Yes, I agree that considering the time, we
should have made more progress. But, unfortunately, we hit our limit a long time ago — and honestly, we’ve been pushing well beyond it. We’re working hard and doing everything within our capabilities. The first year was incredibly challenging: so much to learn, a lack of financial resources to deliver something better, and a lot of criticism that made us rethink several aspects of the game. But we managed to push through.
My wife and I work around 15 hours a day. I work a bit more because I also have to keep a regular job outside the game development to pay our bills, so I end up working around 17 hours a day.
At a certain point in the game, we decided to create a render for each dialogue block — and that's not something we plan to change. It allows us to truly capture emotions, unique expressions, and overall, it’s just
really cool. We do about 350 renders per version/month, which is quite a high number compared to many other projects.
We’ve been working on this for exactly
3 years and 5 months. During that time, we took out two bank loans of around
$3,000 each to upgrade our PCs — which we finally finished paying off at the end of last year, thanks to our generous patrons who stuck with us. That financial help allowed us to make a huge quality leap. To give you an idea, when we took out those loans, we couldn’t even afford to pay our electricity bill.
Here are some stats:
- Around 7,600 renders
- Approximately 6,717 dialogue blocks (with an average of 12.2 words and 68 characters per block)
- 81,884 words
One thing is clear: we’re doing our best.
Please understand — I’m just sharing data here, I’m not trying to argue with you. I fully agree with your points and I
wish we could do more. But for now, we simply can’t. That said, I really hope we’ll be able to improve in the future.
I dream of having the financial resources to hire people who can work at our pace, people who love
Our Home as much as we do, who know the story inside out, and who can help us maintain the game’s vision without losing focus.
I'm quite satisfied that we’re making financial progress. It’s a step in the right direction toward increasing the size of our releases.
That’s definitely on our minds, and we’ll keep trying!
Thank you for your words.