- Dec 22, 2018
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Thank you for taking the time to give me your full opinion on the game and for your advices!
I've read everything, and I must say that your ideas are excellent.
First of all, you should know that I'm currently running a poll with my subscribers to ask them if they'd prefer me to change the actual character to the Lost to Monsters character one for this game.
So far, the votes are leaning more toward the Lost to Monsters character, which I'm really happy about.
Also, you should know that thanks to the experience, feedback, and advice the community has given me, I've decided to rework many systems and the game's content.
The prototype was designed for this, I will be able to rebuild the game and the content on new foundations which I hope will please the community even more.
I'm going to abandon the current clothing system and make it simpler because the current one is too complicated for too many reasons.
The new system will reduce the number of clothing available by creating two categories: body gear and leg gear.
For example, a maid outfit or a chainmail bikini for body gear, and boots with fishnet leggings, or just sandals for leg gear.
The body gear will serve as armor of sorts, and the leg gear will serve as a weapon with kicks.
I could also make it so that if both pieces of gear are of the same type, a bonus applies.
This system will allow me to create content of better quality that is easier to integrate to the game.
I also decided to remove humans from the game because, ultimately, I find that enough games offer content with humans, but few with the type of monster I use (Also because i got bored of making content with humans).
So, for the next major update of the game, I'm probably going to use the Ingrid lookalike from my first game and create a whole new map that will most likely be set in a forest with beastmen (werewolves, boarmen, bearmen, etc.) and a new item system that will allow you to regenerate rather than wait around.
Although I must admit that your idea for improving the current rest system is excellent, I'm keeping it aside to see if I can integrate it in some way.
I'm also going to rework the way the dialogues are written.
For now, I probably won't implement the system you recommend because it's not a priority, but it's still a very good idea that I'm keeping in mind.
However, I'm going to make the events longer, with a narration of what happens in the event rather than just a dialogue exchange, such as:
"The beastman grabs Camellia by the ass and Ram is cock inside her defenseless pussy."
I'll also offer the option to skip the event with a simple button.
I would love to be able to take all these good ideas and apply them instantly, but unfortunately, that's impossible.
I'd like to give you my opinion on each of your ideas for improving the gameplay, but there's what I'd like to do and what I can do in a reasonable amount of time.
I won't be able to implement radical, major changes in every game update, but I plan to do it gradually.
That's why I hope you'll continue to follow the game's progress because it's truly a pleasure to read about people so invested in my project and offers me ideas and opinions as worked as yours.
I don't know if you're a game developer yourself, but you definitely have the knowledge to make a game enjoyable.
So don't hesitate to send me a private message with any or more ideas for events or gameplay.
I'll take the time to read them and take notes.