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2D (OC) Mira's Art Practice Log

MetaMira

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Sep 14, 2021
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Practice art time! This started off as a sketch practicing thigh gaps, and turned into some skintone practice as well. I'm still trying to build a collection of skintones I like, and I think this one turned out pretty good! I'm also trying to add some more dimensionality to the nipples, to some success. Oh, and I'm trying out a different bit if background framing. Let me know if you like it more or less than the blotted blocks of colour I've used before.

"Mira, didn't you say you were going to practice faces?" I hear you ask. Never fear - I took the time to do the full construction and sketching of the face behind that hand, just for the practice!

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A Very Full House work is going very well! I'm at the point where I've been able to add some starting chores and a collection of early events. All the game mechanics I think I'll need are implemented, so it's all content time now! Now I'm going through the old Unity version and transferring over all of the stuff I had written there. I want to get a few events that represent all of the basic interactions (chores, teasing, spending control, gaining corruption) finished, then I'll finally be able to release a demo!
 
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Exalted Text

Writer, kültist, esoteric bodybuilder, pervert.
Game Developer
Jul 21, 2020
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Awesome to see the continued progress and consistency. I've been meaning to start drawing for a while now, I even bought a decent tablet for it, but I've been procrastinating. I know it'll take a lot of effort to get anywhere near good, and it's so much easier to focus on your strengths. Alas, you're a braver developer than me.

Keep it up, I'm looking forward to your first release. :D
 

MetaMira

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Sep 14, 2021
591
1,543
Awesome to see the continued progress and consistency. I've been meaning to start drawing for a while now, I even bought a decent tablet for it, but I've been procrastinating. I know it'll take a lot of effort to get anywhere near good, and it's so much easier to focus on your strengths. Alas, you're a braver developer than me.

Keep it up, I'm looking forward to your first release. :D
Thanks, that means a lot! If my encouragement means anything I'd say you should get that tablet out and get started! It might take a while to get "good" (I've been doing this for 6 months solid and I'm still nowhere close!), but it starts being rewarding a lot sooner than that. I've found there's also a lot of value in being able to do just a little art to go along with other skills you might have: placeholder art for a project, sketches to go along with some writing, whatever. Being an expert doesn't need to be your goal if you don't want it to be!
 

MetaMira

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Sep 14, 2021
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I got some drawing done today for some non-NSFW stuff, but all of my spare time went to programing and event writing for A Very Full House. I'm now working on the code that makes it easy to add NPC's as options to do chores for you. This is going to come up a lot, so I'm taking the time to make the system fully dynamic, which will make it faster to drop content in later. This is also one of the major bits of the gameplay loop: "tease" events build up Arousal in NPCs, "service" events turn that arousal into Control, and then you spend Control to either have them do chores for you (avoiding Stress) or make permanent changes to how the household runs.

There's still a lot of content I need to move over from the Unity demo, but the hard work of actually writing scenes is done there. I do need a second character model (bending over, viewed from behind) at some point for the main MILF, but that will probably wait until after the first Ren'py demo.
 

MetaMira

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Sep 14, 2021
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I decided to go back to my roots for today's practice art: big titty elves! I've done a lot of high elves before, so here's a detour from that for more of a wood-elf feel. No equipment but a bow, some arrows, and a chest guard to avoid getting titty-slapped by that bow with every shot. The fully coloured/shaded version should be my next log entry, and after that maybe I'll do an "after" image with her looking a little less heroic.

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A Very Full House work chugs along. I'm finishing up the initial set of "tease" events for all the men of the house, and I've got a selection of chores that should set the tone for the early part of the game. Once that's done I'll be adding the "payment" scenes (which are all pretty tame at the start) so there is some way to convert Arousal into Control. Then I'll do some bug hunting, then we'll be ready for a demo release!
 

MetaMira

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Sep 14, 2021
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Another practice piece finished!

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I want to get back to more explicitly-explicit practice, so expect something on that theme next!
 

MetaMira

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Sep 14, 2021
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I ended up just having a quiet couple of days; mostly rest with a little bit of coding and light sketching. I'll be back to my normal drawing schedule for next post!
 

MetaMira

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Sep 14, 2021
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I'm back with some proper practice art today, although only the line art for today. I've noticed I am a lot faster with construction and posing than I use to be, which is a nice improvement to notice! I'm looking to improve my colouring and shading style, which is what I'll be working on for the next phase of this drawing.

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Anyways, here we have our lovely elf maiden a few months after her capture by a couple of orcs. It looks like she's been enjoying herself!
 

MetaMira

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Sep 14, 2021
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I decided to spend my practice time coding and writing the last few bits of A Very Full House that I need to finish up before release. That includes a few basic character interactions, a tiny intro, a way to actually lose the game, and some UI tweaks. Once those are all done I think everything is ready for an early look release!
 

MetaMira

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Sep 14, 2021
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Another artless update today, but for a good reason! I'm almost ready to release the first demo for A Very Full House! Right now I'm going through and testing everything I can to find bugs, style inconsistencies, and UI issues.

Releasing your "thing" into the wild is the absolute hardest part of making anything. It's tempting to keep delaying this demo until it's perfect (which it never will be), but that's how a project drags on, never finishes, and dies unpublished. So I'm committing to a demo release in two days, in my next normal practice art slot! If you're interested in corruption and incest with swapped gender tropes (you're the sexy MILF corrupting all the boys, and some of the girls, in your neighborhood) then stay tuned!
 

