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Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
Update for 03/30/2023:

Just going to go into the Manichean Island Quest and see if I can't fix the prob... HOLY HELL...

*torches the current structure and remakes the map and traversal systems for it*
*adds some light bimbo touches*
*PLAYTESTS and corrects issues*

Okay... That SHOULD work as intended... Now, let me look at the Abandoned Mansion Quest...

...

*gets out the blowtorch and duct tape*

At least the lust system for it seems to be working all right...
 

nedryd

Newbie
Oct 8, 2021
79
39
How do you ditch the Pearl Earrings, or are you locked into permanent brainfog as soon as you buy them?
 

Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
How do you ditch the Pearl Earrings, or are you locked into permanent brainfog as soon as you buy them?
At current, I believe that it locks you in at Bimbo Threshold 1 and above. I'll have to look over the coding again and see about creating a workaround.
 

nedryd

Newbie
Oct 8, 2021
79
39
No biggie, I have a disk save from right before that anyway so I won't lose much. Thanks. :)
 

Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
1682204386992.png
(Artwork courtesy of KET)

Public Version Available Now:



New Content:

- Momo Prologue. This has been something I've been cooking up for a while now and it's finally come to fruition... Kind of. Currently clocking in at over 67k words, you can now take Momo on as your mentor where you can learn more about being an Ooze Wizard Bimbo and some of what that entails. Depending on your choices, you can actually extend the prologue to partake in more shenanigans. The current build goes an extra two days encompassing some more training.

- Momo Spell Training. Momo can now teach a smattering of other spells at lower levels. This list should expand with time, but she still requires you to have Green Ooze to teach these.

- Stitch by Stitch (The Costume Shop) has expanded inventory to encompass some outfits that have yet to be released. This will change later on, but for now, they should be available.

- Manichean Island Quest has had some map related functions fixed. It should be ready to go now.

- Abandoned Mansion Quest has had its map related function fixed. It should be ready to go now.

- Image overhaul... Like, a whole lot of images... Really, it was overdue.

- Numerous other minor and major bug fixes with images and so forth from other versions addressed. (Special thanks to ezsh)
 

Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
In this version, there is a dead end in the final room when proceeding island quest. I don't have any option, only knowing the idol was stolen.
Hmmm... A few questions for you here:

1. In the lead up to the final room with the idol, did you meet either the Kraken or Kiva beforehand? Did you win or lose the fight?
2. What skills did you have upon entering the final room?
 

SlowkingTim

New Member
Apr 29, 2019
4
0
Hmmm... A few questions for you here:

1. In the lead up to the final room with the idol, did you meet either the Kraken or Kiva beforehand? Did you win or lose the fight?
2. What skills did you have upon entering the final room?
1.nope. I didn't meet any of them.

2.
Body: 35
Mind: 28 (28)
Charm: 15
Discipline: 130
Passion: 135
Mana: 61

Primary Skills

Art: Unskilled
Haggle: Unskilled
Law: Unskilled
Linguistics: Unskilled
Medicine: Unskilled
Music: Unskilled
Repair: Unskilled
Streetwise: Unskilled
Survival: Unskilled
Tactics: Unskilled
Theology: Trained

Secondary Skills

Alertness: Unskilled
Appraisal: Unskilled
Conversation: Journeyman
Cooking: Journeyman
Cosmetics: Unskilled
Flair: Unskilled
Gardening: Unskilled
Gourmet: Unskilled
Meditate: Master
Occult: Unskilled
Perform: Unskilled
Research: Trained
Ride: Unskilled
Stealth: Unskilled


Magical Skills

Abjure: Unskilled
Alchemy: Unskilled
Conjure: Unskilled
Divine: Unskilled
Enchant: Unskilled
Evoke: Unskilled
Illusion: Unskilled
Necromancy: Unskilled
Transmute: Unskilled

Should I send you a email with a save file attached?
 
Last edited:

ashrana88

Member
Nov 21, 2017
133
267
Wow I absolutely loved the new bimbo prologue, incredibly fun, sexy and well written. Phaera looks gorgeous in the new artwork, especially in the salon, shopping with Momo, and on her date. The writing carries that same attention to detail to make even mundane moments hot and exciting. I love the erotic descriptions of Phaera's femininity and her auto-sexual self-worship, the flavour text of her fuck-me heels clicking on the pavement, eating with her dick sucking lips, or her body enticingly jiggling under her new clothes is fantastic. Phaera and Momo's relationship was incredibly cute, and I would love to see some romance or sex scenes between them (and Phaera's bisexuality in general). It was really cool to get an initial glance at Silica and Momo's surprisingly wholesome dynamic, and Momo's crush on her was sweet.

