- Sep 7, 2022
- 5,502
- 7,889
Unfortunately it's the same for the song writing - the "correct" choices are obvious, but end up sounding more like a dime-a-dozen sheeranesque/chemical romance song vs more abstract/profound choices - then you get hit with the SHOULD I KEEP IT THIS WAY?I will say that I was under the impression an excellent novel would be striking a balance between following troops and going off the beaten path. So the trope option would give + points and the random options would give - points, with the goal being to end up somewhere in the middle.
I was also hoping that Wits would contribute to the book. Even with the wrong choices, it'd be nice if someone who prioritized Wits could still salvage the book. After all, a talented mind can make any set of tropes interesting in my opinion.
As it is now, pursuing Wits feels like a waste of time other than for "roleplaying" reasons.
The first time I played, I was really hoping the novel would have deep impact on the overall story - it would make sense if it guided the overarching story, aka if your novel is about romantic love but ends in defeat, at the end Ian doesnt get the girl. Then it'd be more of a Leap of Faith style choice-making, i.e. "kinetic but with some choice" where it's not difficult for the player to chose a route; the game asks them - what do they really want?