What? the gameplay in an NTR game was very fresh. made me remember leanne 2. Nebel was good for meConsidering how utterly awful Nebel is, I don't think this one's fate will be any different.
What? the gameplay in an NTR game was very fresh. made me remember leanne 2. Nebel was good for meConsidering how utterly awful Nebel is, I don't think this one's fate will be any different.
just playing the demo you know it won't be that great, only thing was interesting was murder mystery part, but for NTR to happen your character needs keep messing up, no different having forced NTR. Game probably have some decent scenes but im not holding my breath with this oneI'm telling you, this game is going to be bad, I'm going to play it without any expectations, it's better that way, to have some chance of being surprised.
their best games still sexy bar, time loop, afterwards the been bad, even earlier games not best scenes but had fun combat system.Kegani Laboratory always miss or miss, lets see what it is gonna be this time.
I think you are misunderstanding what story means. It doesnt have to be an overarching plot of the big bad doing evil stuff and the whole plot around it. Even just a small interaction between characters and how that develops is a story. Its why frieren anime is so good. The overarching plot is meh, but its the small stories and execution of those stories and characters that makes it interesting.My main issue with this and similar games is that they aren't actually games. They're essentially just kinetic novels made in RPGMaker.
I'm probably going to express an unpopular opinion, but in my view, a good NTR game ( a game) doesn't need a good story. Just like a good game about corruption, an NTR game needs an element of struggle for the player, as well as non-obvious choices.
Is the story in Rinatest good? Well, I'd say it's average. Is it interesting to play? Very much so (it's especially nice that it doesn't have those famous clouds with hearts screaming "step here / talk to him to get a scene," and the variability isn't just in the endings but also in how the game day unfolds).
Do people really love NTRpg2 and Henteria for their plots? Or is it perhaps for how that story is delivered and implemented through the game engine, and it's precisely the combination of these things that matters? That's the reason why I stopped following SAO2. Fujino was never a master storyteller, but he created good scenes and used the mystery element effectively. However, when the game grew to such a scale, it stopped being interesting. He doesn't change the formula or introduce new mechanics or mini-games; essentially, you just go from point A to point B to watch a scene, and then wait for a new update (it seems he even forgot about the phone and the blog, which previously served as sources for scenes).
Considering that NTR and corruption go hand in hand, we can also recall Karryn's Prison, where you really have to put in effort to keep the heroine pure. It doesn't give you a direct "have sex / don't have sex" choice. That choice is made through gameplay mechanics.
For me nebel failed at establishing the heroine. I just couldnt see her as a person. Way too short of an interaction before stuff starts happening and her personality was bland.The idea was there. A skill-issue NTR. If only the heartbeat thing wasn't so predictable and that looking for them in night mode wasn't so easy.
Heavily grindy was a problem too in my opinion. If it had more direction and less grindy and more interactive, it would have been better.
The concept proves that a good skill-issue NTR game can be made. It's just most of these games tend to miss on critical parts of the game...
For me, the build-up in Nebel isn't great, but it's still good enough to give weight to the NTR scenes. The opening shows us a glimpse into the depth of their current relationship through their interactions, from the moment they entered the haunted house (the tutorial) until they encountered the bull.For me nebel failed at establishing the heroine. I just couldnt see her as a person. Way too short of an interaction before stuff starts happening and her personality was bland.
I didn’t say that those three games have bad stories. I said that these games are good not because the story itself is particularly interesting, but because of how that story is presented to the player. You’re not just going from point A to point B to get scene #1 and story bit #1 - on your way to point B, you get a scene, a piece of the plot, and two side stories.I think you are misunderstanding what story means. It doesnt have to be an overarching plot of the big bad doing evil stuff and the whole plot around it. Even just a small interaction between characters and how that develops is a story. Its why frieren anime is so good. The overarching plot is meh, but its the small stories and execution of those stories and characters that makes it interesting.