The sandbox itself seems mostly unchanged, so it still has too many issues for me to replay it (especially the grind), but I love the new setup, lore, world-building, and the potential new content and characters it brings.

Pretty much everything I wrote about in my previous posts a while ago still applies to the game, but I still love seeing more of your writing and storytelling.

Some parts of the prologue were perhaps a bit extreme for me personally, but I'm unsure if it's me misinterpreting it or if it's part of the more harsh optional elements of the bimbo kink that I'm not a fan of. If this is down to personal preference or is genuinely intentional, please ignore my further ramblings, since artistic direction of the author obviously comes first.

There is more than a few moments where the writing expresses Phaera feeling genuine pain, headaches and depression trying to think on certain topics, which made me fairly uncomfortable. A big part of the appeal of the bimbo kink to me is the fantasy of living and loving life without feelings of stress, anxiety, pain, or depression, and being able to be unremittingly happy, joyful and loving.
I prefer the bimbo mindset being a fantastical magical concept, a mind full of bliss and cotton candy, rather than something likened to a genuine disability or learning impairment. The scene where Phaera tears up trying to read a menu, and not being able to read in general, was very discomforting, and seemed dissonant with the rest of the lore and characterisation setup by Momo. Straight up being illiterate is a weird idea to me, perhaps a horny lack of focus, but not that.

The choices that lead to Phaera being embarrassed and mocked on her escort date, and not knowing about cosmetics and fashion at the salon, also felt a bit strange. I love it when part of being a bimbo is being a talented charismatic socialite, and having incredible skill at make-up, cosmetics and fashion. It's no fun if they don't understand how a camera works, and thus aren't able to take stylish selfies!

There was also occasional infantilising writing and points where Phaera is actively looked down upon that felt a tad uncomfortable and creepy. It felt at odds with the idea of a sexually liberated woman.

I like the bimbofication being likened to ditziness and air headedness due to a blissful mindset and arousal cultivating a general lack of focus, but the underlying intelligence of the wizard being unaffected, and able to be applied when needed. Utilising the special bimbo powers to enhance their being, mind and power as a sorceress on a primal magical level beyond that of other wizards is also an incredibly interesting concept. I love the subversion of the bimbo mages being the scholars and seers.
Having pride and self-awareness in being a bimbo slut is incredibly hot to me. A positive empathetic mindset to share love and joy to the men and women around her is incredibly endearing, and I do love that Momo touches on that.

The subtext in Momo's portrayal is actually a very good contrast.
Despite her ditzy mannerisms and giggly nature during speech, she is shown as incredibly capable and independent in important matters and in being a good teacher.
She is incredibly verbose and descriptive when she needs to be for Phaera's learning, and usually only struggles with words when they are unimportant or she is being slutty (also starting a word but then stopping halfway reads more that she knows what the word is, but loses focus due to bimbo bliss). She is shown as an excellent chef, an organised homeowner, a talented and insightful mage, an independent traveler, and a talented dancer. She demonstrates skill haggling and avoids being taken advantage of, she demonstrates self-awareness and perceptiveness if Phaera doesn't respect her, and knows how to defend herself during potential conflict.
Not to mention she is shown as an avid reader and book collector, and demonstrates excellent teaching skills in numerous circumstances. Her empathy towards Phaera and understanding of if she doesn't want to follow this path as a wizard is also sweet and kind-hearted.
She does all of this whilst still being a sexy bimbo, which I found very entertaining.

Another note is that some of the optional dialogue options where Phaera actively threatens and harasses Momo, to the point of tears, felt incredibly out of character and misplaced, especially since the writing doesn't really seem to acknowledge it after the initial blurb.

I'm not sure what the intended direction for the bimbo path and story will be, but hopefully my personal opinions and thoughts provide some player perspective, even if it's perhaps not the intended direction.

It's been a while since I last played, but Momo's lessons and trancing didn't seem to let you read books anymore (which is weird since she tells Phaera to do so), and it would still be nice to allow workarounds that play into the bimbo-aesthetic that let you do activities like studying and playing chess (in a hot or fun way).

I'm still rather curious how Temperance and Silica maintain their primordial forms without becoming bimbos (although that may just be because the mechanical rework still isn't implemented).

You have continued to showcase excellent talent as a writer, and I greatly enjoy seeing your work. I wish you the absolute best and hope you get lots of support!
 
