- Nov 9, 2018
- 75
- 74
OpenAI, why? If you implement the functionality with a Local LLM then you wouldn't need an internet connection or an API Key.This game is starting to scream for additional chatgpt and or speech synthesis implementation. I made a Unity game that can do both (handles the speech synthesis part really well and can integrate with both Coqui and ElevenLabs). If the dev wants to reach out I really don't mind sharing my code with him.
I can understand where chatgpt features might not be the best idea yet (unpredictable, might break lore, needs jailbreak etc), but the speech synthesis stuff is worth looking into. Could easily run all of the pre-written dialogue through a service in a short amount of time with a script. Hell, you could even let users create/choose their own voices and re-render all of the voice lines (as long as they have their own API key). The best part is this is literally a robot so synthesized voicing fits really well.
WELL, I guess that's a legal gray area, all of the current Local LLMs are pre-trained on leaked code. I'd recommend just waiting for an open source model not based on leaked code to come out and implement one of those into the game if the DEV goes that route.
I should have read a few messages ahead.I will happily add AI to my game once two conditions are met:
1. It's open source.
2. It can be run locally on an average device.
Which is still at least couple of years away.
Also to people waiting for new update. We've started prerelease testing phase with our patrons. It will probably be released to all our patrons in a couple of days.
It seems we agree, I didn't even need to type this message heheh.
Can't wait to play the new version! Weirdly enough I had a feeling to check the thread today and I'm not disappointed by this update.
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