- Oct 3, 2022
- 98
- 494
I understand your points, and I have no intention of making a game with too much grind.4 at first, then 5, but it didn't make an appreciable difference.
If I'm supposed to grind for consumables to make it possible, when any one consumable requires at least two jobs' worth of cash, that's a bit of a drag. I'm not knocking you for wanting to entice the player to put some money down--dude's gotta eat, and you update this once every thirty seconds, so no one can question your hustle--but the zombies have like 90 effective health in a game where you have 30 HP max and can inflict 12 damage/round at most.
It might make more sense if you put something in that let the player raise their Lust cap, a combat move that lets you drop Lust or dump it into a big attack (a spell that inflicts your current Lust status on an enemy, or swaps it straight across?), or unlocked the higher-end skills. Putting your best attacks behind a Patreon gate, then throwing in big meat-wall enemies, is a literal pay-to-win move.
The supporter exclusive attacks are designed to be better than the regular ones by a small margin, and have different animations, so they are really not made for pay to win.
I might just need to make better ballance changes.
From what you are saying, I understood that the increase in difficulty might be higher than intended.
I will consider that on future updates.
Again, thanks for your message!
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