OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
684
2,042
Thank you for the game. If I am not mistaking you mentioned that you are reworking on the prologue (first part of the game). Is it done or it is still in progress? Keep up the great work.
Yes, we are working on that. But, as I always like to remind people, it runs in parallel with everything else, so we’re progressing gradually. Our main focus is always on delivering new content — after all, that’s what people are paying for, haha.
Even though the progression is slow, we’ve managed to make significant progress, and we plan to deliver something playable in this month’s version. There may still be a few details left to polish, but they’ll be peripheral things.
Of course, there are other changes that haven’t been announced yet, which will come along with the new prologue. But I’ll leave those announcements for later.
 
  • Like
Reactions: tmu500

Darkmessiah30

Active Member
Jul 12, 2020
510
775
I'm not that far into the game I think I'm at Norah doing yoga and the mc has to get the phone but I'm getting vibes that she is the mc mother or a close relative just by what she is saying.
 
  • Wow
Reactions: OldHiccup

s00740506

Newbie
Jan 3, 2023
48
49
Yes, I agree that considering the time, we should have made more progress. But, unfortunately, we hit our limit a long time ago — and honestly, we’ve been pushing well beyond it. We’re working hard and doing everything within our capabilities. The first year was incredibly challenging: so much to learn, a lack of financial resources to deliver something better, and a lot of criticism that made us rethink several aspects of the game. But we managed to push through.

My wife and I work around 15 hours a day. I work a bit more because I also have to keep a regular job outside the game development to pay our bills, so I end up working around 17 hours a day.

At a certain point in the game, we decided to create a render for each dialogue block — and that's not something we plan to change. It allows us to truly capture emotions, unique expressions, and overall, it’s just really cool. We do about 350 renders per version/month, which is quite a high number compared to many other projects.

We’ve been working on this for exactly 3 years and 5 months. During that time, we took out two bank loans of around $3,000 each to upgrade our PCs — which we finally finished paying off at the end of last year, thanks to our generous patrons who stuck with us. That financial help allowed us to make a huge quality leap. To give you an idea, when we took out those loans, we couldn’t even afford to pay our electricity bill.

Here are some stats:
  • Around 7,600 renders
  • Approximately 6,717 dialogue blocks (with an average of 12.2 words and 68 characters per block)
  • 81,884 words
One thing is clear: we’re doing our best.
Please understand — I’m just sharing data here, I’m not trying to argue with you. I fully agree with your points and I wish we could do more. But for now, we simply can’t. That said, I really hope we’ll be able to improve in the future.

I dream of having the financial resources to hire people who can work at our pace, people who love Our Home as much as we do, who know the story inside out, and who can help us maintain the game’s vision without losing focus.

I'm quite satisfied that we’re making financial progress. It’s a step in the right direction toward increasing the size of our releases.

That’s definitely on our minds, and we’ll keep trying!

Thank you for your words.

Hi Dev,

If my comment upset you, I sincerely apologize, as I meant no disrespect.

In fact, I truly admire your perseverance in facing challenges and continuing to push forward.

Look forward to seeing even better creations from you.

Again,Thanks for your sharing.
 
  • Heart
Reactions: OldHiccup

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
684
2,042
Hi Dev,

If my comment upset you, I sincerely apologize, as I meant no disrespect.

In fact, I truly admire your perseverance in facing challenges and continuing to push forward.

Look forward to seeing even better creations from you.

Again,Thanks for your sharing.
Regarding that, you can rest assured — I didn't feel disrespected. In fact, I appreciate that you made this observation in a comment, as it gave me the opportunity to respond appropriately and, of course, clarify to everyone how the dynamics of our work actually are. I try to remain calm about everything, and I hope you continue to follow us
 
  • Like
Reactions: s00740506

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
684
2,042
I'm not that far into the game I think I'm at Norah doing yoga and the mc has to get the phone but I'm getting vibes that she is the mc mother or a close relative just by what she is saying.
Keep playing, and you'll receive more vibes from Norah. Hahaha! I love hearing speculations about the characters and the storyline. I absolutely love it when you all come up with theories about the plot and the characters!
 

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
684
2,042
Jnx

Firstly, thank you for your feedback. It is very detailed, and I’m glad you took the time to thoroughly explore the different aspects of our project. I will do my best to address each point, highlighting both the changes we have already implemented and the adjustments that are currently in progress.

