- Sep 14, 2021
- 591
- 1,543
No practice art today - I've spent my time on coding for A Very Full House instead. I wrote code to make adding and hiding frames as easy as possible, then moved onto supporting animations for them. While adding the animation support I had a flash of inspiration: make the frames clickable! I had previously considered making parts of the main character model clickable (a feature I had in the early Unity demo), but Ren'py doesn't play nicely with that idea. Frames double as a convenient (fixed size) button that plays animations (or triggers events) when clicked!
As a side effect of turning the models into buttons I needed a new way to handle how models were animated. I had been planning to use Ren'py's default animation code, but it absolutely refuses to allow more than one animation to play at once. I've sidestepped that problem by just writing my own animation handling code. That also gave me the perfect opportunity to have animations applied at the "Person" level (as opposed to the "Model" level), so parameters are automatically shared across every displayed model that is linked to the same character. When you slap our MILF's butt her full body image syncs up with the jiggle perfectly!
I'm really liking this "frames" concept, so I'm diving right away into a boob-focused frame next - I have the basic layout sketch finished already. I also have some fun ideas for how these clickable locations can be used for sex minigames, but that will have to wait until much later in development.
As a side effect of turning the models into buttons I needed a new way to handle how models were animated. I had been planning to use Ren'py's default animation code, but it absolutely refuses to allow more than one animation to play at once. I've sidestepped that problem by just writing my own animation handling code. That also gave me the perfect opportunity to have animations applied at the "Person" level (as opposed to the "Model" level), so parameters are automatically shared across every displayed model that is linked to the same character. When you slap our MILF's butt her full body image syncs up with the jiggle perfectly!
I'm really liking this "frames" concept, so I'm diving right away into a boob-focused frame next - I have the basic layout sketch finished already. I also have some fun ideas for how these clickable locations can be used for sex minigames, but that will have to wait until much later in development.