2D (OC) Mira's Art Practice Log

MetaMira

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Sep 14, 2021
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No practice art today - I've spent my time on coding for A Very Full House instead. I wrote code to make adding and hiding frames as easy as possible, then moved onto supporting animations for them. While adding the animation support I had a flash of inspiration: make the frames clickable! I had previously considered making parts of the main character model clickable (a feature I had in the early Unity demo), but Ren'py doesn't play nicely with that idea. Frames double as a convenient (fixed size) button that plays animations (or triggers events) when clicked!

As a side effect of turning the models into buttons I needed a new way to handle how models were animated. I had been planning to use Ren'py's default animation code, but it absolutely refuses to allow more than one animation to play at once. I've sidestepped that problem by just writing my own animation handling code. That also gave me the perfect opportunity to have animations applied at the "Person" level (as opposed to the "Model" level), so parameters are automatically shared across every displayed model that is linked to the same character. When you slap our MILF's butt her full body image syncs up with the jiggle perfectly!

I'm really liking this "frames" concept, so I'm diving right away into a boob-focused frame next - I have the basic layout sketch finished already. I also have some fun ideas for how these clickable locations can be used for sex minigames, but that will have to wait until much later in development.
 

MetaMira

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I'm trying out a new mannequin program today (Free trial of Design Doll), as well as a new sketching style. The goal is to sacrifice a little quality, but speed up how fast I can practice the basics of proportion, perspective, etc. Overall I think I'm happy with how it's turned out!

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Work on A Very Full House has been going very well - I've finished up the MILF boob frame and have it ready to add into the game. An animated gif of that will probably be my next practice log.
 

MetaMira

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I spent the last couple of days drawing out the MILF's animated boob frames. Part way through working on this I realized how much better her boobs looked if they were allowed to clip past the edges of the frame. I think the effect is pretty great!

Here's a gif looking all of the different outfits currently supported:
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The frame-break effect was so good I went back and updated the butt frame to use the same thing, although it only comes up with some extreme motions (but that's where it looks the best anyways!).

In other A Very Full House development news, I made an important improvement with how animations are played. First, I've updated how animations are stacked to avoid them saturating the range of motion available to the model (As an example, two animations that use 60% of the motion range each now resulting in using 84% of the motion range, instead of maxing it out and causing very janky animation). I've also updated the physics baked in each animation to include full boob and butt motions, even if those areas aren't visible. That means all the animations properly wiggle, jiggle, and bounce the whole body when multiple frames are being displayed.

Now I'm updating the old existing events to use these new frames and polishing off some minor TODO's, then it will be time to do another release!
 

MetaMira

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Today's practice is focused on drawing different body types, going from a default form to a short stack goblin! I was planning to leave this as a B&W sketch, but I ended up having too much fun and coloured in the final step. I'm sure nobody will complain.

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A Very Full House work continues to go well! All of the animation and frame stuff I've added seems to be working flawlessly, and I've gotten just about everything updated that I want to update. The last thing on my checklist is to add some sort of pool event so that I can show off the different swimsuit outfits. I'm not sure what that event is going to be, but I'm sure something will come to me!
 
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MetaMira

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I'm a little late with my update today, but for a good reason: I've just released another version of A Very Full House! Bug hunting took a little longer than I had budgeted for (and I'm sure there are a few scattered around I haven't found).

The full changelog, some screenshots, and the (free!) download links can be found on

Here's the a copy of the changelog for anyone who is curious but doesn't feel like wandering over to Patreon:
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MetaMira

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Next up on my major TODO list for A Very Full House is to draw art for all of the NPCs (at least the starting art for the 5 major ones). That means I need to draw a lot of masculine forms, which up until now has not been a focus of my practice. For today's practice art I did some mast/fem body drawing, trying to get a feel for what bits I should be emphasizing.

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There will probably be more body type practice for the next few posts, along with some concept art sketches to help me get the "vibe" of each character correct. I'm also going to need to practice male figures other than "fucking ripped", but I'll get to that soon enough.
 
