Recently, I've been in a VN rut. While I'm not an avid reader, I'm not a "Ctrl" speeder either as I do enjoy immersing myself in a gripping story. Unfortunately, I've been doing just that for the last couple of games largely, due to poor writing and uninteresting concept. That is.. until I found this game.
-Story-
The story is short, encompasses the events of a single night and focuses on two souls- one lonely and another wounded. Initially, I simply presumed the game to just cut to the chase and focus in on the one night stand. But, I was surprised(pleasantly) to discover how much love was poured into developing the events leading upto it.
-Choices-
While choices are limited, they are this game's biggest strong point. Dependent on player choice, David can be a caring and a gentle soul respecting Elena's feelings or a controlling kink freak who enjoys putting Elena outside of her comfort zone. Whichever way you go though, you will get a unique story outcome, even a bad one should you push things too far, which essentially is a major plus in my books as most VNs simply create a branch thread with different dialogues for a few moments and then end up merging the events a few scenes later.
Not here though. Here, choices matter.
-Sex-
Not much to say except it's very tastefully done. Not only are the CGs well crafted, the narration that goes along with it is A1 as well. The only complaint I'd probably levy is the lack of much content in this regard. But considering that the focus was just on one night, I'd say that is just a personal preference and not a game drawback.
-Conclusion-
This game- this very short game is a lesson to all the devs out there who think that in order to resonate with the crowd, you need to make something that is hours long and focus on kinks that are popular. While there is nothing wrong with weaving a long tale that is poised to sell well cause you are targeting audience that play with one hand, understand that there is a difference between just selling and being remembered. This emotionally charged story is one to remember. At least I would remember it and is one of the rare games that I'll archive as well for I do not wish it to be lost in the void.
To both developers, I wish you both well in future endeavors. You both did great and don't let anyone tell you otherwise
-Story-
The story is short, encompasses the events of a single night and focuses on two souls- one lonely and another wounded. Initially, I simply presumed the game to just cut to the chase and focus in on the one night stand. But, I was surprised(pleasantly) to discover how much love was poured into developing the events leading upto it.
-Choices-
While choices are limited, they are this game's biggest strong point. Dependent on player choice, David can be a caring and a gentle soul respecting Elena's feelings or a controlling kink freak who enjoys putting Elena outside of her comfort zone. Whichever way you go though, you will get a unique story outcome, even a bad one should you push things too far, which essentially is a major plus in my books as most VNs simply create a branch thread with different dialogues for a few moments and then end up merging the events a few scenes later.
Not here though. Here, choices matter.
-Sex-
Not much to say except it's very tastefully done. Not only are the CGs well crafted, the narration that goes along with it is A1 as well. The only complaint I'd probably levy is the lack of much content in this regard. But considering that the focus was just on one night, I'd say that is just a personal preference and not a game drawback.
-Conclusion-
This game- this very short game is a lesson to all the devs out there who think that in order to resonate with the crowd, you need to make something that is hours long and focus on kinks that are popular. While there is nothing wrong with weaving a long tale that is poised to sell well cause you are targeting audience that play with one hand, understand that there is a difference between just selling and being remembered. This emotionally charged story is one to remember. At least I would remember it and is one of the rare games that I'll archive as well for I do not wish it to be lost in the void.
To both developers, I wish you both well in future endeavors. You both did great and don't let anyone tell you otherwise