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5.00 star(s) 6 Votes

Kilometer Immorales

Active Member
Jul 12, 2020
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NTRMANS art makes his the better version. Also, its mostly just tropes you seen in many games, so its possible NTRMAN just had a parallel idea, or he could have ripped it. Who know.
Great art but horrible pacing. Also.....the similarities are too close for it have been a parallel idea. Both have a blog that the son checks every night, mother tutoring the creepy kid.....things like that. Maybe I am looking too much into it lmao. I'm not hating on NTRMAN tho.....Adelaide Inn is still one of my favorite hgames ever.
 

LordFrz

Engaged Member
Oct 21, 2022
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Great art but horrible pacing. Also.....the similarities are too close for it have been a parallel idea. Both have a blog that the son checks every night, mother tutoring the creepy kid.....things like that. Maybe I am looking too much into it lmao. I'm not hating on NTRMAN tho.....Adelaide Inn is still one of my favorite hgames ever.
lol, a blog or book being checked is in a hundred games, and the mom tutoring the bully or creepy kid that will NTR her is pretty fuckin standard. Personally, I think Adelaide is NTRMANS worst work, I fuckin hated it, lol. :BootyTime: Im not saying he didn't steal his idea from that game, but neither is very original to begin with.
 

LordFrz

Engaged Member
Oct 21, 2022
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what is the difference between the 2 versions?
1.5 was the version he was working on before going completely insane. 1.8 is an entirely new game that stole the name of the other one, lol. 1.5 is pretty solid, 1.8 shows a very noticeable increase in the animation quality but is totally different story. Instead of the gradual build up of corruption, we got up to 1.5, 1.8 just starts with a time skip that the girls went to America and got turned into mega sluts but Shiro somehow doesn't know, then they start fuckin like rabbits right behind him and he somehow doesn't hear them, lol. Also, the dude looks like Brock from Pokemon in 1.8 for some fuckin reason, lol.

Honestly, 1.8 is not bad in terms of being porn, its just that its not what people were waiting for when it comes to an update. He would have gotten less hate if just said the old game was on hiatus or scrapped, and this is what he is working on now.
 
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Kilometer Immorales

Active Member
Jul 12, 2020
593
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lol, a blog or book being checked is in a hundred games, and the mom tutoring the bully or creepy kid that will NTR her is pretty fuckin standard. Personally, I think Adelaide is NTRMANS worst work, I fuckin hated it, lol. :BootyTime: Im not saying he didn't steal his idea from that game, but neither is very original to begin with.
Which would you call his best game then
 
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Voilsh

Well-Known Member
Apr 30, 2017
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1.5 was the version he was working on before going completely insane. 1.8 is an entirely new game that stole the name of the other one, lol. 1.5 is pretty solid, 1.8 shows a very noticeable increase in the animation quality but is totally different story. Instead of the gradual build up of corruption, we got up to 1.5, 1.8 just starts with a time skip that the girls went to America and got turned into mega sluts but Shiro somehow doesn't know, then they start fuckin like rabbits right behind him and he somehow doesn't hear them, lol. Also, the dude looks like Brock from Pokemon in 1.8 for some fuckin reason, lol.

Honestly, 1.8 is not bad in terms of being porn, its just that its not what people were waiting for when it comes to an update. He would have gotten less hate if just said the old game was on hiatus or scrapped, and this is what he is working on now.
I still don't get why he called his new game "1.8" and why he stopped the gradual corruption one. It was really nice, and now it's dead.
 
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Kilometer Immorales

Active Member
Jul 12, 2020
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Season of loss by far. I know a lot of people hated the pirate one since its super short, but I thought it was great. Not every game needs to be an hours long epic.
Fair point.....I thought Seasons of Loss was great too. I hope he goes back to developing the rest of the game.
 
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Yambidexter

Member
Jul 16, 2020
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Personally, I think Adelaide is NTRMANS worst work, I fuckin hated it, lol. :BootyTime: Im not saying he didn't steal his idea from that game, but neither is very original to begin with.
It's Mother's Lessons Mitsuko you guys are talking here and comparing it to Yukari and discussing whether NTRMAN stole the idea. Maybe not the first part but the Afterstory is all about education so if you take them together Mitsuko's plot looks like inspired by it, to say the least. How is Adelaide Inn connected to all this?

And yeah - Rascou's art to me is way above what you can see in Mitsuko. NTRMAN improved in the art since, even more so in animations with all that breathing, and blinking and ambient movement, so it looks nowadays much more appealing than Yukari's art which is almost 8 years old, but... sadly his writing went in the opposite direction, in general. Not bad in terms of being porn, as you put it, I guess. No legit FemPOV view, and no decent corruption or way to know how and why it was going on, e.g. you'll just see a bit of whispering between your mom and the other guy in Camp with Mom or Seasons of Loss and then the you just proceed to scenes of fucking, where NTRMAN strength lies.

Good thing he tries to experiment now - Tenants of the Dead was not like the ususal VN and was more sandboxish, and now there is that game with top-down view being developed. I guess many people that prefer RPGM games might give it a try once it's out cause it'll look somewhat similar.
 