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MetaMira

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Okay, I know I said I need to start working on the male NPCs, but I couldn't help myself from doing some concept art for the household's cheerleader. My goal here was to nail down any bits of critical characterization.

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A major part of this character is going to be her favourite "lucky outfit", which she absolutely refuses to let you replace. You've been patching it every time it gets damaged, but you're running out of fabric to use. Your newfound corruption gives you a new idea: just make it smaller with every new repair! Through the game you'll take her outfit down from it's starting state to a silly-small tanktop, useless mini-skirt, and dental floss thin underwear.

Oh and it should go without saying that you'll have the opportunity to squeeze yourself into her cheerleading outfit too.
 

MetaMira

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More body type practice, with an added bonus this time! I wanted to experiment with proportions some more, and a short stack goblin was just the objectively correct thing to draw.

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I wrote a tiny story and put up a (free, public) poll on Patreon, so you can help decide what happens in my next practice piece. !
 
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MetaMira

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Okay, I swear I'm going to get to those male NPCs soon. But first, I wanted to give them something interesting to do, and that means I need to ratchet up the actual porn content in A Very Full House. Some brainstorming and sketching later and I have the a handjob frame to put into the game!

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This ended up really showing the benefit of using standalone frames for the action rather than trying full character drawings. If I had done a full character drawing I would have needed to draw a dozen different pieces of clothing, animate her whole body (including tricky things like limb overlap), and make sure all of the scaling matched up for multiple NPCs. All of that would have taken days. This took a single evening to sketch, draw, animate, and have exported into Ren'py.

It's easy to drop in new dick art, meaning I can reuse the same animations and warp zones while giving each character a distinctive cock. As an added bonus I was also able to add a male hand around, so I can reuse this frame as a masturbation frame for NPCs! I think I'll be doing a similar frame with female anatomy soon, so look forward to that!

Right now I'm going to go and get this frame (and the masturbation one) worked into a few new events. See you in my next progress update!
 

MetaMira

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I've gotten all (hopefully?) of the code updated to support NPCs having animated frames, so now they can properly have masturbation frames. I also did some general tidying of the code which has made things a little easier to use. Once I was done that I had the urge to do some drawing, and I decided to jump in and add a new outfit for a storyline I have planned.

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The concept is to have the Nerd convince you to join him in an MMO as a way to spend time together. He makes you a character which looks suspiciously like you, and you help him with various quests. As you both become more corrupt he turns you from bumbling noob into his personal pocket heal slut. Outfits will get progressively tinier, because that's just how MMO armour works!
 
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MetaMira

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I did a follow-up on the "Caves of Grothnar" CYOA poll I put up a few days ago. "Adopt" and "Fuck" were tied, so both have happened to our lovely goblin shortstack! You can read the short story and vote on what her class should be on right now!

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A Very Full House work is going well. Most of my work right now is focused on writing new corruption dialogue and events. I'm hoping to have a v0.2 out relatively soon!
 
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MetaMira

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I wanted to get some ideas down for what the MCILF's future MMO healer outfits might look like, so I spent my practice time sketching and colouring a possible progression. My goal was to have each step be an obvious progression from the last, saving colour or form elements wherever possible (so cloth armour becomes a cloth bikini, hip tassets become boob protectors, etc).

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I think everything except the last stage could have been in an actual MMO. Boob-tassets attached by nipple piercings are probably a bridge too far though :p!

I really like the idea of the intangible holy armour I used in the last couple designs. It fits perfectly into an MMO, but leaves our MCILF hilariously underdressed when she wants to cosplay her character in the real world!
 

MetaMira

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I did some slutty schoolgirl art for my drawing practice today. I intentionally kept both the linework and colouring loose; I'm mostly focusing on developing better posing and construction skills, so I didn't want to spend a ton of time cleaning up linework.

