- Feb 18, 2018
- 814
- 2,113
The ability to change hardly helps if you don't know what choice needs to be change. You could even lower the book score.however even if the player simply makes a guess here and fails the 33% chance to get it right, it is mitigated by the ability to change 2 of your choices in the end.
There was no indication that Crude is a bad romance option for History. And neither Holly nor Perrys advice can guide you on the right path for this.
There was no indication that Defeat is a bad ending option for History. In fact, taking Hollys advice, a bad ending should be rewarded and chosing a good ending should be punished.
I don't mind following someonelses, in this case Evas, rules. However, aside from the fact that we have some common ground what tends to be good and bad objectively, they need to tell me what the rules are. Otherwise it is just arbitrary guesswork and has no purpose. A good chunk of them are explained in-game, so if I miss them, it is my fault. But if they aren't explained, it is the developers failing to convey a challenge that can be reasonable beaten through proper knowledge of the rules.The other complaints are just "my opinion what should score well differs from the developer's" but i don't think this is really an issue -- if anything, it reflects the real life problem when it comes to writing, which is that guessing what people (and especially contest judges) will like/expect from award-winning works can be hard, because you can't simply rely on your own tastes and presumptions being the same as theirs.