cumsumnida
Thank you for taking the time to write your review and for highlighting areas where I can improve.
You’re right, the game was initially designed as a free-roam. However, in version 2.12.1, we made adjustments to allow players who prefer the Visual Novel (VN) mode to enjoy the game as well. To achieve this, I had to change some strategies, focusing more on the story and less on free-roam events. Some free-roam events are still planned, but they will only be introduced at a specific moment in the main storyline.
Regarding the story being incomplete, you are correct. The game is still in development, which means the story will be completed as we progress. This includes the subplots of the supporting characters, as I recently explained on my Patreon.
To ensure each character’s story flows smoothly without abrupt interruptions, it’s important to stay connected with each narrative. Each character has their own life and challenges, which are interconnected with the main character’s life. We develop versions quarterly, focusing on one character per quarter, chosen by my $10 Patreon supporters. These characters already have their stories planned and can be initiated at any time. I rely on my Patreons to help prioritize the content for the characters they want to see.
Each character has an average of two quarters of content. Since we release versions monthly, each character receives six versions to complete the first chapter of their story.
This ensures that when playing in VN mode, you stay connected with a character's story for a long period. Since it's not feasible to complete one character's entire story before moving on to another due to continuity issues, you'll start the next version with a different character and can return to the previous character soon after.
Regarding the renderings, I left a notice in the game stating that the initial part will undergo a rework. This rework is progressing slowly because my focus is always on delivering new content. It won’t be necessary to restart the game once the rework is complete. I’m not proud of the initial part of the game, as we were inexperienced, but we have learned a lot over time and invested in better computers.
As for the number of romantic interests, unfortunately, I cannot reduce the number of characters. However, not all of them are romantic interests. Some characters appear solely to provide context to the story and help you remember the main character’s plot more easily.
Regarding the animations, this is an area we are still mastering. We have made significant progress in the latest animations for Mirella, but creating animations is a complex task. We no longer want to deliver low-quality animations, so we are working hard to improve. Animations are a bonus; our main focus is on creating really beautiful renders, and I believe you have noticed how much we have evolved.
Lastly, about the game’s conclusion, I would like to reiterate that "Our Home" is something we love and are happy to create. We are committed to finishing the game and are pleased with the results we are achieving and the development pace. Although some people think we are slow, we believe we are delivering content consistently, with a strong background story and quality. We have much to improve, but we won’t abandon the project.
Once again, thank you for your review, and I apologize if I couldn’t address all your points or if any of my responses disappointed you.