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RTG$02

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Mar 3, 2021
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Even more screen caps.
It's scenes like these that I'm really happy I modified the warrior's topology so much. Some of these poses and shots just wouldn't be possible if the vertex density wasn't there. Usually when I start using a new model it doesn't take long before I uncover plenty of glaring errors that I have to work around. However these two have been fairly pleasant to work with. The only things I don't like so much are the gorgon's breasts and her snakes. I think I could have done a better job sculpting the breasts but the snakes are just... a lot to deal with. There isn't much more that I could do to make those things easier to wrangle.
Simple as she is, I've really fallen in love with the warrior (from a technical standpoint). She's very versatile, she looks great from almost any angle, and she has a wonderfully expressive face that's fun and easy to work with. I never dread any part of her animation process, which is a good sign.
 
Apr 5, 2020
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Even more screen caps.
It's scenes like these that I'm really happy I modified the warrior's topology so much. Some of these poses and shots just wouldn't be possible if the vertex density wasn't there. Usually when I start using a new model it doesn't take long before I uncover plenty of glaring errors that I have to work around. However these two have been fairly pleasant to work with. The only things I don't like so much are the gorgon's breasts and her snakes. I think I could have done a better job sculpting the breasts but the snakes are just... a lot to deal with. There isn't much more that I could do to make those things easier to wrangle.
Simple as she is, I've really fallen in love with the warrior (from a technical standpoint). She's very versatile, she looks great from almost any angle, and she has a wonderfully expressive face that's fun and easy to work with. I never dread any part of her animation process, which is a good sign.
I love the look of the gorgons hands grabbing a handful of the warriors ass cheeks. So excited for the full release.
 

seraphimd2

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Jun 18, 2017
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Men sometimes let the hair grow,but only in a measure that it couldnt mess with the use of helmets
 

RTG$02

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Mar 3, 2021
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Alright I really need to start actually dropping small posts so here it is. I think I must have some sort of anxiety about it because I'm always thinking about what to say and putting it off so I'm just gonna go for it.
For some reason I really like this frame.
2041.jpg
 
Apr 14, 2021
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- - WORKUPLOAD
The interpolation fairy is here, and since is this top-tier stuff, I went above and beyond the normal interpolation scheme.

Because we all have 240 FPS monitors/TVs, right?

Encoder: H.265/HEVC
Original filesize: ~15 MB
New filesize: ~21 MB
 

knixis

Member
Jun 18, 2017
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This is weird. I sort of expected that there wouldn't be any more Lady D videos from Nyl. I personally would love for him to continue on this.
Not that I'm complaining - if he's ever release a full Lady D vid it would probably become my number 1.
Has anyone seen any of the writing that went with the latest clip? Does he mention anything about his plans with Lady D?
 
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seraphimd2

Well-Known Member
Jun 18, 2017
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This is weird. I sort of expected that there wouldn't be any more Lady D videos from Nyl. I personally would love for him to continue on this.
Not that I'm complaining - if he's ever release a full Lady D vid it would probably become my number 1.
Has anyone seen any of the writing that went with the latest clip? Does he mention anything about his plans with Lady D?
He mentioned that capcom is breathing on the neck of some animators,so you can guess that he opted to just make some brief animations instead of a bigger ones who can bring heat onto his works....look to poor MaFavam,guy got a lot of love from capcom laywers....
 
Sep 19, 2021
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in the OP post example screenshots, the first pic with 4 ladies (2 standing futa and 2 neeling down non-futa) belongs to which video?
 

RTG$02

Member
Mar 3, 2021
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Download:

Overview:
I finally got around to fixing this model up for a public release, so here it is.
People often ask about the dick model I use so back in April I threw a preliminary version into a different model release. This time around I've fixed it up a bit and added a few new features, though there are probably still some bugs present.
The model is originally from , but since its release I've been using it a lot and I've made quite a few modifications, including rigging, material, sculpting, and now texture work. I always felt like I heavily relied on the textures it came with, so recently I wanted to try and make some myself. I ended up making four new materials with their own diffuse, normal, and bump maps and I'm pretty happy with them so far.
Below I'll lay out all of the features, bugs, and everything in between.
Features:
  • Completely rigged and animation ready!
  • 4 new completely original materials with interchangeable textures, making up 5 total!
  • Low-poly version for efficiency!
  • Spline IK capabilities to make animating easier!
  • Variety of vein textures for color, displacement, and more!
  • Variety of mask textures for all of your shading-related needs!
  • Variety of sample shape keys for personality!
  • Rigged foreskin (may break)!
Bugs:
  • The material drivers for the foreskin sometimes disconnect.
  • The foreskin shape keys are finicky, so some shape changes will cause clipping.
  • Some of the vectors and polygons on the low poly model are a little wonky.
  • There might be glitchy spots in the new textures that I'll try to fix as I find them.
  • ???
Potential Future Features:
  • Better ball rigging.
  • Drivers for better flexibility.
  • More shape keys.
  • More materials.
  • More optimization.
Credits:
- Urgarulga
 
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