arthasla

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Game Developer
Dec 22, 2018
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hey dev so what programs you using for the art these days?
because i used to use civit.AI for stuff but they changed it so we now have to buy yellow buzz coin to generate NSFW

I'm just wondering if this impacted the development of the game?
I'm running a local program called stability.matrix with ForgeUI. You should check it out if you have a good pc.
 
Mar 14, 2023
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Hi, really nice art, if you make a Visual Novel with this content should be great this remember Makai Kishi Ingrid.
 

arthasla

Member
Game Developer
Dec 22, 2018
237
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219
got any video tutorial suggestions?
Depends on a lots of criteria, I like to watch complex videos in my main language, in French, to better understand.
You won't learn everything in one video so watch a lot of them and learn at your rythm.
 
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Silvallié

Member
Dec 22, 2018
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I had something else in mind ubt your not far from what I made, and i'm getting rid of the humans enemies so i don't know if I'm going to keep the cultist and dark gods stuff.
Use Goblin Slayer as a template to replace the cultist.
This will need some lore I was surprised to see Carmen.
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arthasla

Member
Game Developer
Dec 22, 2018
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Use Goblin Slayer as a template to replace the cultist.
This will need some lore I was surprised to see Carmen.
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We are aware of this issue and it should be fixed for the next updates.
The lore update will come in 2026 with a proper game intro, it will probably be done when all content for the forest zone will be added.
 

arobotbrain1

Newbie
Sep 28, 2017
74
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We are aware of this issue and it should be fixed for the next updates.
The lore update will come in 2026 with a proper game intro, it will probably be done when all content for the forest zone will be added.
Looking forward to seeing the lore come out. Since it has the same protagonist, is Lost to Monsters a part of the same canon? If so, will Oh No Not Again take place before or after?
 

arthasla

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Game Developer
Dec 22, 2018
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Looking forward to seeing the lore come out. Since it has the same protagonist, is Lost to Monsters a part of the same canon? If so, will Oh No Not Again take place before or after?
I've written a fairly concise lore so as not to bore you with pages of unnecessary text. The game's intro will present the plot and Aysha's quest, as well as Carmen.
But since Lost to Monsters had no lore, this game is a completely new story.
 
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arthasla

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Game Developer
Dec 22, 2018
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What's the scope here? A smaller project or planned to be something bigger?
Yes, it's a kind of early access version.
After my first game, I wanted to develop a bigger project with the help of the community.
That's why any idea, constructive criticism, or other help you provide to the project allows me to move it forward.
 

Takatwo

Newbie
Sep 26, 2025
34
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79
Nice little (big actually) update, I won't state the obvious and subjective issues such as prefering the previous design, instead I'll talk about something I saw that wasn't in the previous version (or that I could have missed), I saw a bunch of mistakes in the text, I probably should have taken screenshots, but for example, I remember on the tree event, it says something like "Aysha manages to place her foots on a steady branch blablabla". Speaking of events, they're actually nice, having more than 2 is cool, what isn't is that they're not repeatable. I think having a way to spawn them again without losing your progress would be nice (even though I have yet to find anything to actually progress besides map exploration, which is done in a couple of minutes at best), also the fruit seems to not always work ? The purple one specifically, sometimes it gives horny power, and sometimes it doesn't. I have yet to see anything like "Giving birth to your enemy's children to get stronger", I managed to get knocked up and fully pregnant, but past that, I'm at a complete loss.
Overall, a nice improvement from the previous version, my stance doesn't change, can't wait to see more, the game cruelly lacks titfuck/lactation content (but we're falling back into subjective topics there).
Also when you press space, the game repeats your last cursor action, and if that action was resting and you press space a bunch of times, you can fill your status bar with resting icons that do nothing
 
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consey

Member
Aug 6, 2022
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Here's my feedback. And I wrote half a hour.
Original MC's design was way better.

Who is Carmen? No introduction guhhh.

Labyrinth looks better now and glad there is new interactions like racing a werewolf instead of just a tavern.

No comment on the enemies, only battles. No benefits from winning a battle. And you just get weaker from just becoming lustful.


Overall. Still good but potential is starting detoriate.
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arobotbrain1

Newbie
Sep 28, 2017
74
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I have yet to see anything like "Giving birth to your enemy's children to get stronger", I managed to get knocked up and fully pregnant, but past that, I'm at a complete loss.
My hope is that giving birth isn't actually a boon for the main character. Maybe a mixed blessing at best. After all, given the title of the game, getting pregnant sould probably at least coming with some downsides.

At hte very least, pregnancy already comes with downsides, which slows down the player in their pursuit of goals. Perhaps giving birth strengthens one faction over another within the game, or causes others of that faction to treat the character as an assumed breeding sow, or some stat booth/penalty combination as a result of the birth.

I'll be curious what ends up being the direction.
 
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Takatwo

Newbie
Sep 26, 2025
34
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79
My hope is that giving birth isn't actually a boon for the main character. Maybe a mixed blessing at best. After all, given the title of the game, getting pregnant sould probably at least coming with some downsides.