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Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
Thanks for the review of the new content. It is honestly a good indicator of what I'm doing right and what needs to be addressed, so thoughtful criticism is always welcome.

The Sandbox: I've been playing around with the idea of completely revamping the system to make it more free form and exploration focused via a system similar to what's used in the quest locations. I've been working on tile sets for that and should have them out later. The drawback would be that players could get lost with a system and could be seen as busywork to get to places they were making a routine of normally. The fix to that issue would be to include the shortcut system, but attach it to a skill (like Streetwise). Additionally, I was thinking of adding some more functionality to the Divination Magic Tree by letting the Remote Vision Spell (the very first spell in the tree) capture a location as a shortcut via taking a selfie there. So there should be some changes to that when it comes around later.

As for the extreme parts of the bimbo kink, I think it can be attributed to some of the things I like about it and my interest in certain themes as a writer. I want there to be some form of conflict of the character brushing up against their new form and potential identity. The headaches and sadness are partial reflections of that as Phaera is still coming to terms with their new existence. Over time, they should learn to adapt and become closer to their bimbo ideal. In my interpretation, Bimbos should be able to feel the full gamut of emotions and make their decisions from there. The condition isn't a cure all and part of the storytelling is coming to terms with that.

One of the big things I want to stress with this game is choice. The menu scene is part of that storytelling, bringing the differences of Phaera's current state into focus. While Phaera can try to agonize over reading in her affected state, she can also simply let others do the heavy lifting for her or simply fake it. No choice in this scene is inherently better than the other (unless you're trying to rack up point for a specific Humor), it just allows the player their manner of resolution. A big thing about Momo's Prologue that I hope to integrate into the others is to give players the freedom to choose how they want to progress overall. Reading the menu isn't necessary for the game to continue, but it's there because some players might want to fight against their Bimbo Natures and try to assert what's left of their former selves in this case.

In regards to the Salon scenes and Phaera not knowing a whole lot about Cosmetics is probably more understandable if you take into consideration that as a man, Raphael (now Phaera) might not have the best grasp of the subject. It's not as if Phaera would suddenly manifest knowledge of Cosmetics just by becoming an Ooze Wizard (though there are plans for suddenly manifesting knowledge in the works), these things can take time. Her embarrassment is part of her lingering self awareness and is part of her overall conflict with coming to terms with herself (or fighting against her nature). But fret not! Fashion, Cosmetics, and being a socialite are all in the cards if you decide to go down that road... It's actually going to make up some more of Momo's Prologue.

The feelings of being looked down upon are part of a theme in the story. Ooze Wizards are given a great deal of latitude in their magic criteria and most are sexually liberated as you put it, but that's also something that does come up in the game's world. A great deal of the social issues are due in part to Ooze Wizards being discriminated against for their indiscretions. As the story unfolds, there will be inklings of why that is. I can't help but feel that I've probably gotten my writer brain mixed in with my erotic game creation, but insinuating that there's a larger social conflict that's brewing gives more avenues for story. I'll probably be playing with the idea in the End Chapter Quest and how Phaera can deal with it. If she's fully beholden to Ooze Slutdom, she's probably not going to care in the slightest, while a more sexually responsible Phaera might feel chafing. An Ooze Bimbo Phaera might not even know a conflict is going on... As I've said, more room for plot...

I'm glad that you like Momo. The idea behind her is that despite the front of being an absolute ditzy bimbo, there's actually more to her underneath. She's competent at teaching Ooze Wizardry, though she does lack the vocabulary at times to really make herself more respected. I do intend on exploring more about her and her history, though some of that is probably going to come from pursuing a more social relationship with her.

The time when Phaera intimidates Momo is again, through player choice. It's understandable that the player might be angry at not being told their world is turned upside down or that there might not be a way back from becoming what is effectively a fantasy equivalent of a blow up doll. As for why it doesn't get brought up again, I'd chalk that up to a combination of Momo being understanding and forgetting about it.

Trancing is a mechanic I still have to work on. I'm playing with another idea for making it something that lasts the day but needs to be built up in order to work properly. It also means I have to rewrite the code for all the written material to reflect a Tranced State allowing that. At worst, Psychometry still exists, so there's that.

Part of the reason Temperance and Silica haven't ended up as Bimbos has to do with how they carry themselves. Momo is the way she is due to her being firmly of the Bimbo convention. There are conditions to the Bimbo State that can be avoided (not giving Blowjobs or Drinking for example), so it stands to reason that there would be other conventions of Ooze Wizards. Also keep in mind, being a Bimbo and being a Slut in this game world are two distinct things, but not mutually exclusive.

