- Aug 29, 2020
- 51
- 15
How do I trigger an event to level up potion maker's bond? I'm stuck at level 0 with max friendly points.
i think u ned to talk to her when u are alone in her shop choose option relationship eventHow do I trigger an event to level up potion maker's bond? I'm stuck at level 0 with max friendly points.
I solved it, I think my save from the previous patch was bugged and a fresh save works.i think u ned to talk to her when u are alone in her shop choose option relationship event
correction, one more day2 more days till an update lads. stay strong
A different take: without patreon (and similar), these kinds of games probably wouldn't even exist in the first place. So the question should be: is it better to have no devs milking support and consequently no games at all (as it was before patreon era), or is it better to have the devs drag on but also create all this new content (after patreon era)?That's how devs in Patreon get their money. Logically speaking, it would be far cheaper to purchase a polished AAA game than to subscribe to these wannabe game devs on Patreon. Usually, by the time a game (support via Patreon) is completed, you would have paid the cost of perhaps 1 (minimum) or more AAA games.
The wannabe devs either tend to purposefully drag the development out to milk more money out of a single project with a slew of sordid excuses, or are really just doing it as a side hustle (which delays development too). Patreon games usually take 1-2 years to complete, and would cost around 3-5 bucks (lowpoint; there are some which minimum costs more than that) per month. That's around 36-60 bucks for the entire game in a year of subscription that may or may not see completion (at the mercy of the dev's discretion).
The difference is though that most japanese games don't profit off of patreon, some have ci-en plans but they are so little money compared to what devs on patreon make that japanese are really keen on finishing their games. Normally Technobrake would fall under this category, but with the massive amount of money he made with patreon and ci-en he is just chilling since he doesn't want to rush such a gold mine if subscribers don't actually pressure him. That is what makes it so sad, since there are not many japanese devs who milk production, they usually finish their games even if they are not totally on par (e.g. D-lis just went full no money mode for 2 years to finish his game and release it, and it was awesome af).A different take: without patreon (and similar), these kinds of games probably wouldn't even exist in the first place. So the question should be: is it better to have no devs milking support and consequently no games at all (as it was before patreon era), or is it better to have the devs drag on but also create all this new content (after patreon era)?
To each their own, but I already have my answer to that question long ago. We only see these games being made (good and bad) due to this new era. If technobrake abandoned this game today (please no!!!), I'd already have gotten all my money worth in terms of pleasure, because this is a game that caters to my deviant taste and that probably would not exist without the incentive.
A polished AAA game usually doesn't have sex though, but I see your point. I don't agree with it though since buying and paying for a complete product is different to subscribing and supporting a Patreon game. It's more like buying an early access game, except you don't get permanent access to updates so it's worse in a sense.That's how devs in Patreon get their money. Logically speaking, it would be far cheaper to purchase a polished AAA game than to subscribe to these wannabe game devs on Patreon. Usually, by the time a game (support via Patreon) is completed, you would have paid the cost of perhaps 1 (minimum) or more AAA games.
The wannabe devs either tend to purposefully drag the development out to milk more money out of a single project with a slew of sordid excuses, or are really just doing it as a side hustle (which delays development too). Patreon games usually take 1-2 years to complete, and would cost around 3-5 bucks (lowpoint; there are some which minimum costs more than that) per month. That's around 36-60 bucks for the entire game in a year of subscription that may or may not see completion (at the mercy of the dev's discretion).
What's new in this version?
Hey, it's TechnoBrake.
I upgraded to OpenChat Plus to check out GPT-4, but honestly, I've only used it to argue with the AI about whether or not a female warrior wearing bikini armor would be sweaty.
Anyway, after waiting for a month and a half, I'm excited to announce that the latest NymPri update, version 0.50, is finally out!
As I mentioned in my last post, I wanted to progress the story, but I had to make some changes. So, I moved the erotic event I planned for 0.51 to 0.50 and swapped the content around.
Now, let's get into the update for version 0.50:
[Update Contents]
- Added new equipment and skills
- Priest - Church in the slums
- Priest - Yarizo Lvl3 Inn outside the capital
- Potion maker - 3 Lvl5 events
- Iris - 3 bad endings
- Succubus in the red-light district - 6 events (conclusion)
Oh, and by the way, I also added 18 new erotic illustrations.