3.30 star(s) 3 Votes

Varimatras

Member
Apr 29, 2017
201
204
yeah you go to bed and want to get in that menu with that green arrow blinking around, but when you hit the + its only errors from there...

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DarKing_Duck

New Member
Apr 10, 2025
7
11
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 883, in script
    $ renpy.pause (0.1)
  File "game/script.rpy", line 883, in <module>
    $ renpy.pause (0.1)
  File "game/07 screens static.rpy", line 828, in execute
    screen tutorial_01:
  File "game/07 screens static.rpy", line 828, in execute
    screen tutorial_01:
  File "game/07 screens static.rpy", line 852, in execute
    bar:
  File "game/07 screens static.rpy", line 852, in keywords
    bar:
  File "game/07 screens static.rpy", line 853, in <module>
    value player.energy
AttributeError: 'playerclass' object has no attribute 'energy'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 883, in script
    $ renpy.pause (0.1)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\ast.py", line 821, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 883, in <module>
    $ renpy.pause (0.1)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\exports\statementexports.py", line 194, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "D:\OneTwistedFantasyAct1-0.141-pc\OneTwistedFantasyAct1-0.141-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/07 screens static.rpy", line 828, in execute
    screen tutorial_01:
  File "game/07 screens static.rpy", line 828, in execute
    screen tutorial_01:
  File "game/07 screens static.rpy", line 852, in execute
    bar:
  File "game/07 screens static.rpy", line 852, in keywords
    bar:
  File "game/07 screens static.rpy", line 853, in <module>
    value player.energy
AttributeError: 'playerclass' object has no attribute 'energy'

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.2.24090902
One Twisted Fantasy Act 1 0.141
Sun Aug 10 01:12:06 2025
 

Zell Entertainment

Newbie
Game Developer
May 3, 2022
28
769
Hmm...I just fully finished playing this title's recent update from the starting, and felt with the way the story suddenly started...it plays out like I missed a huge part of the beginning of the story. We as the player find out MC was ported just three weeks earlier...after the large summoning group of other hero's landed months earlier in the mid-evil fantasy realm.

Then comes the dreaded card game, of which can be skipped (thank god for that added feature...). But, FYI...the developer mentioned in an earlier post that the "skip function" will be later removed with in the story, which will force the card game mechanic onto players who really dislike those types of mini games (which to me will most likely limit the potential fan base size of players, due to this direction choice). Also a suggestion...maybe adding an auto configure choice in the card game for players who don't want to use the card game would hugely benefit the players experience (if the skip function choice will remain in the story).

I don't mean to sound negative as I actually really liked most of the story (minus the lack of starting info, and the missing card game instructions), as well I liked how clear and clean the renders are. But I'm just not a fan of the fighting card game, and as well how the daily energy resource is used to move around the city map (it's structured as a resource management / limited movement sandbox...)

An example...it cost MC 30 out of 100 total energy points to go to the tavern, and then 65 points to go to the female's hero's store just a few blocks over. Leaving only 5 points left...which means to me it ends the day. Which I guess it's structured as a type of sandbox story...which makes this title less appealing to want to play it.)

Well I'll keep watching to see where this title's direction goes with regards to some of the less desirable features mentioned. Wishing this developer future success with his recent and unique endeavour.

Regards
I appreciate the feedback. So the energy system is still early in development and put there for progression (I still need to do a lot of work on it). The game will be highly story-driven! The goal is that there is three different stories. One for each of the heroin and you must progress through their stories to progress the world story. All of which has not been done yet. As for the card-fighting elements, I still feel that they will be a net positive for the game. But I will keep my eye on it, and if there are enough people who dislike it, I may put a story mode option into the game.
 
3.30 star(s) 3 Votes