As for Temperance and Silica, well... I'll get to their conventions later (though Silica is already illustrating hers fairly well).
 

ashrana88

Member
Nov 21, 2017
133
267
Thank you for taking the time to provide such interesting insight! I'm really glad to hear that personal feedback helps provide some player context.

It definitely sounds like most of my quandaries were based on the conflict between erotic writing, character development and storytelling.

Re-contextualizing the scenes as being focused on Phaera's internal conflict in regards to her self-identity, rather than being the universal conditions behind being an ooze bimbo, does frame it in a more engaging light to me. For example my understanding of the menu choices wasn't based on whether it was Phaera fighting against her nature and asserting herself, but the idea that being a bimbo forces you to become illiterate and actively impairs your brain. If it's more so that she was in a particular affected state, and still needed to learn how to align with her new primal mind and behaviour patterns, that makes it more interesting to me.

My comment on bimbo mindset wasn't necessarily the idea that they couldn't feel the full range of emotions, and have their own individual self-awareness ability to make decisions (that is important for any person); but rather the natural alleviation of mental health conditions like anxiety, and the fantasy of being free from indecisiveness and debilitating negativity.
Whilst the condition not being a "cure-all" makes sense, and it's honestly good to hear they still have their own agency, there are hopefully strong worthwhile positives.

The insight into the world-building and social conflicts that are a part of the story is intriguing. My comment was less in regards to how some characters treat Phaera as a part of character conflict and antagonistic narrative forces, and more so about how some of the inner-monologues and narration leaned towards descriptions and writing that could occasionally come across as unpleasantly infantilising. It wasn't an overt or common element.

I was definitely absorbing the game from the context of it being a particular underrepresented kink rather than approaching it from its narrative focus, so that informed my perception.

The response to Momo didn't feel strange in regards to Phaera feeling angry after being transformed, but more making Momo think you were trying to kill her, and Phaera's scornful reaction to her crying. It felt very harsh and spiteful rather than righteously indignant.

Everything you've described makes complete sense and is very interesting to hear. Thank you again and I'm excited to see your work in the future!
 

Austea

New Member
Sep 3, 2018
3
2
This is one of my favorite games of all time and I have been following it since it was first released in TFGames.site. It is really well written game with interesting story and characters and you had been doing great job in developing it, Kitsune Dragoon. I really like Momo and new prologue, the new bimbo stuff is all very exciting as it is one of my favorite fetishes.

My one gripe about it, as it is currently, would be the structure of exploration. To me locations needing to be discovered does not make much sense, considering a lot of those you can't even access even if you do discover them. Like all the guilds you can only enter if you have their licenses. Some locations and shops could also be combined. There are a lot of clicking to access some shops and some are spread all over the districts. Grouping them up in one single place for ease of access would make more sense to me, but perhaps I am being nitpicking.

One other thing I noticed while messing with variables of the game is that it looks to me that coding is not your strong suit. It is not mine either, but the story format you are using for the game now has some really neat stuff available to it codding wise that likely would make your life a lot easier, so I would like to send you to a couple resources sites for Sugarcube2 format in hopes of making your life of coding this easier.

First one of those is . It has documentation for some really nice macros with installation instructions and a demo that shows how they would work in game. It has some examples for gameplay systems like inventory and various UI elements.

The second one is made by HiEv. It has some really neat examples of coding for some really fancy stuff that might help you out as well. As an example there is code that teaches you how to make a map out of images. Like clicking different parts of same image could lead you to different passages, for example. Could be neat way to remake city exploration.

Hope those help and I am looking forward to future updates.
 
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Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
1.nope. I didn't meet any of them.

2.
Body: 35
Mind: 28 (28)
Charm: 15
Discipline: 130
Passion: 135
Mana: 61

Primary Skills

Art: Unskilled
Haggle: Unskilled
Law: Unskilled
Linguistics: Unskilled
Medicine: Unskilled
Music: Unskilled
Repair: Unskilled
Streetwise: Unskilled
Survival: Unskilled
Tactics: Unskilled
Theology: Trained

Secondary Skills

Alertness: Unskilled
Appraisal: Unskilled
Conversation: Journeyman
Cooking: Journeyman
Cosmetics: Unskilled
Flair: Unskilled
Gardening: Unskilled
Gourmet: Unskilled
Meditate: Master
Occult: Unskilled
Perform: Unskilled
Research: Trained
Ride: Unskilled
Stealth: Unskilled


Magical Skills

Abjure: Unskilled
Alchemy: Unskilled
Conjure: Unskilled
Divine: Unskilled
Enchant: Unskilled
Evoke: Unskilled
Illusion: Unskilled
Necromancy: Unskilled
Transmute: Unskilled

Should I send you a email with a save file attached?
Someone else posed this bug to me. Apparently I forgot to add a variable to Kiva's Route that would have denoted facing her. It should be fixed as of next version.
 

