Super agree. I love playing that way too. In most games that allow it, I try to play seriously and resist. Losing feels so much better when you have a long way to fall.
My personal favorite take on this is when resisting earns you extra punishment.
The new system definitely feels more dynamic, and movement is a nice added dimension. Now you can try to plan movement so that you can approach and attack on the same turn, try to engage in a safer way so you don't get swarmed, or try to position yourself so fewer enemies can attack you at once, to reduce the chance that you get into deep grapples.
Yah. If you can keep them down to groups of 4 at a time, you're basically safe. I can't remember if I released 1.1 with chaingirls having a range of 2 or 3... but I initially coded them with a range of 3, and with square-shaped tiles, that is insane distance, so I've since nerfed them back to 2. I SUPER BRIEFLY considered moving to a hexagon tile grid but nah. If I'm going to replace the maze with this system we're going to have to scale to something like 92x76 32px tiles, and just plotting those vertices alone every turn would probably explode renpy's mind on hex.. not to mention the pathfinding and line-of-sight it would be computing.
I noticed a bunch of cases where enemies just stop making moves, letting you take free turns. I'm not sure exactly what's happening. When I messed around with it last time it occurred, the enemy was always consistently defending, so maybe their AI is just hung up on defending under some condition.
I noticed that too, also that they insist on moving diagonally. These two bugs are related. I gave the enemy mobs a few "behaviors" to chose from.. close-width, encircle, and maintain-attack-range. The thugv1 defaults to close with a 30% chance to encircle, and chaingirl defaults to range with a 30% chance to chose either of the other two. When a mob chooses encircle, and then finds a path diagonally that's not actually possible, it just sits there being stupid. I think I have this fixed, by reprioritizing their path-finding algo, and also detecting they have move they aren't taking and forcing them into "close" mode, but I'm sure there will be other bugs like this since I'm basically reinventing rpgmaker in renpy at this point.
I hear ya. I know the pain of making something that is impressive behind the scenes but ultimately doesn't give you the result you're looking for. For what it's worth, I thought the generated maze style was definitely a cool concept. In the end, I guess no one really wants to be lost in a maze when there isn't anything fun in the dead ends.
Pretty sure I could put unicorn candy in the dead-ends, and the maze will still play as annoying. It's an ironic flavor of success really. (and I know, I shouldn't let edgelord reviews bug me but dayum they do!). I set out to make a VN that redefined what was generally considered possible with renpy games, and I've been SO successful at it, some people are no longer seeing a Renpy VN, they're seeing something that looks more like an unpolished unity game and are assuming its lazyness and/or lack of talent on my part.. which awesome, but also
super aggrevating. Maybe it's time to ditch renpy and pick up a big-boy game engine.
I don't know what kind of magic you're using to pull all this off, but I'll tell you right now, I seriously appreciate it. The renders are incredible, and there's so many of them. I've mentioned her before, but the chaingirl is just...perfection. I can't tell you how much time I've wasted losing to her. Her aesthetic, the humiliation she puts you through, the interesting ways she chains you up...fuck, I can keep going, but I'm gonna embarrass myself even more.
GTFO perv. lol j/k. I have A LOT of stuff in my head for the Brinn storyline half of this and I'm really looking forward to letting the chaingirls have their way with him... and I also have a ton of scenes in the back of my head for the pair of night-clubs I'm going to be adding.."the sixth circle" for the men has been teased in the story already, but current plan is to have a sister club called "7th heaven" for the girls. Zeek from the last scene in the current release will own the latter, and possibly veronica (dex's girlfriend) or a yet-to-be-introduced female character will own the other.