Which path is better

  • Innocent to corruption

  • Innocent to corruption but Daisy was corrupted in her past from which she has now distanced herself.


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4access

Newbie
Dec 20, 2019
38
78
I rarely comment on the games I just started playing, but I have to make an exception -- the way this game starts immediately puts me off.

Why?

1. Because there's no world building at all -- there's just "you are this random female with no back story and character, and here are some random H-scenes" right off the bat.

2. "I need to buy an office dress; let's go shopping.", "Daisy have to go mall to buy her new office outfit.", "You should consider going to a different location.", "You should not be here"...

What is the point of giving me control of the character when all it can do is visit a single predefined location and buy a single predefined clothing item?

And then when you get there the response even before I click Buy is "Alright, please pack this for me"? Shouldn't that at least be shown after I click Buy if you already insist on such a pointless activity?

3. "Daisy should explore park"

At this point I am already wondering whether I should just delete this and be done with it.

Pro tip -- a game should have a story where the player is motivated to pick a choice, not just boss the player around by telling them explicitly what to do and/or where to go.

If you still don't understand this basic game design principle let me rephrase it one more time -- the player should tell the in-game character what to do, not the other way around.

EDIT:

I played a bit more... well more accurately I was told what to click for a couple of more screens with absolutely no meaningful choices presented to me whatsoever. This isn't a role playing game or CYOA or even a visual novel -- it's like turning pages in a comic book. Calling it a game is really stretching the definition.
 
Last edited:

T-N

Member
Aug 22, 2018
421
253
I rarely comment on the games I just started playing, but I have to make an exception -- the way this game starts immediately puts me off.

Why?

1. Because there's no world building at all -- there's just "you are this random female with no back story and character, and here are some random H-scenes" right off the bat.

2. "I need to buy an office dress; let's go shopping.", "Daisy have to go mall to buy her new office outfit.", "You should consider going to a different location.", "You should not be here"...

What is the point of giving me control of the character when all it can do is visit a single predefined location and buy a single predefined clothing item?

And then when you get there the response even before I click Buy is "Alright, please pack this for me"? Shouldn't that at least be shown after I click Buy if you already insist on such a pointless activity?

3. "Daisy should explore park"

At this point I am already wondering whether I should just delete this and be done with it.

Pro tip -- a game should have a story where the player is motivated to pick a choice, not just boss the player around by telling them explicitly what to do and/or where to go.

If you still don't understand this basic game design principle let me rephrase it one more time -- the player should tell the in-game character what to do, not the other way around.

EDIT:

I played a bit more... well more accurately I was told what to click for a couple of more screens with absolutely no meaningful choices presented to me whatsoever. This isn't a role playing game or CYOA or even a visual novel -- it's like turning pages in a comic book. Calling it a game is really stretching the definition.
and it seems more and more are becoming that, not a game. I've said it before, they need to have a section for stories. keep them out of the game section, if you don't get choices to control said character
 

Lurker1001

Member
Oct 8, 2020
188
345
I rarely comment on the games I just started playing, but I have to make an exception -- the way this game starts immediately puts me off.

Why?

1. Because there's no world building at all -- there's just "you are this random female with no back story and character, and here are some random H-scenes" right off the bat.

2. "I need to buy an office dress; let's go shopping.", "Daisy have to go mall to buy her new office outfit.", "You should consider going to a different location.", "You should not be here"...

What is the point of giving me control of the character when all it can do is visit a single predefined location and buy a single predefined clothing item?

And then when you get there the response even before I click Buy is "Alright, please pack this for me"? Shouldn't that at least be shown after I click Buy if you already insist on such a pointless activity?

3. "Daisy should explore park"

At this point I am already wondering whether I should just delete this and be done with it.

Pro tip -- a game should have a story where the player is motivated to pick a choice, not just boss the player around by telling them explicitly what to do and/or where to go.

If you still don't understand this basic game design principle let me rephrase it one more time -- the player should tell the in-game character what to do, not the other way around.

EDIT:

I played a bit more... well more accurately I was told what to click for a couple of more screens with absolutely no meaningful choices presented to me whatsoever. This isn't a role playing game or CYOA or even a visual novel -- it's like turning pages in a comic book. Calling it a game is really stretching the definition.
Its a newish release, man. All the good ones start like that. They have open areas without content and such. Just be patient and maybe try encouraging a new dev instead?
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,873
4,866
OfficeQueen-0.8
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Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,211
677
I rarely comment on the games I just started playing, but I have to make an exception -- the way this game starts immediately puts me off.

Why?

1. Because there's no world building at all -- there's just "you are this random female with no back story and character, and here are some random H-scenes" right off the bat.

2. "I need to buy an office dress; let's go shopping.", "Daisy have to go mall to buy her new office outfit.", "You should consider going to a different location.", "You should not be here"...

What is the point of giving me control of the character when all it can do is visit a single predefined location and buy a single predefined clothing item?

And then when you get there the response even before I click Buy is "Alright, please pack this for me"? Shouldn't that at least be shown after I click Buy if you already insist on such a pointless activity?

3. "Daisy should explore park"

At this point I am already wondering whether I should just delete this and be done with it.

Pro tip -- a game should have a story where the player is motivated to pick a choice, not just boss the player around by telling them explicitly what to do and/or where to go.

If you still don't understand this basic game design principle let me rephrase it one more time -- the player should tell the in-game character what to do, not the other way around.

EDIT:

I played a bit more... well more accurately I was told what to click for a couple of more screens with absolutely no meaningful choices presented to me whatsoever. This isn't a role playing game or CYOA or even a visual novel -- it's like turning pages in a comic book. Calling it a game is really stretching the definition.
When I lost the first time, I also thought, why is there an open world here? Then I realized one thing, for the sake of extra clicks...
 

Rycharde's Realm

Well-Known Member
Game Developer
Jan 17, 2018
1,092
721
The morning of her first day of work, James spiked the MC's cup of coffee because he did not get his rocks off while watching the romantic movie yesterday. Problem? She DID give a blow job.
 

LordD99

Member
Aug 15, 2017
329
233
Remake? Why would you do that? When the games still in progress? I like it already the way as it is? This is story about her not about choice this, choice that. Too many choice sometimes also make this kind real porn games became boring? Too many clicks? Go here, go there but there are no content in it. or you just don't like the choice so you not pick that choice so and you reach the end story. At the end, the games abandoned and forgotten. My suggestion is finish this games and make sequel from this games. First games character meets new character from new games and improvise from your first games. Well it's up to you man, just saying your games never missed looking forward each day. ;)
 
2.40 star(s) 28 Votes