- Apr 12, 2018
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You should already be able to do all that if you followed the Intro though.I can't use the tinkering table only the smithing anvil
The training is supposed to be an Event triggering upon entering the workshop
You should already be able to do all that if you followed the Intro though.I can't use the tinkering table only the smithing anvil
using version 121e, but no matter! these things happen, although i didnt use any save editor...hopefully i dont replicate the problem using version 122b!Mmm... I've tested a few things, and my only conclusion is that you must have been using an old save from a previous version, in which the guard event was at some point programmed to activate (Self Switch C = On), and then in a later update I must have changed this... leading to the guard being set incorrectly.
If this is the case, then the only solution would be to start a new save, unfortunately.
Apologies.
Yeah, no, I only guessed at you using a save editor, because at first I couldn't come up with a reason as to how you activated the quest "Ruins of Ag'Dral" without actively changing a few variables. I very quickly realized that my reckless act of messing with old Self Switches caused you this problem, once again, apologies.using version 121e, but no matter! these things happen, although i didnt use any save editor...hopefully i dont replicate the problem using version 122b!
what do you mean by followed the intro? The tinkering happens in the beginning of the game?You should already be able to do all that if you followed the Intro though.
The training is supposed to be an Event triggering upon entering the workshop
Meeting the smith, smelter, and mining foremen, are referred to in this context as their 'intros'. In fact that's how I coded their encounters, as 'intros'. Completing the profession unlocking quests is also what I would consider, as a part of their 'intro".what do you mean by followed the intro? The tinkering happens in the beginning of the game?
Freezing how? It's a very big map, and your computer might just be struggling because of that.So I'm trying the game on a fresh save file and every time I try to do the mushroom expedition it freezes.
That is actually kind of impressive in all the years I have been playing rpgmaker games I have never seen a map make it lag so hard.Freezing how? It's a very big map, and your computer might just be struggling because of that.
RPG Maker has silly limitations that don't make sense: map number limits is one of them, and to combat this, I make really big map canvases, and then add smaller explorable maps inside, so 1 big map is broken into 12 smaller maps.That is actually kind of impressive in all the years I have been playing rpgmaker games I have never seen a map make it lag so hard.
Remember to stick to the outskirts of the mushroom forest, for a few levels, that's noob valley.I figured it out. Now trying to get my weak ass daughters up to snuff. They're like paper. Keep dying.
Have you already upgraded the mines twice before? Also are you sure you have 5 golems or more in storage?I have about 5 Golems but can't upgrade mining at all says not enough golems? WTF?
The seventh clue is the orc in command.Are there actually 7 clues in the goblin camp? Because I can't find more than 6, and I've checked the map several times and found no more sparkling spots or NPCs. It doesn't seem to prevent the quest from completing, but it's weird the counter says "6/7" and the daughters basically go, "We've got all the information we need!" anyway.
Edit: Also, I cleared an area with daughters (can't remember which area) and an NPC with a star over their head appeared in the planning room with a scene where ambassadors from the other Drow cities showed up, but it referenced clearing out the Sahagin which I hadn't done, so I decided to do that before activating the event to do things out of order. Except by the time I finished that, the NPC had disappeared but left the star floating in an empty void, unable to be interacted with. Is my save just borked?
Edit Edit: Well, I think I figured out what caused the second issue, so consider this a bug report: If you walk on the tile that starts the Zeknet conversation (Which wasn't sparkling at that point), even if you haven't talked to the guard that takes you to the Quarstra lecture that should precede it then the Zeknet conversation will trigger. Then the Quarstra conversation will trigger out of order, and while you can complete the resulting quest fine it apparently messes things up so that the Palace Guard NPC just won't actually appear anymore.
I was including her, Shel only gets me to 6/7.The seventh clue is the orc in command.
I am using a save from an older version, yes, though as mentioned I figured out and verified that the bug is specifically caused by the fact that the Zeknet's conversation can be triggered in the Academy out of order.As for the soldier bug, can you tell me if this is an old save from a previous version? I've had people complain about that soldier when they use old saves, do to some Self Switches associated with it getting chopped up, when using a save file from an older version of the game.
You missed a clue.I was including her, Shel only gets me to 6/7.
I am using a save from an older version, yes, though as mentioned I figured out and verified that the bug is specifically caused by the fact that the Zeknet's conversation can be triggered in the Academy out of order.
Yeah, there's more... be sure to use the special tent that your daughters get, when you get it, or you'll miss some fun contentWould be nice to have a you have completed all content in this edition or something to that effect. Right now I have farmed outskirts of mushroom forest and now need to proceed deeper but is there content left in this release or have to wait to next release?