Recommending NTR, netorare, cuckold - resources, discussion, development

5.00 star(s) 6 Votes

Indexless

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If there's any game I'm certain will be highly acclaimed this year, it would definitely be Fallen Priestess. Although you could say this game is much more ambitious than Nebel, its development process has been decidedly smoother.

As of now, BBQ has started releasing and almost certainly won't face any more delays. Perhaps not every aspect of the game will meet my expectations, but its level of polish will certainly be much higher than Nebel—my #1 NTRPG—by a lot.
I'll definitely play it but I'm not too exited for it cause honestly the thing I liked the most about Nebel was the CCTV parts which don't seem to be a thing in this one.
 
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Nebel is not that awful, it just didn't reach its potential, but I would still give it 7/10
The idea was there. A skill-issue NTR. If only the heartbeat thing wasn't so predictable and that looking for them in night mode wasn't so easy.

Heavily grindy was a problem too in my opinion. If it had more direction and less grindy and more interactive, it would have been better.


The concept proves that a good skill-issue NTR game can be made. It's just most of these games tend to miss on critical parts of the game...
 

gordon101

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I'm telling you, this game is going to be bad, I'm going to play it without any expectations, it's better that way, to have some chance of being surprised.
just playing the demo you know it won't be that great, only thing was interesting was murder mystery part, but for NTR to happen your character needs keep messing up, no different having forced NTR. Game probably have some decent scenes but im not holding my breath with this one
 

gordon101

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Kegani Laboratory always miss or miss, lets see what it is gonna be this time.
their best games still sexy bar, time loop, afterwards the been bad, even earlier games not best scenes but had fun combat system.

Tried Demo I'm not sure what to think, its way better their last game that Guild one sucked it was super grindy and the NTR sucked.
 

chivien

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Anyone played those Inraku no Miko games, I need to know the order to play those games since they are all over the place.
 

Kulman

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My main issue with this and similar games is that they aren't actually games. They're essentially just kinetic novels made in RPGMaker.

I'm probably going to express an unpopular opinion, but in my view, a good NTR game ( a game) doesn't need a good story. Just like a good game about corruption, an NTR game needs an element of struggle for the player, as well as non-obvious choices.

Is the story in Rinatest good? Well, I'd say it's average. Is it interesting to play? Very much so (it's especially nice that it doesn't have those famous clouds with hearts screaming "step here / talk to him to get a scene," and the variability isn't just in the endings but also in how the game day unfolds).

Do people really love NTRpg2 and Henteria for their plots? Or is it perhaps for how that story is delivered and implemented through the game engine, and it's precisely the combination of these things that matters? That's the reason why I stopped following SAO2. Fujino was never a master storyteller, but he created good scenes and used the mystery element effectively. However, when the game grew to such a scale, it stopped being interesting. He doesn't change the formula or introduce new mechanics or mini-games; essentially, you just go from point A to point B to watch a scene, and then wait for a new update (it seems he even forgot about the phone and the blog, which previously served as sources for scenes).

Considering that NTR and corruption go hand in hand, we can also recall Karryn's Prison, where you really have to put in effort to keep the heroine pure. It doesn't give you a direct "have sex / don't have sex" choice. That choice is made through gameplay mechanics.
I think you are misunderstanding what story means. It doesnt have to be an overarching plot of the big bad doing evil stuff and the whole plot around it. Even just a small interaction between characters and how that develops is a story. Its why frieren anime is so good. The overarching plot is meh, but its the small stories and execution of those stories and characters that makes it interesting.

And thats something rinatest, henteria and ntrpg do very well. You bond with the characters to some level, you understand what they are about. They should stop being porn props and start being "people". At least a bit.

For me, the best ideal game would be an ntr that is so well tuned, that the corruption and freedom go hand in hand and pace well. But in practice it pretty much never happens. Karryns prison is an exception. The problem is that when you FAIL that, it becomes absolutely horrible experience, at least for me. So the next best thing is a kinetic story (mostly, some freedom like henteria is fine) in rpgmaker. The pacing is up to the dev, not the player (who has no idea what they are doing) and the rpgmaker engine is really good for giving sense of space. You know where heroine lives, you know where antagonist lives. You can see characters moving about, see in their window, perhaps something is happening? You get none of that in VN. I always feel like I am floating in void in a VN.

Thats why in general, kinetic rpgmaker game is the best for ntr stories. Yeah theoretically it isnt, but in practice... yeah it is.
 

Kulman

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The idea was there. A skill-issue NTR. If only the heartbeat thing wasn't so predictable and that looking for them in night mode wasn't so easy.

Heavily grindy was a problem too in my opinion. If it had more direction and less grindy and more interactive, it would have been better.


The concept proves that a good skill-issue NTR game can be made. It's just most of these games tend to miss on critical parts of the game...
For me nebel failed at establishing the heroine. I just couldnt see her as a person. Way too short of an interaction before stuff starts happening and her personality was bland.
 

