We are fixing a bug in Censor v2.0.7. We need more time to fix the black screen issue because it's hard to reproduce. Today, we're going to talk about the Ntraholic DX mini update.
Welcome to the fourth mini-update. Let's start with the big news about the name. NTRAHOLIC DX is the version code used by Critical Bliss during development. Now, the official name is NTRAHOLIC Remix.
Now that the programming of the game is relatively complete, it's just a matter of putting assets into it. Balancing and system tuning will be completed in the final month of development.
Critical Bliss has a team of over 20 artists working on the game, including background artists. There are significantly more locations in NTRAHOLIC Remix than in the original to enhance and enrich the story and supporting characters. Most of the environment is now gray-boxed, which means that the basic layout of the environment is complete. The environment is then dressed up and polished by a background artist.
This requires a certain amount of planning ahead of time for the environment setup. They are also much more detailed than the original or any game of the same genre.
Critical Bliss also plans to introduce a more interactive user interface system. Here is the user interface in the final version of the game.
The "Chores" mini-game has been significantly improved in all respects and remains relevant to the game as a whole, with new content unlocked in the game as the wife falls.
The team used 3D technology to help speed up the process of creating more detailed scene backgrounds. They also hired professional animators to keep the game completely hand-drawn without relying on real-time 2D.
CB has a lot to show, but they want to surprise everyone.
We at Big S Studio really like what Critical Bliss has done, and they've basically made a brand new game from scratch in a short amount of time. We want to surprise everyone, and we want to give them enough time to make a game that we believe will blow your mind!
The game will be released in the third to fourth quarter of this year. (According to Crtical Bliss)
P.S. At the end of this mini-update, we'll be re-showcasing one of our returning characters, Alice. Please note that this design is subject to change in the final version of the game.
We are fixing the bugs in Censor v2.0.7. We will need some more time to solve the black screen bug because it is so hard to reproduce. Today, we will talk about Ntraholic DX mini update.
Welcome to the fourth mini update. Let's start off with some big news regarding the name. NTRAHOLIC DX was a codename for the version that Critical Bliss used during development. Now, the official name is NTRAHOLIC Remix.
Programming for the game is now relatively complete and only needs assets to be put into it. Balance and system adjustments will be finalized in the last month of development.
Critical Bliss has a team of over 20 artists working on the game, which includes background artists. NTRAHOLIC Remix has significantly more locations than the original in order to enhance and enrich the story and side characters. Most of the environments are now gray boxed, which means that the basic layouts of the environments are done. The background artists then dress up and polish the environments.
This requires a degree of planning in advance for setting up the environments. They are also far more detailed than the original or any games similar to this genre.
Critical Bliss also has plans of introducing a more interactive UI system. The following is a work in progress of what the UI might look like in the finalized game.
The "Chore" mini game has been significantly improved in all aspects and maintains relevancy towards the entire game with new content to unlock as the wife gets corrupted.
The team uses 3D to help speed up the process of making backgrounds for more detailed scenes. Professional animators have also been hired to keep the game completely hand drawn without relying on Live 2D.
CB has so much to show but they want all of you to have a nice surprise to what is coming.
We at Big S Studio love what Critical Bliss are doing and are essentially making a brand new game from scratch in a short time. While we want to deliver to all of you we also want to give them the time they need to make something that we are confident will completely blow all of you away!
A release will be happening this year in Q3-Q4(According to Critical Bliss)
P.S.: We end this mini update with the redesign reveal of one of our returning side characters, Alice. Please note that this design may be subject to change in the final version of the game.
Welcome to the fourth mini-update. Let's start with the big news about the name. NTRAHOLIC DX is the version code used by Critical Bliss during development. Now, the official name is NTRAHOLIC Remix.
Now that the programming of the game is relatively complete, it's just a matter of putting assets into it. Balancing and system tuning will be completed in the final month of development.
Critical Bliss has a team of over 20 artists working on the game, including background artists. There are significantly more locations in NTRAHOLIC Remix than in the original to enhance and enrich the story and supporting characters. Most of the environment is now gray-boxed, which means that the basic layout of the environment is complete. The environment is then dressed up and polished by a background artist.
This requires a certain amount of planning ahead of time for the environment setup. They are also much more detailed than the original or any game of the same genre.
Critical Bliss also plans to introduce a more interactive user interface system. Here is the user interface in the final version of the game.
The "Chores" mini-game has been significantly improved in all respects and remains relevant to the game as a whole, with new content unlocked in the game as the wife falls.
The team used 3D technology to help speed up the process of creating more detailed scene backgrounds. They also hired professional animators to keep the game completely hand-drawn without relying on real-time 2D.
CB has a lot to show, but they want to surprise everyone.
We at Big S Studio really like what Critical Bliss has done, and they've basically made a brand new game from scratch in a short amount of time. We want to surprise everyone, and we want to give them enough time to make a game that we believe will blow your mind!
The game will be released in the third to fourth quarter of this year. (According to Crtical Bliss)
P.S. At the end of this mini-update, we'll be re-showcasing one of our returning characters, Alice. Please note that this design is subject to change in the final version of the game.
We are fixing the bugs in Censor v2.0.7. We will need some more time to solve the black screen bug because it is so hard to reproduce. Today, we will talk about Ntraholic DX mini update.
Welcome to the fourth mini update. Let's start off with some big news regarding the name. NTRAHOLIC DX was a codename for the version that Critical Bliss used during development. Now, the official name is NTRAHOLIC Remix.
Programming for the game is now relatively complete and only needs assets to be put into it. Balance and system adjustments will be finalized in the last month of development.
Critical Bliss has a team of over 20 artists working on the game, which includes background artists. NTRAHOLIC Remix has significantly more locations than the original in order to enhance and enrich the story and side characters. Most of the environments are now gray boxed, which means that the basic layouts of the environments are done. The background artists then dress up and polish the environments.
This requires a degree of planning in advance for setting up the environments. They are also far more detailed than the original or any games similar to this genre.
Critical Bliss also has plans of introducing a more interactive UI system. The following is a work in progress of what the UI might look like in the finalized game.
The "Chore" mini game has been significantly improved in all aspects and maintains relevancy towards the entire game with new content to unlock as the wife gets corrupted.
The team uses 3D to help speed up the process of making backgrounds for more detailed scenes. Professional animators have also been hired to keep the game completely hand drawn without relying on Live 2D.
CB has so much to show but they want all of you to have a nice surprise to what is coming.
We at Big S Studio love what Critical Bliss are doing and are essentially making a brand new game from scratch in a short time. While we want to deliver to all of you we also want to give them the time they need to make something that we are confident will completely blow all of you away!
A release will be happening this year in Q3-Q4(According to Critical Bliss)
P.S.: We end this mini update with the redesign reveal of one of our returning side characters, Alice. Please note that this design may be subject to change in the final version of the game.
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