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Another month is ending, which means it's time for the traditional monthly update! Nothing too major to report before the end of the year, I have been transferring and restoring most of the data from my backups to my new computer. Pretty boring stuff, but it's amazing how much stuff you can accumulate in ten years. Still, all important stuff is back alive, including Offcuts 0.4 and the new 3D demo. Took some time setting up all the compiler and data toolchains, but things work again (at least everything I tested, fingers crossed). Planned release for the 3D demo is currently at some point during or after the end of the year holidays, so aiming for the middle of January next year. This is mostly because I'm a bit busy during December finishing work projects and one of my work contracts ends after this year, which leaves me with more free time once again before my next major work project starts later next year. The 3D demo and Offcuts are both in good shape, I just need a good timing (and courage) to finally do the 3D demo release and afterwards the Offcuts 0.4.
So in short, not much is happening during December, but 3D demo should be out in January 2026 and Offcuts 0.4 around March or so. Mostly depends on how I decide to return to this little hobby and go forward with either new stories or something else, so I reserved some buffer between those two releases. But more of that when it becomes relevant. As always, give or take a few weeks, but I don't see any major issues that can happen at this point. So happy early Christmas and New Year, next update in a month as always! I'll see if I can do some extra renders with my new computer, my old one started to often lock up during Blender rendering during it's final months, before it finally died completely. Nice to press that render button once again without worrying about that.
As always, I'm not going to take any Patreon payments until Offcuts 0.4 is out. I'll temporarily suspend my Patreon at the end of each month until then. Thanks for your endless patience