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Unity !Ω Factorial Omega: My Dystopian Robot Girlfriend [v0.90.6] [Incontinent Cell]

4.50 star(s) 96 Votes

mr__person__

Member
Jan 18, 2020
474
972
Abandoned ?
Might I point you to the where there was a post on the new update on May 12?

A good few features look like they're coming with the next update, including new items (like clothes), a new way to make money (and items apparently), a bunch of quality improvements, better optimization for the files, and of course the new cowgirl scene. Now I believe this new scene is the only one being added with this update, and the rest of the update, again, is QoL, some items, and a new way to make money. I'm not too sure on what's been going on behind the scenes, but it does feel a little lackluster if that's it.

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Personally I'm hoping that there's at least two variants of the cowgirl scene, one with the recent previews and one that looks like
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But that's probably just cope.
 

aklen

New Member
Apr 24, 2019
2
12
Might I point you to the where there was a post on the new update on May 12?

A good few features look like they're coming with the next update, including new items (like clothes), a new way to make money (and items apparently), a bunch of quality improvements, better optimization for the files, and of course the new cowgirl scene. Now I believe this new scene is the only one being added with this update, and the rest of the update, again, is QoL, some items, and a new way to make money. I'm not too sure on what's been going on behind the scenes, but it does feel a little lackluster if that's it.

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Personally I'm hoping that there's at least two variants of the cowgirl scene, one with the recent previews and one that looks like
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But that's probably just cope.
The old concept looks much better and sexier
 

JakeTapper

Member
May 17, 2020
211
582
This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.

I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
 

MEMEACCOUNT

Member
Jul 27, 2020
370
524
This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.

I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
This is a fun idea lol, sadly it would kinda make the game rely on an internet connection for this stuff, but I could see things like this being tried out in the future, maybe one day the trick with the coffee machine turning on won't just be happening in the game itself...
 
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JakeTapper

Member
May 17, 2020
211
582
This is a fun idea lol, sadly it would kinda make the game rely on an internet connection for this stuff, but I could see things like this being tried out in the future, maybe one day the trick with the coffee machine turning on won't just be happening in the game itself...
Only ChatGPT integration or re-synthesizing all the voice lines would require internet. For a default voice with only pre-written lines they could be pre-packaged and the dev would just need to run a script to synth all the lines beforehand. Different voice packs could even be a separate download and the user can choose.

That said, live synthesis is an option as well and it's very fast. It's what I'm using in my chatbot 'game' and the response time is great but there will need to be caching so it doesn't keep trying to synthesize repeat lines. It will also require the user to have an API key to whichever service (can also run local models but it's tricky to set up).

Also, while ElevenLabs is kinda expensive to do this with, Coqui is also pretty damn good and only 20 bucks per 4 hours worth of audio so from a dev cost/benefit side of things it's worth it imo.
 

Kaiki-tan

Member
Nov 3, 2022
147
325
This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.

I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
Woah woah! Slow down right there brother! :KEK: Ideas like those might sound good on paper but they're a lot more of a pain in the ass to actually implement efficiently with how experimental they are, I know that first hand. Especially ChatGPT, I don't know why lads are acting as if it's the second coming of Jesus when it comes humanoid AI dialogue, from a technical standpoint it is still a fairly inconsistent glorified search engine. I can see where the idea is enticing, heck I'd love if someday we'd have fully interactive off-script NPC dialogue, but there's still a substantial period before that becomes reasonable let alone practical.
Also let's not forget this is an eroge game from a smaller dev, there's more priorities at hand. Though mods can go a long way.

Although to be fair, the speech synthesis idea isn't bad.
 
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JakeTapper

Member
May 17, 2020
211
582
Woah woah! Slow down right there brother! :KEK: Ideas like those might sound good on paper but they're a lot more of a pain in the ass to actually implement efficiently with how experimental they are, I know that first hand. Especially ChatGPT, I don't know why lads are acting as if it's the second coming of Jesus when it comes humanoid AI dialogue, from a technical standpoint it is still a fairly inconsistent glorified search engine. I can see where the idea is enticing, heck I'd love if someday we'd have fully interactive off-script NPC dialogue, but there's still a substantial period before that becomes reasonable let alone practical.
Also let's not forget this is an eroge game from a smaller dev, there's more priorities at hand. Though mods can go a long way.

Although to be fair, the speech synthesis idea isn't bad.
Well if you couldn't tell I was mainly suggesting speech synthesis anyway and that ChatGPT probably isn't the best idea yet. That said, as a developer who already made a chatbot in Unity I can say for sure this isn't difficult to setup in an 'efficient' way. This kinda thing was even done for Skyrim and they managed to make the NPCs know their own lore:
 
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Kaiki-tan

Member
Nov 3, 2022
147
325
Well if you couldn't tell I was mainly suggesting speech synthesis anyway. I even mentioned ChatGPT probably isn't the best idea yet.
Touché then lad :unsure:. Though I'd like to add; while it might not be a bad idea, speech synthesis is still a dozy as well, not as impractical as AI dialogue, but most still sound jarring or void of any consistency/expression (just because the game is about a robot don't mean it should sound like Siri lol), at that point you'd be better off just hiring VAs on a finished script, it'd likely amount to the same price anyway for any decent synthesis..
 

JakeTapper

Member
May 17, 2020
211
582
Touché then lad :unsure:. Though I'd like to add; while it might not be a bad idea, speech synthesis is still a dozy as well, not as impractical as AI dialogue, but most still sound jarring or void of any consistency/expression (just because the game is about a robot don't mean it should sound like Siri lol), at that point you'd be better off just hiring VAs on a finished script, it'd likely amount to the same price anyway for any decent synthesis..
Have you seen how good some speech synths have become? This isn't Siri crap. There are even ones that can run on a local model so don't even require a net connection. Check the video I linked about the one they did with Skyrim.
 

Incontinent Cell

My Dystopian Robot Girlfriend Developer
Game Developer
Oct 12, 2020
383
2,538
This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.

I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
I will happily add AI to my game once two conditions are met:
1. It's open source.
2. It can be run locally on an average device.

Which is still at least couple of years away.

Also to people waiting for new update. We've started prerelease testing phase with our patrons. It will probably be released to all our patrons in a couple of days.
 

Kaiki-tan

Member
Nov 3, 2022
147
325
Have you seen how good some speech synths have become? This isn't Siri crap. There are even ones that can run on a local model so don't even require a net connection. Check the video I linked about the one they did with Skyrim.
I just saw it, you're right it's pretty decent (y). Still notably it is made much easier when you already have so many clear audio files of characters in Skyrim to use similar to what people are doing with voice deep fakes hence why it sounds quite accurate.

Though like I said it's not a bad idea at all, but it is definitely still a new technology that needs a couple more years on its record especially for good open source projects (as Incontinent mentioned as well).
 
4.50 star(s) 96 Votes