ZBYToshiro

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Feb 19, 2020
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For me nebel failed at establishing the heroine. I just couldnt see her as a person. Way too short of an interaction before stuff starts happening and her personality was bland.
For me, the build-up in Nebel isn't great, but it's still good enough to give weight to the NTR scenes. The opening shows us a glimpse into the depth of their current relationship through their interactions, from the moment they entered the haunted house (the tutorial) until they encountered the bull.

Afterward, when she starts getting harassed by him, we are gradually given clues as to the reason. And it's a pretty good reason: A selfish motive born from guilt, rather than simply wanting to protect the MC or something like that.

Furthermore, the interactions during the pure love scenes also contribute greatly to solidifying their relationship. That storyline is so wholesome that it could even be a good foundation for a good vanilla game. In conclusion, based on all that, I can clearly see her as a real "person".
 

Jida

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Aug 10, 2018
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I think you are misunderstanding what story means. It doesnt have to be an overarching plot of the big bad doing evil stuff and the whole plot around it. Even just a small interaction between characters and how that develops is a story. Its why frieren anime is so good. The overarching plot is meh, but its the small stories and execution of those stories and characters that makes it interesting.

And thats something rinatest, henteria and ntrpg do very well. You bond with the characters to some level, you understand what they are about. They should stop being porn props and start being "people". At least a bit.

For me, the best ideal game would be an ntr that is so well tuned, that the corruption and freedom go hand in hand and pace well. But in practice it pretty much never happens. Karryns prison is an exception. The problem is that when you FAIL that, it becomes absolutely horrible experience, at least for me. So the next best thing is a kinetic story (mostly, some freedom like henteria is fine) in rpgmaker. The pacing is up to the dev, not the player (who has no idea what they are doing) and the rpgmaker engine is really good for giving sense of space. You know where heroine lives, you know where antagonist lives. You can see characters moving about, see in their window, perhaps something is happening? You get none of that in VN. I always feel like I am floating in void in a VN.

Thats why in general, kinetic rpgmaker game is the best for ntr stories. Yeah theoretically it isnt, but in practice... yeah it is.
I didn’t say that those three games have bad stories. I said that these games are good not because the story itself is particularly interesting, but because of how that story is presented to the player. You’re not just going from point A to point B to get scene #1 and story bit #1 - on your way to point B, you get a scene, a piece of the plot, and two side stories.


You mentioned Frieren as an example, and that’s actually a good one, because it’s essentially a slice of life series wrapped in fantasy. The whole idea of the show is that the journey itself matters more than the destination.


Those three games do exactly that - they make the journey to the finale interesting. But in RJ01274440? There’s nothing along the way, no meaningful content. Moving around the map is just a pointless mechanic that irritates the player and creates artificial pauses in the storytelling. At the very least, they could have minimized the walking.


It might be fun to read as a VN, doujin, or short story (though even then, the plot isn’t exactly the Shakespeare of the NTR world), but it’s boring to play. I’m not saying linearity = bad. I’m saying boring games = bad. Kinetic novels are good when they are framed as kinetic novels. Maybe I put it wrong and got the impression that I'm against kinetic stuff, but that's not true.
 
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ZBYToshiro

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I think you are misunderstanding what story means. It doesnt have to be an overarching plot of the big bad doing evil stuff and the whole plot around it. Even just a small interaction between characters and how that develops is a story. Its why frieren anime is so good. The overarching plot is meh, but its the small stories and execution of those stories and characters that makes it interesting.

And thats something rinatest, henteria and ntrpg do very well. You bond with the characters to some level, you understand what they are about. They should stop being porn props and start being "people". At least a bit.

For me, the best ideal game would be an ntr that is so well tuned, that the corruption and freedom go hand in hand and pace well. But in practice it pretty much never happens. Karryns prison is an exception. The problem is that when you FAIL that, it becomes absolutely horrible experience, at least for me. So the next best thing is a kinetic story (mostly, some freedom like henteria is fine) in rpgmaker. The pacing is up to the dev, not the player (who has no idea what they are doing) and the rpgmaker engine is really good for giving sense of space. You know where heroine lives, you know where antagonist lives. You can see characters moving about, see in their window, perhaps something is happening? You get none of that in VN. I always feel like I am floating in void in a VN.

Thats why in general, kinetic rpgmaker game is the best for ntr stories. Yeah theoretically it isnt, but in practice... yeah it is.
I agree with your perspective on what makes a good story, but that still doesn't change the opinion that "a good NTR game doesn't necessarily need a highly-rated story". Oh, in case you don't disagree with that opinion and I'm just misunderstanding again, please consider the following as a few ramblings to further explain this opinion.

Take as an example: this is a simple scene-finding game about the MC, his mother, and his scumbag friend getting trapped on a spaceship. It has no build-up or opening at all; right from the start of the game, we are already in a situation isolated from the other two.

