- Apr 6, 2023
- 30
- 54
0What is the honest likelihood that you actually recover everything? Assets, patreon etc?
0What is the honest likelihood that you actually recover everything? Assets, patreon etc?
there is a lot to say and I appreciate your candor, but I had a real serious personal issue which rocked my life. I wanted to distance myself from everything. Furthermore my team had mentally moved on with their lives which is why I cannot get a hold of them.Yeah, well, kinda obvious, isn't it? If you were willing and able to resurrect the game by yourself, I guess you would've just done it and this entire exchange would not have happened.
So you need help. Fair enough. Since you were absolutely honest, I'll be as well - the fact that you went and disappeared because of an "emergency", and not only that, you went and DELETED your accounts everywhere, figuring you'd not return anyways ... that doesn't sound like someone you want to rely on for the future, does it?
Then you write you lost all contact with everyone that used to work on the project. Excuse me?
In the farewell message on Patreon it said you considered each other "close friends", and you're telling me you go off the radar for a year, and no longer have any email address, IM handle, phone number etc. to get back in touch with either of the two? Not a good sign, either.
Now, even if we were to disregard these technicalities, I, for example, can code and I can use Daz, so in theory, that'd be enough to resurrect the game.
EXCEPT. You no longer have access to "your server". I'm guessing that includes Patreon and SubscribeStar, which is a bit of a problem right there. If at some point you had access, you should be able to work that out with the support staff at those companies. Let's say, somehow, you make it across that hurdle.
You no longer have access to the art assets. That is, every already rendered scene, every piece of architecture or prop used in the game, every character, every clothing, every hairpiece ... all that stuff. There are some assets in there I immediately recognize, but assembling everything is kind of a mammoth task.
And that part you COULD do alone if you really wanted to. Or at the very least try.
That all said, I'm not trying to be mean or anything, I'm just saying it's not easy and you have a tainted track record. I reviewed this game at one point and you can find the one (huge) criticism I had with the update I last played, but other than that, I really liked the way the story progressed and the way everything was set up.
If you wrote all that, hats off to you, great work. I'd love to see more from you.
But maybe it would be better to direct your energy towards creating a new game instead of trying to resurrect this one, considering the circumstances.
Sad to hear that. Game was great!there is a lot to say and I appreciate your candor, but I had a real serious personal issue which rocked my life. I wanted to distance myself from everything. Furthermore my team had mentally moved on with their lives which is why I cannot get a hold of them.
it is fair to say the game is dead.
Everyone can be subject to a personal tragedy, unfortunately. The point I was trying to make was that it speaks volumes and does not instill hope how you chose to deal with said tragedy, whatever it may have been. Just leaving everything behind for the time being, that I can understand, deleting all accounts ... yeah, I have a harder time with this one. What if another such tragedy hits?there is a lot to say and I appreciate your candor, but I had a real serious personal issue which rocked my life. I wanted to distance myself from everything. Furthermore my team had mentally moved on with their lives which is why I cannot get a hold of them.
Whatever the reasons for everything written above or previously, this is at least a candid and realistic comment.it is fair to say the game is dead.
I haven't read all the last comments
That's why I say maybe it's better to sell the idea and at least someone else can finish the work they invested time and effort in?it is fair to say the game is dead.
You should read at least the last couple of messages.That's why I say maybe it's better to sell the idea and at least someone else can finish the work they invested time and effort in?
Stupid, Yes. Selfish? Maybe not our place to judge.Such a good game was lost, cause some talented people really made stupid, selfish, decisions.
it is sad that the game are abondoned
it is happen a lot,dev have family problem or health. U can take a break,but abondoning totaly the game in can't understandAs far as I knew at the time, something serious happened in the family of a developer. And unfortunately that's how it is. There are people behind every game. And people get big problems that sometimes cannot be solved immediately (or not at all). It's outrageous to assume selfish motives here.
But the crux of the matter is:
He didn't work alone, but had a very talented team around him. And of all this people, he was the "boss" of the whole storyline. And without him, the team obviously couldn't get the story together. To this day I still ask myself how that is possible. Were they all sitting like hamsters in a hamster wheel, just waiting for instructions? Was there no prepared script? Whatever happened to the guys, I can't be mad at him. No one is immune from my fate. But to this day I can only shake my head about this poor team organization, the fact that everything really stood and fell with him alone. A game, regardless of quality, consumes a lot of time, usually years. And something can happen at any time. And you can't do something like that without having a plan B ... I can't think of anything else.
It wasn't the developer who completely gave up. It was the team that couldn't do it without him.it is happen a lot,dev have family problem or health. U can take a break,but abondoning totaly the game in can't understand
IIRC, dev worked with a partner who was drafted for military service, so they abandoned the project since he didn't want to continue it alone.As far as I knew at the time, something serious happened in the family of a developer. And unfortunately that's how it is. There are people behind every game. And people get big problems that sometimes cannot be solved immediately (or not at all).
But the crux of the matter is:
He didn't work alone, but had a very talented team around him. And of all this people, he was the "boss" of the whole storyline. And without him, the team obviously couldn't get the story together. To this day I still ask myself how that is possible. Were they all sitting like hamsters in a hamster wheel, just waiting for instructions? Was there no prepared script? Whatever happened to the guys, I can't be mad at him. No one is immune from my fate. But to this day I can only shake my head about this poor team organization, the fact that everything really stood and fell with him alone. A game, regardless of quality, consumes a lot of time, usually years. And something can happen at any time. And you can't do something like that without having a plan B ... I can't think of anything else.
Okay, I admit, this is the first time I've read anything about military service. Maybe this was posted somewhere I missed. I knew about everything else. I still don't think the ending of the story is quite right, but at least it's more understandable now. In this case I expressly apologizeIIRC, dev worked with a partner who was drafted for military service, so they abandoned the project since he didn't want to continue it alone.