About the User Interface (UI/UX):
You don't have permission to view the spoiler content. Log in or register now.

About the Prologue:
You don't have permission to view the spoiler content. Log in or register now.
About the Fourth Wall Break:
You don't have permission to view the spoiler content. Log in or register now.
About the Sandbox:
You don't have permission to view the spoiler content. Log in or register now.
About the Choices:
You don't have permission to view the spoiler content. Log in or register now.
About the First Visit to Norah's House:
You don't have permission to view the spoiler content. Log in or register now.
About Grammar:
You don't have permission to view the spoiler content. Log in or register now.
About Dylan Not Knowing How to Swim:
You don't have permission to view the spoiler content. Log in or register now.
About the Representation of Characters:
You don't have permission to view the spoiler content. Log in or register now.

About the Animations:
You don't have permission to view the spoiler content. Log in or register now.

About the Linear Narrative:
You don't have permission to view the spoiler content. Log in or register now.


About the Representation of the Orphanage:

You don't have permission to view the spoiler content. Log in or register now.

Priscila Being Mute:

You don't have permission to view the spoiler content. Log in or register now.
Inconsistencies in the Critique:
You don't have permission to view the spoiler content. Log in or register now.

Once again, thank you for your detailed review. We truly appreciate the time you’ve taken to provide your thoughts. We hope you’ll give the game another chance after the upcoming updates, as we are committed to continuous improvement and to taking player feedback seriously.
 
Last edited:

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
684
2,042
ResurrectedUser Firstly, thank you for your feedback

Many of the points you mentioned have already been addressed by me in previous responses; I'll include some references here.

Sandbox, UI, Sex scenes and more.: https://f95zone.to/threads/our-home-v2-20-0-old-hiccup.87718/post-15860173

Anmations:
https://f95zone.to/threads/our-home-v2-20-0-old-hiccup.87718/post-13814819
https://f95zone.to/threads/our-home-v2-20-0-old-hiccup.87718/post-14488228

Let me make one more thing clear: Our Home is not a fuckfest.

I understand your concerns about the MC being naive and too altruistic. However, this is a deliberate narrative choice. The MC is an 18-year-old who spent his entire life in an orphanage. He is resilient, but his maturity is still a work in progress. His development arc is key to the story — he won’t be a “badass” from the start, and it will take time for him to grow into someone more self-assured.

I often see players criticizing when characters are overpowered without reason, but the same players lack patience to follow a realistic progression. The MC's kindness and willingness to help others are part of his personality, shaped by his background. The story will naturally guide him toward a more mature and self-aware version of himself.


One specific point I'd like to request is just to make sure I understand what you're saying—could you show me an example of skin that turned out really that bad?
Thank you for your feedback.
I hope you stick around to see this growth.
considering your comment about wanting your time back — well, I wouldn’t count on that. Honestly, if you didn’t enjoy the experience, it might have been better to keep some of those harsher opinions to yourself. I’m sorry if this sounds blunt, but sometimes the lack of appreciation can be frustrating. It's a free release, made with a lot of effort and passion, and while feedback is always welcome, it's good to remember that no one is forced to play.
That said, I truly appreciate your time and the points you raised. I’ll keep working to improve things, and hopefully, future updates will be more to your liking.
 
Last edited:
  • Like
Reactions: WakamoSato

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
684
2,042
Anybody knows what triigers Martha's second scene in VN version?
View attachment 4423040
100% of the replay scenes make no distinction between game modes, they are available in both modes, this scene is only unlocked if you get the sequence right with her in the bathroom, making her more excited.

You don't have permission to view the spoiler content. Log in or register now.
 

Jnx

Active Member
Jun 6, 2017
670
3,479
Jnx

Firstly, thank you for your feedback. It is very detailed, and I’m glad you took the time to thoroughly explore the different aspects of our project. I will do my best to address each point, highlighting both the changes we have already implemented and the adjustments that are currently in progress.

About the User Interface (UI/UX):
You don't have permission to view the spoiler content. Log in or register now.