At hte very least, pregnancy already comes with downsides, which slows down the player in their pursuit of goals. Perhaps giving birth strengthens one faction over another within the game, or causes others of that faction to treat the character as an assumed breeding sow, or some stat booth/penalty combination as a result of the birth.

I'll be curious what ends up being the direction.
An idea could be that giving birth to a monster's child increases yourself in a certain way, but while being pregnant, even early on, you get weaker, that would explain pregnancies being "long" and would make you have to consider when you should try to avoid getting impregnated (if you can), though with no threat of losing, as the dev doesn't want to use game overs, and no reason to actually win fights by force (which is something that should come later on in developement naturally), this idea is kinda pointless as things stand.
Also speaking of game overs, if you can just keep getting beat up and lose over and over again at infinity, there is no need for strategy or even to actually play the game, as things are, without even a level up, you could beat any boss if you just keep trying your luck and hope they miss enough times for you to be able to beat them, I agree that game overs kind of suck, but you'd need a setback to encourage you to actually have to try to engage with the game's systems, maybe not a game over, but temporary setbacks
or causes others of that faction to treat the character as an assumed breeding sow
A basic idea with that premise, if you give birth to too many bearmen (forgot the custom names), at some point, one of them just brings you to his den to breed you a couple times, or you get brought to a goblin village for public use, etc
While I agree that gameplay wise, needing to lose to see content is not an interesting concept, immersion wise, it really does something (at least to me) to make you feel like you need to perform, kind of like Degrees of Lewdity, and depending on how pregnancies affect your strength, it could be more than a temporary setback, if we imagine something like every pregnancy increases one stat and reduces another, and the bear "game over" event is minimum 5 pregnancies before you can escape, that could be a massive shuffle of your build and force you to play differently and whatnot
On the other hand, if that means that once you set your build you should completely avoid pregnancies, that would conflict with the goal of the game, so it shouldn't be too big a threat, maybe have a distinction between getting raped and charming the enemies, just for sake of thought, a point system towards a game over for each race would work on paper, if you have 10 points with a designated race, you get put in the soft game over for that race, if you beat one in a fight, you lose one point, if you seduce one, you gain one, if you lose in a fight against one, you gain 2, and if you get pregnant, you get 3 (numbers are for the sake of argument), and you could have events to influence those too etc, that way you'd be incentivized to avoid fighting sometimes, like if you're fully pregnant and can't fight, your points would rise quickly, and this would become an interesting part of the gameplay if the enemies had better tracking (sometimes it's very cartoony how you have to run after them for a while to get them to rape you) even if only while you're defenseless
I know the game is way too early in development to be making that kind of talk, and the ideas I have presented are probably heavily flawed in a lot of aspects, and the dev probably has better ideas on where to start from here, we will have to just wait and see, the game looks promising, I can't wait to see more
If you must only take one thing from this whole message, please give the option to play as the previous character, even if it's just a reskin (I'm kidding of course, that would be a very low priority change)
 

arthasla

Member
Game Developer
Dec 22, 2018
237
576
219
Nice little (big actually) update, I won't state the obvious and subjective issues such as prefering the previous design, instead I'll talk about something I saw that wasn't in the previous version (or that I could have missed), I saw a bunch of mistakes in the text, I probably should have taken screenshots, but for example, I remember on the tree event, it says something like "Aysha manages to place her foots on a steady branch blablabla". Speaking of events, they're actually nice, having more than 2 is cool, what isn't is that they're not repeatable. I think having a way to spawn them again without losing your progress would be nice (even though I have yet to find anything to actually progress besides map exploration, which is done in a couple of minutes at best), also the fruit seems to not always work ? The purple one specifically, sometimes it gives horny power, and sometimes it doesn't. I have yet to see anything like "Giving birth to your enemy's children to get stronger", I managed to get knocked up and fully pregnant, but past that, I'm at a complete loss.
Overall, a nice improvement from the previous version, my stance doesn't change, can't wait to see more, the game cruelly lacks titfuck/lactation content (but we're falling back into subjective topics there).
Also when you press space, the game repeats your last cursor action, and if that action was resting and you press space a bunch of times, you can fill your status bar with resting icons that do nothing
Thanks for your feedback.

We have rebuilt the game from scratch, so it's true that it's sorely lacking in content. However, thanks to this new partnership with the programmer, updates should be released quite quickly over the next few months.

Regarding the text, contrary to what some people might think, I didn't use any AI tools. I may not have any talent for drawing, but I still think I can write my own events. However, English isn't my native language, so some sentences might be strange and full of mistakes.
The best way to help me fix these problems is to send me screenshots and perhaps also share your own ideas for improving the text.

Regarding game progression, we're working on implementing an autosave system for upcoming updates, as well as items that will improve the pregnancy mechanic. However, this mechanic isn't fully developed yet and requires significantly more work.

The purple fruit is a sort of random item, it can restore health or stamina, and also increase Lust.

Thanks again for your honest feedback; it's very helpful for development.
 
3.00 star(s) 6 Votes