Knight6797

Well-Known Member
Jul 26, 2022
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Holy crap if anybody remember shadowcore and valkyria the creator is alive this whole time and just recently posted on Twitter

after 5 years???? wtf that is insane happy to have him back
 

Hallokun

Newbie
Jan 1, 2019
73
99
221
Netorase phone Great idea for a ntr game, and the implementation of the message system is very good. Playing it on a phone is incredibly immersive. It's just a pity that the developer, even using ai generation, gives 3-4 pictures per update. Like, he can generate 500 juicy images, in different poses, it's not that hard, I have no idea why he does not use this tool to its full potential
 

Deleted member 7357281

Active Member
May 1, 2024
594
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Netorase phone Great idea for a ntr game, and the implementation of the message system is very good. Playing it on a phone is incredibly immersive. It's just a pity that the developer, even using ai generation, gives 3-4 pictures per update. Like, he can generate 500 juicy images, in different poses, it's not that hard, I have no idea why he does not use this tool to its full potential
Very much agree this game has been very fun but man come in get some more pics. It really shouldn't be hard to get more pictures.
 
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Deleted member 7357281

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May 1, 2024
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Yeah, but given that many people have seen interest in such a game, a lot of "reskins" are already starting to appear, hopefully some of them will go further than this developer.
You're very much right it's only a matter of time that someone else will do this. Maybe even better honestly. Love the Miku pfp btw 10/10.
 
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melantha

Member
Jan 21, 2019
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It's just a pity that the developer, even using ai generation, gives 3-4 pictures per update. Like, he can generate 500 juicy images, in different poses, it's not that hard, I have no idea why he does not use this tool to its full potential
Very much agree this game has been very fun but man come in get some more pics. It really shouldn't be hard to get more pictures.
I haven't played the game so I'm not sure about the quality of the images this developer releases, but I would just like to clear up the misunderstanding IN GENERAL that AI generation is "easy".

sure any one here can go into some AI image generation site, write a 1-liner prompt, click generate and done.

however, that's not the case if one wants to get serious about it and especially if it involves putting it in a game.

it would help having a lora, but it's not straightforward to generate consistent characters. i have been checking out stable diffusion on and off for the past months, and it is very involved. during initial operation, it would be wise to have your own local setup in your computer so as not to rely on online currencies, and the controls for local installations are much better than online ones.

there's a lot of extensions that can be installed like controlnet, detailers, etc which can improve results - but as you can already tell, this isn't your 1-click generate image process. sometimes you have to do a bit of in-painting, open-pose, or sometimes even making a rouch sketch to match what you have in mind better.

it does help once you have your setup going, yes then you can chuck out more images more frequently - but not at the rate you guys are imaginging. many experience "AI artists" on twitter can usually release 1 image per day, many taking more days, and thats different characters each time.

then imagine needing programiming, script writing, testing and bug fix. then include real life, maybe full-time work?

the potential difference between hand-drawn aritst and a serious AI artist is likely how long the whole project will take - not the fact the latter can fart 10 scenes in one update. also mentioning the quality - while many hate AI style, there are newer models that you can't even notice it's AI because it's not your traditional cetusMix or meinaMix. many hand-draw will likely go flat-shade colors.

it's not just "time" concept, but quality concept. two artworks, one hand-drawn and one AI might take the same amount of time, it's just that AI might have more quality to it. and this is not to criticize hand artists. I have feelings about it because I do both.

but then again, I've seen non-serious AI games that do the traditional 1-click generate, meh it works for me, then ship it. so we get bad AI games. do you want that to happen to your favorite game? just throw away images with bad hands, inconsistent hair style, and eye colors? coz that's what happens when you want 72 CGs per update
 
Last edited:

Deleted member 7357281

Active Member
May 1, 2024
594
1,002
156
I haven't played the game so I'm not sure about the quality of the images this developer releases, but I would just like to clear up the misunderstanding IN GENERAL that AI generation is "easy".

sure any one here can go into some AI image generation site, write a 1-liner prompt, click generate and done.

however, that's not the case if one wants to get serious about it and especially if it involves putting it in a game.

it would help having a lora, but it's not straightforward to generate consistent characters. i have been checking out stable diffusion on and off for the past months, and it is very involved. during initial operation, it would be wise to have your own local setup in your computer so as not to rely on online currencies, and the controls for local installations are much better than online ones.

there's a lot of extensions that can be installed like controlnet, detailers, etc which can improve results - but as you can already tell, this isn't your 1-click generate image process. sometimes you have to do a bit of in-painting, open-pose, or sometimes even making a rouch sketch to match what you have in mind better.

it does help once you have your setup going, yes then you can chuck out more images more frequently - but not at the rate you guys are imaginging. many experience "AI artists" on twitter can usually release 1 image per day, many taking more days, and thats different characters each time.

then imagine needing programiming, script writing, testing and bug fix. then include real life, maybe full-time work?

the potential difference between hand-drawn aritst and a serious AI artist is likely how long the whole project will take - not the fact the latter can fart 10 scenes in one update

but then again, I've seen non-serious AI games that do the traditional 1-click generate, meh it works for me, then ship it. so we get bad AI games. do you want that to happen to your favorite game? just throw away images with bad hands, inconsistent hair style, and eye colors? coz that's what happens when you want 72 CGs per update
I figured that you would need to do more to get more specific images but this is still easier than trying to draw it all. It's seems to be a very repetitive process so i get the slowness of it. Tho AI will continue to improve and make it easier so soon it won't be as involved as before. Hopefully they will get a set up soon.
 
5.00 star(s) 6 Votes