- Jan 5, 2019
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Might I point you to theAbandoned ?
The old concept looks much better and sexierMight I point you to theYou must be registered to see the linkswhere there was a post on the new update on May 12?
A good few features look like they're coming with the next update, including new items (like clothes), a new way to make money (and items apparently), a bunch of quality improvements, better optimization for the files, and of course the new cowgirl scene. Now I believe this new scene is the only one being added with this update, and the rest of the update, again, is QoL, some items, and a new way to make money. I'm not too sure on what's been going on behind the scenes, but it does feel a little lackluster if that's it.
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Personally I'm hoping that there's at least two variants of the cowgirl scene, one with the recent previews and one that looks likeYou don't have permission to view the spoiler content. Log in or register now.
But that's probably just cope.
I like them both.The old concept looks much better and sexier
omg the hoodie and baggy pants... YESSS!!!!View attachment 2639016
she is still cute and SEXY to me......
the new pose selector!!!!
View attachment 2639028
finally found his kemono page.....!!!!
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salut!!!!
Jun's gonna get a cock one day, I just know it. Keeping my fingers crossed.All I can say is I hope the next update after this one they add reverse cowgirl also can we get full body outfits that would be rad
you and me bothJun's gonna get a cock one day, I just know it. Keeping my fingers crossed.
This is a fun idea lol, sadly it would kinda make the game rely on an internet connection for this stuff, but I could see things like this being tried out in the future, maybe one day the trick with the coffee machine turning on won't just be happening in the game itself...This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.
I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
Only ChatGPT integration or re-synthesizing all the voice lines would require internet. For a default voice with only pre-written lines they could be pre-packaged and the dev would just need to run a script to synth all the lines beforehand. Different voice packs could even be a separate download and the user can choose.This is a fun idea lol, sadly it would kinda make the game rely on an internet connection for this stuff, but I could see things like this being tried out in the future, maybe one day the trick with the coffee machine turning on won't just be happening in the game itself...
Woah woah!This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.
I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
Well if you couldn't tell I was mainly suggesting speech synthesis anyway and that ChatGPT probably isn't the best idea yet. That said, as a developer who already made a chatbot in Unity I can say for sure this isn't difficult to setup in an 'efficient' way. This kinda thing was even done for Skyrim and they managed to make the NPCs know their own lore:Woah woah!Slow down right there brother! Ideas like those might sound good on paper but they're a lot more of a pain in the ass to actually implement efficiently with how experimental they are, I know that first hand. Especially ChatGPT, I don't know why lads are acting as if it's the second coming of Jesus when it comes humanoid AI dialogue, from a technical standpoint it is still a fairly inconsistent glorified search engine. I can see where the idea is enticing, heck I'd love if someday we'd have fully interactive off-script NPC dialogue, but there's still a substantial period before that becomes reasonable let alone practical.
Also let's not forget this is an eroge game from a smaller dev, there's more priorities at hand. Though mods can go a long way.
Although to be fair, the speech synthesis idea isn't bad.
Touché then lad . Though I'd like to add; while it might not be a bad idea, speech synthesis is still a dozy as well, not as impractical as AI dialogue, but most still sound jarring or void of any consistency/expression (just because the game is about a robot don't mean it should sound like Siri lol), at that point you'd be better off just hiring VAs on a finished script, it'd likely amount to the same price anyway for any decent synthesis..Well if you couldn't tell I was mainly suggesting speech synthesis anyway. I even mentioned ChatGPT probably isn't the best idea yet.
Have you seen how good some speech synths have become? This isn't Siri crap. There are even ones that can run on a local model so don't even require a net connection. Check the video I linked about the one they did with Skyrim.Touché then lad . Though I'd like to add; while it might not be a bad idea, speech synthesis is still a dozy as well, not as impractical as AI dialogue, but most still sound jarring or void of any consistency/expression (just because the game is about a robot don't mean it should sound like Siri lol), at that point you'd be better off just hiring VAs on a finished script, it'd likely amount to the same price anyway for any decent synthesis..
I will happily add AI to my game once two conditions are met:This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.
I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
I just saw it, you're right it's pretty decent . Still notably it is made much easier when you already have so many clear audio files of characters in Skyrim to use similar to what people are doing with voice deep fakes hence why it sounds quite accurate.Have you seen how good some speech synths have become? This isn't Siri crap. There are even ones that can run on a local model so don't even require a net connection. Check the video I linked about the one they did with Skyrim.