About the Prologue:
You don't have permission to view the spoiler content. Log in or register now.
About the Fourth Wall Break:
You don't have permission to view the spoiler content. Log in or register now.
About the Sandbox:
You don't have permission to view the spoiler content. Log in or register now.
About the Choices:
You don't have permission to view the spoiler content. Log in or register now.
About the First Visit to Norah's House:
You don't have permission to view the spoiler content. Log in or register now.
About Grammar:
You don't have permission to view the spoiler content. Log in or register now.
About Dylan Not Knowing How to Swim:
You don't have permission to view the spoiler content. Log in or register now.
About the Representation of Characters:
You don't have permission to view the spoiler content. Log in or register now.

About the Animations:
You don't have permission to view the spoiler content. Log in or register now.

About the Linear Narrative:
You don't have permission to view the spoiler content. Log in or register now.


About the Representation of the Orphanage:

You don't have permission to view the spoiler content. Log in or register now.

Priscila Being Mute:

You don't have permission to view the spoiler content. Log in or register now.
Inconsistencies in the Critique:
You don't have permission to view the spoiler content. Log in or register now.

Once again, thank you for your detailed review. We truly appreciate the time you’ve taken to provide your thoughts. We hope you’ll give the game another chance after the upcoming updates, as we are committed to continuous improvement and to taking player feedback seriously.
Hey, appreciate that you're not one of the devs that get my reviews deleted because I drilled into it hard. And I appreciate your answer to my review in general.

A lot of my issues lie in the fact that you're telling players what is happening, not showing them or letting them experience it. The most egregious example of this is the Mirella development. You showed a montage where MC just tells the player "We spent a lot of time together and grew closer" instead of letting the player experience the time together. So we don't get that attachment to her or the grandpa. We are expected to think a certain way but every moment was just part of a slideshow. That's not how interactive fiction, hell, that's not even how movies or books should be told to the viewer/reader. It's not conducive to emotional storytelling.

The 4th wall breaks and such are whatever, they ended pretty early on and I, generally, just don't like them. At least outside of a preamble of some sort. If that's not the way the story is going to be told, it feels jarring.

The history between Emily, John, and MC is, I'm assuming, supposed to be an important part of the story, at least for MC. But the ONLY time we've seen them together is MC having an autistic fit wanting to tell Emily he loves her. We, the player, got no moments, no memories, no buildup. We're just told Emily is the goal. We're told John is the best friend. See above for similar issues. There are quite a few games that, if nothing else, start the story or have an extended memory about their time with characters that are supposed to be important.

And as for the overarching story, in the time I spent in the game, the only time MC even thought about looking for his dad was the prologue and one conversation with Emily. But even then, in that conversation, it wasn't the focus. I will concede and say the therapist section talks about it, but BOTH therapist sections, that I played, were just MC retelling the ideas in the prologue to the therapist. So it's no better than a flashback.

As for Priscilla, she responded and acknowledged him as if she weren't deaf. MC didn't notice a deaf accent of any kind. So her suddenly using ASL is odd.

Anyway, all in all I can see the intention, I see the effort, but if you're going to say this is story driven or narrative focused, I think the writer is gonna need some writing classes. I will grant that what I experienced was a sandbox cut up to a VN so it can only be done so well. But it felt like there was a lack of focus on things because of "adding diversity of representation" IE too many LIs so you can't focus on anything. I'm all for a little bit of everything, but when the story that you're trying to emphasize is suffering, that's an issue. In the time I spent in the game here is the information I got: MC is an orphan, loves Emily, wants to find his dad, Norah and Lana are important for some reason, there's a comically evil villain that smokes a lot, and the chief of police is corrupt. All but the Norah and Lana parts were pretty much established in the prologue, so I hope you could at least understand my frustration in feeling like nothing is advancing.

And I'm not here to debate, flame, or whatever anything. I just felt compelled to write a review on a game that got me frustrated. Best of luck going forward.
 
  • Crown
Reactions: OldHiccup

OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
684
2,042
Hey, appreciate that you're not one of the devs that get my reviews deleted because I drilled into it hard. And I appreciate your answer to my review in general.