And thats something rinatest, henteria and ntrpg do very well. You bond with the characters to some level, you understand what they are about. They should stop being porn props and start being "people". At least a bit.
For me, the best ideal game would be an ntr that is so well tuned, that the corruption and freedom go hand in hand and pace well. But in practice it pretty much never happens. Karryns prison is an exception. The problem is that when you FAIL that, it becomes absolutely horrible experience, at least for me. So the next best thing is a kinetic story (mostly, some freedom like henteria is fine) in rpgmaker. The pacing is up to the dev, not the player (who has no idea what they are doing) and the rpgmaker engine is really good for giving sense of space. You know where heroine lives, you know where antagonist lives. You can see characters moving about, see in their window, perhaps something is happening? You get none of that in VN. I always feel like I am floating in void in a VN.
Thats why in general, kinetic rpgmaker game is the best for ntr stories. Yeah theoretically it isnt, but in practice... yeah it is.
I agree with your perspective on what makes a good story, but that still doesn't change the opinion that "a good NTR game doesn't necessarily need a highly-rated story". Oh, in case you don't disagree with that opinion and I'm just misunderstanding again, please consider the following as a few ramblings to further explain this opinion.I think you are misunderstanding what story means. It doesnt have to be an overarching plot of the big bad doing evil stuff and the whole plot around it. Even just a small interaction between characters and how that develops is a story. Its why frieren anime is so good. The overarching plot is meh, but its the small stories and execution of those stories and characters that makes it interesting.
And thats something rinatest, henteria and ntrpg do very well. You bond with the characters to some level, you understand what they are about. They should stop being porn props and start being "people". At least a bit.
For me, the best ideal game would be an ntr that is so well tuned, that the corruption and freedom go hand in hand and pace well. But in practice it pretty much never happens. Karryns prison is an exception. The problem is that when you FAIL that, it becomes absolutely horrible experience, at least for me. So the next best thing is a kinetic story (mostly, some freedom like henteria is fine) in rpgmaker. The pacing is up to the dev, not the player (who has no idea what they are doing) and the rpgmaker engine is really good for giving sense of space. You know where heroine lives, you know where antagonist lives. You can see characters moving about, see in their window, perhaps something is happening? You get none of that in VN. I always feel like I am floating in void in a VN.
Thats why in general, kinetic rpgmaker game is the best for ntr stories. Yeah theoretically it isnt, but in practice... yeah it is.
It's done when it's done. I'd rather get delivered a good, well-polished, finished product than rushed slop. We have enough of that.The release date of Rain Monster got changed on DLsite from late October to Late December.
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My guy are you ever positive about anything? Like ever? Every time I see you post it's always a complaint.I'm telling you, this game is going to be bad, I'm going to play it without any expectations, it's better that way, to have some chance of being surprised.
My nickname is this for a reason, bro. And it's not just a meme, I really do analyze the game objectively, and this guy's previous game isn't good, at most a 6/7, and the demo of this new game isn't anything special either. The point here is that this year the benchmark for the quality of an NTR game is extremely low.It's done when it's done. I'd rather get delivered a good, well-polished, finished product than rushed slop. We have enough of that.
My guy are you ever positive about anything? Like ever? Every time I see you post it's always a complaint.
Wdym about gamify? Like, we can setup NTR situations more easily? Or are the situations is more unrealistic? I don't really understand that term.I'd hardly call it a NTR game at all to be honest because you can easily just gamify the NTR elements out of the game with trivial effort
In Nebel the NTR events are avoidable if you're aware how to work around them and prevent them but it takes some effort I also liked it more because it contained a more conventional relationship between the heroine and the MC. Fallen Priestess requires no effort at all to avoid the NTR elements, just based on what I've played of what's available you could easily clear all the content easily without ever seeing any NTR elements because they're so easily avoidable. When I say gamify I mean you're actively pursuing the NTR elements or avoiding them, either behaviour is undesirable for an NTR game in my opinion.Wdym about gamify? Like, we can setup NTR situations more easily? Or are the situations is more unrealistic? I don't really understand that term.
