One update per year has been the norm for some time. At this point, it's either this or the abandoned tag. You can see when things turned sour by the number of Patreon posts.
I think you misunderstood. There will be a small portion to finish Ian's part but the update is Lena's part. And update after next is chapter 12's epilogue(s)
I think you misunderstood. There will be a small portion to finish Ian's part but the update is Lena's part. And update after next is chapter 12's epilogue(s)
I think you misunderstood. There will be a small portion to finish Ian's part but the update is Lena's part. And update after next is chapter 12's epilogue(s)
So another Ian update and then what,3-5 months for Lena part?
At this pace the game is going to be finished in 2030 and thats even if she only makes 16 chapters instead of 20.
I think the main issue is that Eva is essentially creating 2 visual novel games at once and trying to combine both of them. It is an incredibly ambitious goal but it means that the sheer amount of choices/routes will take a super long time to write.
I think the main issue is that Eva is essentially creating 2 visual novel games at once and trying to combine both of them. It is an incredibly ambitious goal but it means that the sheer amount of choices/routes will take a super long time to write.
Having two protagonists doesn't innately make more work, it is having the sheer number of of other NPCs and permutations of choice which creates the work.
Of course if you have two protagonists (unless they are closely related) it won't feel authentic if they all know the same handful of characters, and the game will feel stifling if you don't give them many choices. I've played visual novels which while have choice they are essentially just kinetic because the choice literally have no ramifications, fortunately Eva hasn't gone down this route.