Try Babysitters, it has a cuckquean route with the MC's wife.I hope there is one, i haven't found a single game on this site with a cuckquean route, idk why it is not popular...not a single dev has implemented it
Try Babysitters, it has a cuckquean route with the MC's wife.I hope there is one, i haven't found a single game on this site with a cuckquean route, idk why it is not popular...not a single dev has implemented it
Sounds good! But now you are going to rack up 10 lines of reproach for your one line of off topic violation!Try Babysitters, it has a cuckquean route with the MC's wife.
Try Babysitters, it has a cuckquean route with the MC's wife.
Not terribly well developed yet though and is probably last on the criteria of expanding as the majority of patreons want the old man boss scenes.Sounds good! But now you are going to rack up 10 lines of reproach for your one line of off topic violation!
Thank you!
Now wouldn't that be something. I think ideally Eva tones it down to one MC (ideally female) and turns her efforts into making more interesting characters to get with, with her.Is Eva willing to write something based off of the patrons ideas, or she asks them in the polls what they would like to see more from her own ideas? I would really like to see 2 female protagonists in her next story, but I don't think she will do multiple protagonist anymore even though she is good in that.
I honestly think this game has killed any enthusiasm she may have had for doing multiple protagonists due to the heavier work load. Hopefully she goes back to one woman protagonist games but with a focus on branching narratives.Is Eva willing to write something based off of the patrons ideas, or she asks them in the polls what they would like to see more from her own ideas? I would really like to see 2 female protagonists in her next story, but I don't think she will do multiple protagonist anymore even though she is good at that.
Living with Temptation is probably the best game about cheating on your wife on the site.Exactly my point....so it would be nice to see it here, lets see what EK has planned
Unfortunately at the current pace (1-2 updates per year) it will take about 4-6 years to finish ORS and then another couple of years to create any new game.I honestly think this game has killed any enthusiasm she may have had for doing multiple protagonists due to the heavier work load. Hopefully she goes back to one woman protagonist games but with a focus on branching narratives.
It fits my signature perfectly hahahahah
A single MC would have been more manageableEvaKiss is too good for her own good
And now she's overwhelmed because of the many paths she herself provide for us players. I kinda feel bad for her on that aspect tbh. Her patreon posts at least to me, indicates that she struggles with juggling the internal consistency of the paths.
She's so good though. One of the best AVN writer out there.
And more immersing player in the story. But unfortunately, EK decided to release a faceless Sims.A single MC would have been more manageable
Surely, she must have realised that it was going to be more work having more than one protagonist? I can't see how she wouldn't have anticipated that? The more branchings you have, the more the workload increases, and if you have two main protagonists instead one, then you're doubling those increases, and everything gets more and more convoluted. Having already made a game with a lot of branchings, she must have known in advance, what she was likely getting herself into?I honestly think this game has killed any enthusiasm she may have had for doing multiple protagonists due to the heavier work load. Hopefully she goes back to one woman protagonist games but with a focus on branching narratives.
After finishing GGGB she wanted to do something a bit different by also making a story following a guy protagonist. I think she was actually looking forward to the creative challenge the duel protagonist would bring but she underestimated how difficult it would be to juggle the variables of what is essentially 2 vns at the same time. That's why the Lena/Ian route feels so forced in the beginning because that's the story she probably had in mind that made her want to do the game like this in the first place. The problem is that there are people who aren't interested in that pairing so she had to come up with content that didn't involve them getting together and that added to the workload more than she anticipated I believe.Surely, she must have realised that it was going to be more work having more than one protagonist? I can't see how she wouldn't have anticipated that? The more branchings you have, the more the workload increases, and if you have two main protagonists instead one, then you're doubling those increases, and everything gets more and more convoluted. Having already made a game with a lot of branchings, she must have known in advance, what she was likely getting herself into?
It's not fully cuckquean but Descent by Ryder has cuckquean elements to it (the female MC can be forced into allowing her fiancee to have an open affair with a rival from work).I hope there is one, i haven't found a single game on this site with a cuckquean route, idk why it is not popular...not a single dev has implemented it
Surely, there were always going to be other options for Ian and Lena? I don't believe for 1 minute that Eva originally intended the game to follow that kind of linear path, where Ian and Lena only got together with each other? I can't believe that the person who made GGGB would make that kind of game? Because her existing patrons, who persuaded her to make more and more branchings in GGGB, where the protagonist could end up with virtually everyone, would never be interested in that kind of game. For better or worse, Eva now has a particular set of patrons, who expect her to make games with multiple branchings that lead to a lot of different endings. And she put herself in this position, by making GGGB in the way that she did.After finishing GGGB she wanted to do something a bit different by also making a story following a guy protagonist. I think she was actually looking forward to the creative challenge the duel protagonist would bring but she underestimated how difficult it would be to juggle the variables of what is essentially 2 vns at the same time. That's why the Lena/Ian route feels so forced in the beginning because that's the story she probably had in mind that made her want to do the game like this in the first place. The problem is that there are people who aren't interested in that pairing so she had to come up with content that didn't involve them getting together and that added to the workload more than she anticipated I believe.