SlowkingTim

New Member
Apr 29, 2019
4
0
Someone else posed this bug to me. Apparently I forgot to add a variable to Kiva's Route that would have denoted facing her. It should be fixed as of next version.
Another bug is the mansion wouldn't appear correctly after I accepted quest. It seems game system thinks I have already finished this job, since I could see 'There's No Reason To Be Here Any Longer' behind abandoned mansion in residential district.
 

Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
Another bug is the mansion wouldn't appear correctly after I accepted quest. It seems game system thinks I have already finished this job, since I could see 'There's No Reason To Be Here Any Longer' behind abandoned mansion in residential district.
Seems odd as others seem to have been able to complete it and I haven't mucked around with quest resolutions. Generally, the quest goes like:

1. Accept the Quest in the Bar.
2. Talk with the Merchant in the Merchants' Guild.
3. Go to the Abandoned Mansion. (You say that you're currently here I take it?)
4. Resolve the issue with the Abandoned Mansion.
5. Go to the Merchants' Guild and Finish the Quest.

Have you tried going back to the Merchants' Guild?
 

nedryd

Newbie
Oct 8, 2021
79
39
Which in turn suggests a question and idea... once the Abandoned Mansion questline is complete, are there any plans to revisit that site for future activities? Might be interesting to have its future be a "Fixer Upper: Ooze Wizard Edition" trying to both magically cleanse and physically repair the place, then have a choice between making it your own home or selling it.
 
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Kitsune Dragoon

Newbie
Game Developer
Jun 28, 2021
70
158
Which in turn suggests a question and idea... once the Abandoned Mansion questline is complete, are there any plans to revisit that site for future activities? Might be interesting to have its future be a "Fixer Upper: Ooze Wizard Edition" trying to both magically cleanse and physically repair the place, then have a choice between making it your own home or selling it.
That does sound like something that can happen in the future. Thanks for the idea.
 

Belgaesh

Member
Apr 6, 2019
133
55
Glad to see you flesh out Momo and add a bimbo start option. I was always curious how Silica managed to be a slut and still sane, it is just so hard to Phaera. Temperance is the more controlled playtrough.
 

I_Love_Pony

New Member
Jan 30, 2021
3
0
I like this game very much.
Especially the artistic changes to equipment and transformations.
But I run into several problems:

No.1
I have been unable to complete the haunted house quest, I have found the journal and Dress, even burned it, but I can't leave or complete the quest.

No.2
In the current version, there are probably three initial tutors, Temperance, Silica, and the newly added MoMo. I will not mention MoMo for the time being. I try to learn the new spells and courses from the tutor. I don’t know why there is no message at the end of the spell, only a blank screen
Or only show unclickable

For Silica, the following options will appear but the message is blank after clicking.
Oozeportation
Sensory Overload

Temperance will appear unselectable.
Learn Shapeshift
Learn Oozeportation

When I tried the course, except for the first one, all the previous ones must be unlocked because of the relationship between (This Feature Is Largely Unfinished)? Or some can be done?

No.3
Maybe I haven't researched thoroughly myself, but I didn't get a lot of Dress. The sources I found are:

(maybe no one is running it)
What I have found so far are
Brown Tunic Combo
Chainmail Bikini
Black Blouse Combo
Emerald Dress
Avernus Uniform
Little Black Dress
Queen of the Dead
Ultra Pink Bikini Armor
Bunny Girl Outfit
Wolf Costume
Hourglass Uniform
Hot Date Outfit (this item is not in the above website)

No.4
In a certain state, Get Undressed can appear in your closet. Is there a way to make her run out of the door?

No.5 (not counting in-game problems)
Will Futa variants be added in the future?
I love the crazy sex and crappy expressions in the game
One of the messages said that a certain wizard used a spell to make himself and the clone
Going on a binge. This makes me think of Naruto.
 
4.20 star(s) 5 Votes