MetaMira

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Sep 14, 2021
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The last couple hours of testing turned up a whole bunch of minor gameplay issues: making it easier to tell what time it is in game, adding a way to skip time, better UI images for actions that advance time or start a new day, and other things I'm probably forgetting. I've fixed those up, so it's time to finally release a version of the game!

I've done a full writeup of the features I hope this early look will show off on .

If you just want the download links I'll save you the extra clicks, here you go:



Let me know if you run into any issues; I very much doubt the game is bug-free, and there are always tricky issues when people start playing on different resolution screens or hardware!
 
Aug 30, 2017
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I played for a bit and found a couple issues. First, this error message:
exception1.png

Second, Mira's stress level resets to zero after a while and does not increase even if she takes a shower or does yoga. This prevents her from doing anything.
 

MetaMira

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Sep 14, 2021
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I played for a bit and found a couple issues...
Thanks for play testing this! I've found and fixed the issues and released a bug-fixed version (v0.0.2):



There were also some minor tweaks and a new chore (with minimal porn content). Here's a list of everything that changed for people who are curious:
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Aug 30, 2017
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I did some more testing and here's what I found:
1, If you make Fire's favorite meal, control of Cheer increases but not control of Fire.
2, "Grade homework" chore does not go through no matter ho much I click on the school papers.
3, if control of Jock is 50%, you do not get the scene when you tidy up his room.
 

MetaMira

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Sep 14, 2021
591
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I did some more testing and here's what I found:
1, If you make Fire's favorite meal, control of Cheer increases but not control of Fire.
2, "Grade homework" chore does not go through no matter ho much I click on the school papers.
3, if control of Jock is 50%, you do not get the scene when you tidy up his room.
1) Fixed, I'll roll that into the next version I release (which will probably be in a week or two once there's some actual new content.)
2) Fixed, sort of. I had written that chore to be something done in the study (the room coming off of Mira's bedroom), completely forgetting I had a stack of papers on her desk and that that might be confusing. I've updated it so it can be completed in either location.
3) Jock doesn't currently have a "tidy" tease event, but he does have an event if you do yoga in living room in front of him. He'll be getting a tidy tease event soon.
 

MetaMira

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Sep 14, 2021
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I'm back to my practice art! I'm going to focus on assets that will be useful for A Very Full House, which will mean a lot of NPCs, outfits of various levels of skimpy-ness, and background art. Today I'm starting off with a new swimsuit for the main character, plus a cutdown variation you will be able to create with a high enough corruption level!

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I've got a ton of placeholder art in A Very Full House to update, and I'm not sure what to start with. I've put a public poll if you want to help me decide!
 

MetaMira

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Sep 14, 2021
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I finished up a drawing I started a few days ago. I'm still trying to develop a good technique for drawing cum, so I threw in a cum-covered version as well.

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On the A Very Full House front I added another new outfit: a basic white dress shirt + black skirt combo. This will be the starting outfit for your job at the school. My next bit of "practice" will be adding at least one variant you can create at higher sluttiness levels.

I've also been experimenting with different ways to display sex scenes and I think I've hit upon a style that I like and that will be a do-able amount of work. Most acts (especially foreplay stuff) will create a floating "frame", kind of like a frame of a comic book, that contains closeup art of the thing I'm drawing attention to. So for a tease scene that involves showing off your butt it will pop up a frame with just a butt being shown off. This will cut down on the raw amount of art I'll need to do (ie. I don't need to draw a dozen different shirts for a scene that's suppose to highlight the MC's butt), and it will let me create art that is really emphasized, even when that wouldn't make sense in a larger piece of art (like outlining her butt through a skirt). I'll try and draw up enough art to test this in game and have an example soon!
 

MetaMira

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Sep 14, 2021
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I just felt like doing a quick standalone drawing for today's practice, so here that is:

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I'm not sure if I'll take the time to shade this properly; I might just get right back to A Very Full House art for the next practice post. Only time will tell!
 

MetaMira

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Sep 14, 2021
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I started mocking up the comic-style cutout frame I wanted to use for a bunch of the interactions in A Very Full House, and I may have liked the idea so much that I went ahead and drew, rigged, and animated the entire thing. Here's a mockup of how I imagine it being used in-game (not currently in-engine; I haven't finished the display code yet):

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Of course the cutout frame needs to support all of the outfit options the main display does, so I drew all of those too. Adding physics and some animation to the whole thing was the quick part of it. Here's a .gif of the results!

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Notably this frame took, from initial concept to drawing to ready-for-Ren'py completion, about 10 hours of work. That's way less time than I would have spent doing an entire from-behind character drawing. Most of that comes from not having to redraw all of the shirts/shoes/bras that aren't actually important to what the frame needs to convey.

This style also lets me over-emphasis elements that are suppose to be the focus of the frame in a way I couldn't do with a full character drawing. Her skirt probably shouldn't emphasis her butt as much as it does, for example, but I know I'll only be using it in scenes where her butt being the focus is the whole point, and so it looks a lot more natural.

I've rigged this up so it will inherit all of the outfit parameters the main character display is using. Frames can also share animated parameters, so things like bouncing boobs and butts can be sync'd across the main character display and all of the frames. I expect that will be very handy when I start adding actual sex animations and I want all of the jiggling to match.

I still need to add some code in Ren'py to make it easy to call/hide these frames on demand, but I should have that done relatively soon. I think I'll get that working, add some more outfit related gameplay, and then push out another playable version of the game!