Trust me, I fully understand the concerns especially since I’ve made changes to the bimbo character myself (mainly reducing lip size, though not by much). I know that people who don't like the character might not stick around if they dislike the alter ego. That’s why I’ve always planned for them to exist as two distinct characters who constantly clash.The game is called Anti Evolution. That might sound like it's about degradation, but it’s really about a desire not to evolve to resist change while still wanting to be something meaningful for someone you love. Yes, I removed the sandbox element, and I completely understand why people were unhappy with it. Originally, the first full day was linear story, and then suddenly you were thrown into sandbox mode. It felt jarring and unpolished, and I honestly felt bad about it. So, I scrapped the idea. But I’ve always intended to keep strong story elements scenes that naturally lead into something sexual. I know there are a lot of people who don’t like the alter ego, and that’s unfortunate, because she’s a major part of the game. She represents one side of a whole at times, she’s her own character, acting as a foil, or even the “right” choice depending on your perspective. The coffin mechanic was always meant to represent her resting it’s a big moment in the story. In the sandbox version, it was going to be a daily mechanic where you had to physically place her in the coffin to reset her. Now, it’s going to be a narrative event instead. But it’s not “just a box” I have big plans for it, including full enclosure and bondage fetish content. It’s going to take longer to implement now, since the sandbox provided some structure for that. But honestly, isn’t it hotter when the tension builds slowly like being choked out, bit by bit? Yes, some things have changed due to feedback, but my core vision hasn’t. The plans I’ve always had are still in motion.
This is my game. I’ll do what I think is best.
Love,
Oridelle Hearth