- Aug 3, 2020
- 82
- 190
I seems to me that TB is kind of a scatter-shot worker. Instead of working procedurally he seems to kind of go off on scenes that he's interested in and sometimes half way through he loses interest and shelves it for a while as he goes onto something else, which is fine and all. Everybody works differently and I think we'll get a satisfying end product eventually once all the parts are put together. I just wish we'd cut down all these useless stats and numbers that are clearly causing all the programming issues and just take it down to a core 5 or 6. I get that its all a bit of a score card, but events are locked behind these numbers when really it should just be an on or off switch. The lending a hand to the couple adventurers at the guild is a perfect example of how things should be coded. Doing the first scene unlocks the next scene and its a smooth escalation to a finale. Getting the Yaziro scenes are the exact opposite and a pain in the butt to navigate.This is such a "skeleton" of a game, which is annoying because the art and scenes are good. The developer just needs to actually connect the story and scenes and what not instead of doing all these art teasers. I mean when you have to cheat just to view content in game that you cant otherwise view then thats an issue, theres no substance here. I get its in ALPHA but you can only use that as an excuse so many times...
I seems to me that TB is kind of a scatter-shot worker. Instead of working procedurally he seems to kind of go off on scenes that he's interested in and sometimes half way through he loses interest and shelves it for a while as he goes onto something else, which is fine and all. Everybody works differently and I think we'll get a satisfying end product eventually once all the parts are put together. I just wish we'd cut down all these useless stats and numbers that are clearly causing all the programming issues and just take it down to a core 5 or 6. I get that its all a bit of a score card, but events are locked behind these numbers when really it should just be an on or off switch. The lending a hand to the couple adventurers at the guild is a perfect example of how things should be coded. Doing the first scene unlocks the next scene and its a smooth escalation to a finale. Getting the Yaziro scenes are the exact opposite and a pain in the butt to navigate.This is such a "skeleton" of a game, which is annoying because the art and scenes are good. The developer just needs to actually connect the story and scenes and what not instead of doing all these art teasers. I mean when you have to cheat just to view content in game that you cant otherwise view then thats an issue, theres no substance here. I get its in ALPHA but you can only use that as an excuse so many times...
at first you must be a two star adventurer,How can we recruit the potion maker into the team? I need help guys.
the third one is in the gameI asked the same about these 3 scenes but they told me they were removed from the game
View attachment 1356422
Real? How do you even get it?the third one is in the game
You get itReal? How do you even get it?
Im asking that myself too maybe TB havent add it yet. Edit: After looking at the wt in the op that option only works when the priestess is abducted.How exactly can you know where Priestess go when she isn't in the room? The magic orb has an option to check but it's greyed out.
yeah, on the public bathroomA question can the hair of the armpit and vagina be removed ???
Thanks I already found outyeah, on the public bathroom