A lot of my issues lie in the fact that you're telling players what is happening, not showing them or letting them experience it. The most egregious example of this is the Mirella development. You showed a montage where MC just tells the player "We spent a lot of time together and grew closer" instead of letting the player experience the time together. So we don't get that attachment to her or the grandpa. We are expected to think a certain way but every moment was just part of a slideshow. That's not how interactive fiction, hell, that's not even how movies or books should be told to the viewer/reader. It's not conducive to emotional storytelling.

The 4th wall breaks and such are whatever, they ended pretty early on and I, generally, just don't like them. At least outside of a preamble of some sort. If that's not the way the story is going to be told, it feels jarring.

The history between Emily, John, and MC is, I'm assuming, supposed to be an important part of the story, at least for MC. But the ONLY time we've seen them together is MC having an autistic fit wanting to tell Emily he loves her. We, the player, got no moments, no memories, no buildup. We're just told Emily is the goal. We're told John is the best friend. See above for similar issues. There are quite a few games that, if nothing else, start the story or have an extended memory about their time with characters that are supposed to be important.

And as for the overarching story, in the time I spent in the game, the only time MC even thought about looking for his dad was the prologue and one conversation with Emily. But even then, in that conversation, it wasn't the focus. I will concede and say the therapist section talks about it, but BOTH therapist sections, that I played, were just MC retelling the ideas in the prologue to the therapist. So it's no better than a flashback.

As for Priscilla, she responded and acknowledged him as if she weren't deaf. MC didn't notice a deaf accent of any kind. So her suddenly using ASL is odd.

Anyway, all in all I can see the intention, I see the effort, but if you're going to say this is story driven or narrative focused, I think the writer is gonna need some writing classes. I will grant that what I experienced was a sandbox cut up to a VN so it can only be done so well. But it felt like there was a lack of focus on things because of "adding diversity of representation" IE too many LIs so you can't focus on anything. I'm all for a little bit of everything, but when the story that you're trying to emphasize is suffering, that's an issue. In the time I spent in the game here is the information I got: MC is an orphan, loves Emily, wants to find his dad, Norah and Lana are important for some reason, there's a comically evil villain that smokes a lot, and the chief of police is corrupt. All but the Norah and Lana parts were pretty much established in the prologue, so I hope you could at least understand my frustration in feeling like nothing is advancing.

And I'm not here to debate, flame, or whatever anything. I just felt compelled to write a review on a game that got me frustrated. Best of luck going forward.
Thank you for taking the time to write a detailed follow-up.

First, regarding reviews I will always request moderation to remove any review that I believe doesn’t follow F95’s guidelines for fair criticism. However, I won’t ask to delete reviews simply because they’re negative. Constructive feedback, whether positive or negative, is part of the process, and I welcome it.

That said, Our Home is an independent game made by a small team. We’re not professional writers I’m a programmer, for example and expecting perfection is a bit unrealistic. That doesn’t mean we won’t try to improve. On the contrary, I’m committed to making the story better with every update. But yes, writing is a craft that takes time to master, and hiring someone for that is often too expensive or logistically complicated. I’ve tried several times with different people, and it hasn’t worked out for various reasons.

One suggestion I have: remember that this is a community-driven platform. We’re all here to support and encourage indie creators. If a player finds issues with a game, I believe the best approach is to engage in a dialogue first — post a comment, ask the dev about their plans or upcoming changes. If the developer doesn’t respond or shows no intention to improve, then a review might be warranted.

A long negative review, breaking down every flaw, can discourage both players and developers. Many users will see a detailed critical review and decide not to try the game at all. For developers, especially those who are actively improving their projects, this can be demotivating. Keep in mind that reviews are not temporary, and many issues you raise may have already been addressed in updates. Unfortunately, I’ve tried repeatedly to get reviewers to update their reviews after improvements, and none of them have come back to do so.

Lastly, Our Home is still in development. Things will continue to change and evolve until the first chapter is complete.

Thank you again for your time and your feedback.
 
  • Like
Reactions: WakamoSato

RedBone

Newbie
Aug 17, 2017
60
27
I was really enjoying this game. I just started, right after the plane landed I went and changed all the relations to get away from the landlady crap. played a few min, then saved n quit to go do something. loaded back up and got just past the William bit when Emily got home just to find out all the relations had reset back... is there a way to prevent that or will it happen every time? Because if cant be saved then i'll have to pass on this one even if i enjoy it.
 
3.60 star(s) 23 Votes