The pacing is also very crude. It never directly shows us any resistance from the mother, but merely the process of her becoming progressively more amused by the friend's "pranks". If you had trouble seeing Nebel's heroine as a "person", then you definitely wouldn't be able to see the mother in this game as a human being at all.

And yet, for me and some others, it's still considered a good game, and I quite enjoyed playing it. Of course, I would never rate it an 8 or higher, but that's because the story isn't the only thing the game needs to improve to achieve a higher score.

Furthermore, look at other games like . They certainly don't have good stories either, just enough for us to roleplay. And yet, those games still receive a lot of praise. Maybe not from you, but from the different audience they target. So, it still prove my point.
 
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Kabokle

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The release date of Rain Monster got changed on DLsite from late October to Late December.

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It's done when it's done. I'd rather get delivered a good, well-polished, finished product than rushed slop. We have enough of that.


I'm telling you, this game is going to be bad, I'm going to play it without any expectations, it's better that way, to have some chance of being surprised.
My guy are you ever positive about anything? Like ever? Every time I see you post it's always a complaint.
 
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It's done when it's done. I'd rather get delivered a good, well-polished, finished product than rushed slop. We have enough of that.



My guy are you ever positive about anything? Like ever? Every time I see you post it's always a complaint.
My nickname is this for a reason, bro. And it's not just a meme, I really do analyze the game objectively, and this guy's previous game isn't good, at most a 6/7, and the demo of this new game isn't anything special either. The point here is that this year the benchmark for the quality of an NTR game is extremely low.
 

Anonio333

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Hi.

Could someone please recommend me a game with woman trying to have a baby with her man, but due to cheating, she's getting pregnant with someone else? I'd want her not to be a total whore who gets creampied on a first date, but to see slow corruption - blowjobs, condom sex, etc. before impregnation. And her often saying that she can't risk, because she wants her husbands baby.

Preferably netori, but I guess it's not a common situation, so netorare is ok as well. Just no netorase, it should be behind woman husbands back and without his acceptance.
 

gring2236

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Feb 10, 2023
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I have played Fallen Priestess, at least what's currently available here on F95. I didn't like it, I'd hardly call it a NTR game at all to be honest because you can easily just gamify the NTR elements out of the game with trivial effort. It's a step back from Nebel in the aspects that matters the most and that's why I feel it's a downgrade over Nebel
Honestly it's probably just me but I can't really get into anything that has alternative routes, I like gameplay in my h-games but I'm going to play an NTR game I need it to be hard NTR.

Alternative routes in NTR games dilute the experience just based on everything I've played.
 

ZBYToshiro

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Feb 19, 2020
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I'd hardly call it a NTR game at all to be honest because you can easily just gamify the NTR elements out of the game with trivial effort
Wdym about gamify? Like, we can setup NTR situations more easily? Or are the situations is more unrealistic? I don't really understand that term.
 

gring2236

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Feb 10, 2023
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Wdym about gamify? Like, we can setup NTR situations more easily? Or are the situations is more unrealistic? I don't really understand that term.
In Nebel the NTR events are avoidable if you're aware how to work around them and prevent them but it takes some effort I also liked it more because it contained a more conventional relationship between the heroine and the MC. Fallen Priestess requires no effort at all to avoid the NTR elements, just based on what I've played of what's available you could easily clear all the content easily without ever seeing any NTR elements because they're so easily avoidable. When I say gamify I mean you're actively pursuing the NTR elements or avoiding them, either behaviour is undesirable for an NTR game in my opinion.
If you can avoid it, well then is it really an NTR game?
Honestly I've just lost interest in Fallen Priestess just due to lack of gravitas.
 

Bartlett

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Jan 21, 2018
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just playing the demo you know it won't be that great, only thing was interesting was murder mystery part, but for NTR to happen your character needs keep messing up, no different having forced NTR. Game probably have some decent scenes but im not holding my breath with this one
I think I'd rather have forced NTR, because at least then it would still be NTR, rather than essentially being netorase in the stupidest way possible where you have to pick "do you want to fail Y/N" to trigger it. Shame, because I liked the setup with the murder mystery and the relatively long prologue.
 

ZBYToshiro

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If you can avoid it, well then is it really an NTR game?
Yes, it's still can called an NTR game, at least in my opinion.
Fallen Priestess requires no effort at all to avoid the NTR elements, just based on what I've played of what's available you could easily clear all the content easily without ever seeing any NTR elements because they're so easily avoidable.
This... actually came from player feedback from Nebel, most of which was that it was too difficult, and that the RNG element should be removed from the game entirely. And it's true that I myself needed quite a bit of cheating to understand the mechanics and really experience the game, so it's no wonder BBQ decided to tone down the difficulty in Fallen Priestess.
 
5.00 star(s) 6 Votes