- Jun 17, 2024
- 6
- 1
can anyone help me find a ntr doujinshi, it was like a squid game setting where there were floors of tower people kept climbing to beat the game
Is there a guide?TryYou must be registered to see the links
You can customize or add story cards for AI to remember things long term.
It's my fav so far.
The site already offers a guide for you to learn ->Is there a guide?
squid game setting where there were floors of tower
what application do you use to run these GGUF models?
If possible id still like to use Silly Tavern as its UI.
I started thanks to melantha's small guide or a couple you can find here.
i observe it's more on the system prompt quality, and additional memory enchancement, like RAG.1) Chars are essentially non-entities, they'll do whatever they want them to do, they're too reactive. But it's kind of natural as chats are designed to respond to your inputs and don't know what you want.
2) Once you hit you context limit in tokens of about 4-12k locally, first point will get even worse along with decreased performance, LLM forgetting events and people that lie outside of these last 4-12k tokens in chat, which - together - considerably deteriorate the experience further.
yodayo/moescape added DeepSeek V3, R1, and distilled Qwen 32B just now.perhaps new Deepseek v3, I don't know how latter will perform with NSFW stuff though. But recently Pango_12 translated a couple of novels and shared them here, so I guess it has to be fine in terms of censorship. And use really well written char cards with setting and lore, and characters' descriptions worth of a few thousand tokens (not that there are many of them, if any, from what I've seen).
BTW I started actually online on Yodayo, but then moved on to Janitor and LLM, and Yodayo is kind of monetizing more aggressively now as far as I understand
glad to see people continuing a path outside of yodayo/moescape after their huge blunder.I also started out on Yoyodaro/Moescape but left cause of the increasing lack of free tokens.
The models for me are usuallyYou must be registered to see the links(based onYou must be registered to see the links) or sometimesYou must be registered to see the links. I tried some more like Gemmasutra, Stheno, Nemomix unleashed but wasn't particularly impressed
Magnum V4 seems to be preferred by SillyTavern users.Currently runningYou must be registered to see the linksthrough Ollama and Silly Tavern but wanted to give others a shot as the long-term memory was an issue for NTR events.
DownloadedYou must be registered to see the linkstoday but I'm having issues with getting it to output both character text and scene description so probably gonna dump it soon.
A few out there already. But I don't trust any of them really. For example:...im actually planning to make a combined LM Studio + SillyTavern in one desktop app. you can run your local LM, and chat in the same interface. it should also be simplified, and interface like discord, unlike the SillyTavern mess of a UI.
this one looks good, though it seems much less powerful than sillytavern.A few out there already. But I don't trust any of them really. For example:
You must be registered to see the links
Don't want my messed up NTR fantasies leaked by some closed source app that's posting to god knows where.
More power to you if you can make it open source
Nvm, it is jank crap. What a snooze fest. Maybe it gets better after you play the stupid powerpoint mini game 100x and place all the camera etc, but im not doing that for some bad netorase content. Oh well, just not for me.I thought cctv was some jank crap too, I will have to give it a go then. thx for vpn reminder.
There are MTL versions available online, and you can find the links on VNDB.You guys have the Lune Team Bitters VN collections? And why isn't anybody at least MTL-ing them?
Deepseek looks neat, albeit with the limitations of it being trained on CCP approved data sets. But it shows that good models are becoming smaller and more able to be ran locally for full customizations.this one looks good, though it seems much less powerful than sillytavern.
but the general idea is pretty much the same. it takes the configuration out of the user's hands, especially the models.
i saw an article saying deepseek R1 1.5B beats gpts, so i want to try it out.
if it works well in RP, this pretty much mitigates the issue of hardware, as it should only need 1.12gb VRAM or RAM.
running local models will be very encticing as time goes by
i love open-source, but the issue is that any company can just clone and sell it as their own.
I played up to the Lawrence update, I really like the CG which I feel is better than Nebel geisterjager. BBQ Lover said that this game aims to remove the amount of RNG involved in getting scenes (personally I liked that aspect of Nebel) because a lot of complaints were about that.Anyone tried the demo of Priest game (Nebel dev) can give me some first impression? Nebel is the only game i replay and one of my favorite, is this will be better or at least close to it?
well my friend, with some 5 clicks you can have the infinite money cheat. it is one of those kind of games that cheats are mandatory for a smooth gameplay.Nvm, it is jank crap. What a snooze fest. Maybe it gets better after you play the stupid powerpoint mini game 100x and place all the camera etc, but im not doing that for some bad netorase content. Oh well, just not for me.
I fucking love those "before/after" and instantloss comics. The contrast works so fucking well, but you dont see it used often.does anyone have Uncensored version of this ?
I only played a bit like 2nd demo or something and remember being annoyed that the girl could be NTR by multiple characters. Is Lawrence like the main NTR guy or something? Because I'm so done with NTR game that just feel like more prostitution game than NTR by one guy only.I played up to the Lawrence update, I really like the CG which I feel is better than Nebel geisterjager. BBQ Lover said that this game aims to remove the amount of RNG involved in getting scenes (personally I liked that aspect of Nebel) because a lot of complaints were about that.
Random points without organisation
1)The random events were quite limited and I couldn't proc all the scenes that were inside the recollection room.
2)It felt less grindy as well because you don't level up from fighting enemies, you level up by doing training and levelling your equipment.
3)One of the biggest differences between this and Nebel is that you aren't able to stop the scenes. You don't find the heroine in the midst of doing the deed, only the evidence of it having happened. Which you then use alchemy to see what happened. (I prefer having to search for her and stop things from happening like in Nebel)
I don't intend to play any more trial versions and will wait for full release, but I'm quite hopeful about the development.
I dearly hope there's nothing like the MC must cheat first.Rinatest dev thinking about new game. Hopefully delivers well on this. I love if when they set up the relationship. Its a school story.
"The general concept of the story is that the protagonist first conquers the heroine, and after spending some lovey-dovey time together, the other man gets involved, gradually eroding the daily life they built up in the first half, and in the end the heroine is NTR'd.
The setting is planned to be the entire town, so the exploration area is wide, and it looks like it will be packed with many characters and small elements. There will be many choices and branches for the player, and it is also planned to support repeated play. "
Well I quickly figured out that you'd better look for cards with at least some 1.5-2k worth of tokens descriptions, but probably not much more given that most smaller models or that were avilale at a time were limited to 4-12k of context, and it eats into that amount. If you see some 200-500 tokens card, it means there is a lack of scenario and char's descriptions, so it won't play well and be sort of authentic - you'll see more of generic responses from your model which you probably have already seen chatting with other similar sized cards.i observe it's more on the system prompt quality, and additional memory enchancement, like RAG.
system prompts are very important, more than i thought. it's not just the 1 paragraph, "Write {{char}} next response. Any act of role play scenarios will be described in details.". There should be alot more behind the scenes, tell it how to write, enclose actions and and narrations in symbols, never act or depict actions of {{user}}, etc. There's alot of pre-made system prompts made by users shared on reddit and the like.