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A Very Full House work continues. Right now I'm working on new NPC responses when you try to control them (ie. turn Arousal into Control) with a method that they are now too corrupted for.
 

MetaMira

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No art update for today, but I was able to get a fair amount of writing done. I'm having fun differentiating the NPCs through their interactions. The Nerd is clever, scheming, and an absolute Little Shit™ if he has leverage on you. The Jock is direct, dominating, and seems to know exactly what you want before you do. The Slacker is an adorable idiot, but when he finally gets the message he's primal, animalistic. The three of them start out relatively same-y at the start of the game, but I want those differences to grow as corruption levels increase. Approaches that increase Control for one might fail to convince the others, or even stick you with extra chores to handle yourself!
 
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MetaMira

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I did some perspective practice, focusing on the goblin shortstack I've been running CYOA polls for the last week or two.

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That goblin short stack is now officially Yark, the Goblin Cleric! (Of what god? That little detail isn't know right now, but I'm sure we'll learn soon enough). I've written up more of a short story to go with the art, and you can vote on what happens next over on .

As a side note: writing these CYOA short stories has been good practice for writing actual events in A Very Full House. I've noticed I'm getting more writing done since I've started doing them.
 

MetaMira

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No art to show off today, I'm spending my time doing a thorough hunt for bugs in the next version of A Very Full House! I'm going to be releasing v0.2 in two days, so keep an eye out for that!
 
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MetaMira

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A little late (bug hunting and UI tweaking took a little longer than I planned), but v0.2 of A Very Full House is live! Head over to !

Screenshots:
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Major Update Features
  • New art! A new frame has been added, specifically for use with the male NPCs. The "cock frame" is now used in a bunch of masturbation events and comes with a whole set of fun animations. Unfortunately Patreon frowns upon public NSFW content, so you'll just have to trust me until you see this in game that it adds a lot. There's also an entire new outfit for the Caves of Grothnar MMO storyline and some rough coloured backgrounds!
  • New events! There's a smattering of new content throughout the game in the form of new conversation options and new item interactions. Check out the very start of the Caves of Grothnar MMO storyline!
  • New mechanics! There have been a couple of mechanics added to the game. If your Arousal reaches it's cap you excess is now converted into Stress, giving you a reason to keep your own personal lust under control! In a similar way, NPCs now convert overflowing Arousal into negative Control! You'll need to keep everyone's physical needs under control if you want to keep them... under control.
  • Polish! A lot of things have been tweaked to make the game as playable as possible (a very important trait for a video game to have, I've been told!). My particular favourite is the new phone alert bubble, which lets you know how many chores you have uncompleted for the day!
 

MetaMira

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Most of my time has gone into A Very Full House work the last few days, but I did find some spare time to do some practice drawing. Here's a peek at the WIP image for the next CYOA poll, featuring everyone's shortstack goblin: Yark!

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This will probably only get a rough shading pass before I call it done. The results of the poll will get some nice clean lineart and proper shading, since there will be a lot more action going on there.

On the A Very Full House front I've been working on adding rough colour to all of the location backgrounds. In the future I'll go through and do high quality art for all of the game spaces, but for now the simple colours are enough to establish the general feeling of each space. It also means I can add in time dependent art, which will make it a little more clear what time of day it is when you're wandering around.
 

MetaMira

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I put up a poll for which NPC should receive art first and the Slacker won by a landslide (80%!), so I've dove right into that, starting with a basic character sketch.

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I'm going to get some feedback on the general vibe of this, and then I'm going to start with the full high quality drawing that will go into A Very Full House!
 

MetaMira

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It's been a productive couple of days! I dove right into doing the high quality art for The Slacker and just finished up all of the actual drawing!

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Next up I need to pull this into Live2D, rig the whole model, and then set up some basic idle animations so he's not so static in game. Then I think I'll take a pause on the drawing (other than my normal practice sessions) and add some more Slacker specific content to go along with his new art!