Know it took awhile, but the new build is finally ready to try out. To make up for the delay I spent a good chunk of the day practicing my UMG and made a little menu so people no longer have to always toggle through characters or animations. Just head to the top left to open when you want to change something.
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CONTROL CHANGES
The UI allows you to pick and choose which character and animation you want to load directly. You can also control the speed of the animation using the small scroll bar next to the title, or hit the CUM button to play my cum code from previous builds. Next to the character headers are four little icons which control hair, outfit, skin, and eyes.
Be aware that NOT ALL CHARACTERS HAVE OPTIONS, so it's not broken if you keep hitting the skin button and nothing actually changes. If you want total freedom, pick the CUSTOM character, who has (almost) all the options as standard, though be prepared for some MAJOR issues like clipping and such. Still need to copy morphs over to most of the clothing.
Other then the UI, I moved most of the toggle options over to the number pad, so if you still want to toggle through the old way, you can. 123 controls the female character, hair, and clothing. 456 does the male characters options. You can hit 0 to toggle through animations and the plus and minus button can alter speed.
Lastly, I have added an experimental body preset changer. You can alter the female body shape by hitting PAGE DOWN and the male body shape using PAGE UP. There are four preset pure shapes and the rest are just the character shapes, which you can mix into the existing characters shape to change it up a bit. This function is still experimental.
KNOW BUGS
Due to the change to the way I load characters, a few other actors types lost their bodies. I removed the cinematic actors for the time being while I properly retrofit them, but one I totally spaced on was the playable model in the playground. You now are just disembodies clothes. As I didn't notice this till I was uploading, I won't be able to fix till next build.
Some of the sound mixing isn't the best. Been trying to figure out a way to level out all the sounds as some sounds are great and others sound great when testing only to be either too quiet or too loud when put into the scene.
Anyways I am tired so I am getting some sleep. Hope the new build is enjoyable.