Sakhmeth

Member
Aug 28, 2021
117
57
151
I know the cultist scene has at least two variations. Does the Inn job as well? I have only seen one across four encounters with it.
Game is enjoyable for what it is.
 
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arthasla

Member
Game Developer
Dec 22, 2018
209
513
193
I know the cultist scene has at least two variations. Does the Inn job as well? I have only seen one across four encounters with it.
Game is enjoyable for what it is.
No, for now the tavern doesn't have any other variation.
 

automotivelover96

New Member
May 14, 2023
13
4
103
good game so far, but i would like to have a way to roll inventory over to new labrynths, or be able to re-roll labrynths
otherwise, amazing game so far!
 

arthasla

Member
Game Developer
Dec 22, 2018
209
513
193
Is there a way to increase the 10 hitpoints/stamina
No, for now it's only a prototype so there are no big gameplay mechanics that allow you to improve your character and continue the adventure.
 

DestinyEchols

Newbie
Dec 25, 2018
52
73
132
And the Minotors!? Don't worry, much more content will be available in the coming months!
Just curious and not trying to rush you or anything, but how does your current dev cycle look to you on how often you'll be able to possibly push out patches and everything? I only ask since I enjoyed your last game for the simple fun that it was and this is looking to be much the same. Finally unless I'm stupid the only other immediate changes that I would ask to be made that hasn't already been asked for would be for you to be able to make new maps without having to close and open the game again. As for the other one it would be that the loading screen outfits to be added to the chests as well since I at least enjoyed a couple of them.
 
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Callmefornothing

New Member
Oct 4, 2019
1
1
71
Its definitely interesting. Id be interested in knowing what the over all goal is; so far I haven't found if there's something to do other than to roam the map and fight respawning enemies, havent found progression either, so maybe those things would be ones to consider to further develop the game, other than that, id say, go crazy, more enemy types, more cg, id even suggest multiple playable girls, you are generating the art so, if you are using that tool might as well go crazy, the one thing AI does that human made art isnt, is mass produced, so yeah, more more content sounds like a plan.

Edit: oh and it def needs sound on everything
 
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automotivelover96

New Member
May 14, 2023
13
4
103
Ya know for an ai game, this dev actually has some things cooking, especially with their previous one. Probably one of the only ai devs that I'll ever follow.
i think the main reason i dont mind the use of ai in this case is simply because it isnt actually coded by the ai, and it also dosnt look terrible
the developer seems to know their way around AI, while i do oppose the use of ai when the training data was gotten without consent (theres a joke somewhere, i can feel it, but im too tired to make it myself)
idk what ai was used and i certainly dont know how the training data was gathered, however this might be of the few cases where i dont really care, cause the dungeon crawler idea, the loot, its fun, its simple, but its got potential
 
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Muhammad464

New Member
Jul 27, 2020
1
1
13
View attachment 4995935

Overview:
Oh no... Not again... Is a medieval fantasy semi-sandbox game where you can explore different mazes filled with thugs, monsters, and other creatures.​

Thread Updated: 2025-06-30
Release Date: 2025-06-26
Developer: Lordcraftdventures - -
Censored: No
Version: 0.0.1 Prototype
OS: Windows, Mac
Language: English
Other Games: Lost to Monsters
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Cheats:
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Dev version for Map generation Bugfix (Please read first comment)

DOWNLOAD
Win
(Hotfix): - GDRIVE - MEGA - PIXELDRAIN - WORKUPLOAD
Mac: - GDRIVE- MEGA - PIXELDRAIN - WORKUPLOAD


View attachment 4996001 View attachment 4996000 View attachment 4995999 View attachment 4995998
Hey I really like this style of game and want to see all monsters and more content for this
 
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arthasla

Member
Game Developer
Dec 22, 2018
209
513
193
Just curious and not trying to rush you or anything, but how does your current dev cycle look to you on how often you'll be able to possibly push out patches and everything? I only ask since I enjoyed your last game for the simple fun that it was and this is looking to be much the same. Finally unless I'm stupid the only other immediate changes that I would ask to be made that hasn't already been asked for would be for you to be able to make new maps without having to close and open the game again. As for the other one it would be that the loading screen outfits to be added to the chests as well since I at least enjoyed a couple of them.
Thank you for your interest in this project!
For now, it's important to keep in mind that this is just a prototype, a rough outline of the gameplay that I'll improve over the coming months.

When I uploaded my first game, I had already created the entire game in six months, but I "blocked" three-quarters of the gameplay to make sure people could test it and find all the bugs.
In the end, I received a huge amount of feedback giving me ideas for improving the gameplay and fixing all the bugs.
So for this project, I thought I would build it with the community thanks to all your excellent ideas.

However, creating a game takes time, and besides, it's just a hobby I do in my free time.
So unlike my first game, you won't get a 1.0 in less than a month, but thanks to your feedback, I'll be able to add quality content in the months that follow.
As for the clothes, don't worry, they're just placeholders; I have a lot of outfits in mind that I plan to add to the game.
 
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