and has been sold to customers, depending on their job.
Depending on their job. Yea. Exactly.
I was just making an argument that depending on their job they also don't.
I think Pareon and similar systems differ from what you would usually expect in industry freelance work.
"I havent finish what i promise to my customer, but i need money so they should keep paying me".
Asking for more money is another thing, but demanding it or feel entitled to it when you havent deliver your end of bargain is one way to ruin your reputation.
The argument was mainly based on these prior comments.
Again, I like Patreon and I think its good to have platforms where people can freely choose to pay money to someone they think is doing good work so that person can keep supporting themselves so they can spend their time on developing the game.
I think the people arguing here have just said that the idea that a developer would be entitled to expect and demand continuous payment from a customer-base that is based on good-will while not delivering on promises is wrong, which is where I agree (that being said I do not see that problem with Nosy right now, its the first time communication has been slow on Patreon). I understand the skepticism tho, h-game developers have been on ci-en, Patreon and similar sites for decades now and there are a good part of them that take really long with development or never deliver on it, making it seem like more of a hobby despite being payed about as much as a full-time or part-time job by their patrons.
Again - Nosy is not one of them so far.