- Aug 31, 2019
- 3,237
- 20,191
Small rant, just because I'm not watching the thread doesn't mean I can't post! 
I've heard a lot of the "I don't wanna read" people say "show me don't tell me". Ok, let's go to the origins of that phrase.
In literature, show me don't tell me refers to an author over describing the surrounding through narration instead of doing it through their characters. This can apply to visual novels, but it certainly doesn't to One Day at a Time. Pretty much the whole game is conversation based, but what these people are actually saying is in a POV game, I need to move the camera around a bunch. I try to offer different angles during conversations in which the main character is not there in person. BUT, the whole damn point of POV is you see the game from the characters point of view.
Think about having a conversation with someone. Unless they are ADHD they're mostly going to be moving their face and head, hands at times too. But overuse of hand movements in an AVN is VERY distracting IMO. So, to the show me don't tell me people. I'm sorry, I'm not going to have a ton of camera angles and elaborate framing when a character is having a one on one conversation with another character sitting at a table across from them or on the couch. Perhaps this is being overly realistic, but the "action that happens" during these conversations is on their face for the most part and in subtle movements. Oh yes, and it's also in the text, this is a novel after all!
This is the art style I find most realistic for my game, because you need to feel like you're connected to the other person a lot of the time, and this just doesn't work when you are doing five different camera angles of two people having a conversation, one of which is in POV whose eyes your supposed to be looking through most of the time, that's what POV is! Ok I'm done, enjoy your day!
I've heard a lot of the "I don't wanna read" people say "show me don't tell me". Ok, let's go to the origins of that phrase.
In literature, show me don't tell me refers to an author over describing the surrounding through narration instead of doing it through their characters. This can apply to visual novels, but it certainly doesn't to One Day at a Time. Pretty much the whole game is conversation based, but what these people are actually saying is in a POV game, I need to move the camera around a bunch. I try to offer different angles during conversations in which the main character is not there in person. BUT, the whole damn point of POV is you see the game from the characters point of view.
Think about having a conversation with someone. Unless they are ADHD they're mostly going to be moving their face and head, hands at times too. But overuse of hand movements in an AVN is VERY distracting IMO. So, to the show me don't tell me people. I'm sorry, I'm not going to have a ton of camera angles and elaborate framing when a character is having a one on one conversation with another character sitting at a table across from them or on the couch. Perhaps this is being overly realistic, but the "action that happens" during these conversations is on their face for the most part and in subtle movements. Oh yes, and it's also in the text, this is a novel after all!
This is the art style I find most realistic for my game, because you need to feel like you're connected to the other person a lot of the time, and this just doesn't work when you are doing five different camera angles of two people having a conversation, one of which is in POV whose eyes your supposed to be looking through most of the time, that's what POV is! Ok I'm done, enjoy your day!
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