I think I'd rather have forced NTR, because at least then it would still be NTR, rather than essentially being netorase in the stupidest way possible where you have to pick "do you want to fail Y/N" to trigger it. Shame, because I liked the setup with the murder mystery and the relatively long prologue.just playing the demo you know it won't be that great, only thing was interesting was murder mystery part, but for NTR to happen your character needs keep messing up, no different having forced NTR. Game probably have some decent scenes but im not holding my breath with this one
Yes, it's still can called an NTR game, at least in my opinion.If you can avoid it, well then is it really an NTR game?
This... actually came from player feedback from Nebel, most of which was that it was too difficult, and that the RNG element should be removed from the game entirely. And it's true that I myself needed quite a bit of cheating to understand the mechanics and really experience the game, so it's no wonder BBQ decided to tone down the difficulty in Fallen Priestess.Fallen Priestess requires no effort at all to avoid the NTR elements, just based on what I've played of what's available you could easily clear all the content easily without ever seeing any NTR elements because they're so easily avoidable.
Nah, I wouldn't call avoidable NTR "netorase" or even "netorase in the stupidest way possible". I also wouldn't complain about you saying that, if you're the type of person who wants to 100% role-play as the cuckolded character, instead of just being the one controlling the character and partially feeling their emotions. For me, it's the same case as when we control the FMC in FMC avoidable corruption games. I mean, nobody really wants to fully role-play as those FMC... right?I think I'd rather have forced NTR, because at least then it would still be NTR, rather than essentially being netorase in the stupidest way possible where you have to pick "do you want to fail Y/N" to trigger it. Shame, because I liked the setup with the murder mystery and the relatively long prologue.
Yeah it doesnt NEED it, but any game that has it is better for it imo. There are games carried solely by their mechanics/art etc. that end up making up for the story. But if it also had that story, it would be a masterpiece.I agree with your perspective on what makes a good story, but that still doesn't change the opinion that "a good NTR game doesn't necessarily need a highly-rated story". Oh, in case you don't disagree with that opinion and I'm just misunderstanding again, please consider the following as a few ramblings to further explain this opinion.
TakeYou must be registered to see the linksas an example: this is a simple scene-finding game about the MC, his mother, and his scumbag friend getting trapped on a spaceship. It has no build-up or opening at all; right from the start of the game, we are already in a situation isolated from the other two.
The pacing is also very crude. It never directly shows us any resistance from the mother, but merely the process of her becoming progressively more amused by the friend's "pranks". If you had trouble seeing Nebel's heroine as a "person", then you definitely wouldn't be able to see the mother in this game as a human being at all.
And yet, for me and some others, it's still considered a good game, and I quite enjoyed playing it. Of course, I would never rate it an 8 or higher, but that's because the story isn't the only thing the game needs to improve to achieve a higher score.
Furthermore, look at other games likeYou must be registered to see the links. They certainly don't have good stories either, just enough for us to roleplay. And yet, those games still receive a lot of praise. Maybe not from you, but from the different audience they target. So, it still prove my point.
As time goes by, I've come to the realisation that NTR community is quite divisive, as everything else, really. As you can see, every time the Nebel topic comes up, there are people who hate it and then there are people like me who like it. Personally, I don't think it's difficult skill-wise but it was very underexplained. Those who like it can chalk it up as a way for player to experience the frustration of the protagonist, having to figure out hidden game mechanics in multiple attempts to get the true end (or at least I think so, with my very biased view). The other side just calls it poor game design, not worth their time.This... actually came from player feedback from Nebel, most of which was that it was too difficult, and that the RNG element should be removed from the game entirely. And it's true that I myself needed quite a bit of cheating to understand the mechanics and really experience the game, so it's no wonder BBQ decided to tone down the difficulty in Fallen Priestess.