i didnt play for a long time so i was surprised to see so much details were added in the prologue.
A little bug i noticed is when we talk with Ruby, if we talk to her about the first time they met, it cut all the question and end the scene, not sure if it's normal, also even though we can set up relationship, in many occurence they arent used.
Also, even though i gave the letter to Emily,during the scene were the variable is checked, the game consided i didnt gave it. (and i even make a new save just to be sure )
And lastly not realy a bug but wondering about a few event like why during the chrismas event there is variable at 50 relationship with Lorena and Kim when we didnt have any real opportunity to interact with either of them prior to this event (outside of one event with Kim if mc cook.)
Also seen a variable about talking to Lorena about Emily even though there never was any opportunity to do it since we only see her at the shop in the begining and at chrismas so what did i miss here?
Here’s someone who really dove deep into the scenes, tried to understand the “why” behind everything, came up with their own theories, and is eager to see the story unfold!
Unraveling the plot is the trickiest part. In a dense story like this, some loose ends can linger, and you need to dig deeper to tie them together. That’s why I keep saying Samantha’s arc is the starting point for understanding these loose ends. Before, it seemed so easy to just “do the job,” right? Haha! But it’ll all make sense. Our Home is a GAME, and the truth can’t just pop up on the screen before the right moment. As the writer, with everything planned out, I can assure you: the turning point is coming soon. The pieces will start falling into place, and we’ll get a plot twist in both the MC’s personality and their story.
Hope to see you around so we can uncover everything together, haha!
Regarding the possible bugs, I’ll look into what you mentioned and fix anything I missed. As for the variables, don’t get too hung up on them. As a programmer, I need to anticipate certain events, especially because of the
free-roam actions I’ve planned for some characters. These actions will increase relationship levels, and if a player chooses to explore ALL the
free-roam content before advancing the story, the code needs to be ready for that from the start. I chose to prioritize the story because I sensed based on the community’s signals (not directly, just my interpretation) that’s what they wanted most. But I’ve already written a ton of
free-roam content, and when the game is more complete, those events will be there for you to explore. Players who go for this mode will find small details that make a difference. Otherwise, the narrative could feel disjointed.
Imagine the MC having seen Marta naked in
free-roam mode, but in the main story, she acts like they’ve NEVER had any relationship. That’s a SUPER common issue in some VNs I’ve played, and I want to avoid that kind of inconsistency.
I was really happy to read your comment, I can't give you the answers you're hoping for right now, but I was surprised to see how much you connected to it, and well, I imagine you were happy to see our new prologue, we've really improved A LOT.
See you soon.