- Jul 3, 2021
- 1,848
- 11,556
I've gotta agree with most peoples opinions on splitting the next chapter in half. It's a terrible idea, imo. This seems to be a new trend for VN's. I've seen it done in several games, and for every single one of them, the game got worse.
In the beginning you get entire days, episodes, chapters or whatever, where everything is fluid and connected, then suddenly the content is cut in half just to provide something for the supporters more frequently, while on the other hand slowing down on overall development speed. Then, instead of releasing half a day, half an episode, half a chapter, it's turning into even less, but again slightly more frequent updates in return, just to try and reduce the amount of time supporters have to wait for a release, while the overall development speed is slowing down once again. At some point you get event-based releases, which in the case of ORS would probably translate to 1 ingame-day.
This can ruin a game entirely as every release provides less content, less time to immerse yourself in the story. And it's not just that. Updates can be choppy and rushed, potentially feel completely disconnected to the previous or following ones, almost like you're playing multiple mini VN's with the same characters, not one whole game. This affects the creators aswell, as they are now focussing on small updates, making it harder to actually follow their own vision of what the game and it's story as a whole was supposed to be.
I'm not saying that's what ORS is turning into, but it seems like Eva's made the first step in a direction which's sole reason is to please the so called screamers on her Patreon page. If it was for a different VN I had said sure, atleast some content instead of endless months or even year(s) of nothingness, but I think for Eva and ORS that's not something I'd personally want to happen. Atleast not yet, as I'm still hopeful for this great game.
I hope it's just this one time, because it seems even on Patreon people are mostly against it. I'm not sure why Eva believes that this is what people want. I mean sure, there's probably a handful of supporter who love this idea, but it's not benefitting the game, at all. Yes, development has been really slow, but this can't be the solution.
In the beginning you get entire days, episodes, chapters or whatever, where everything is fluid and connected, then suddenly the content is cut in half just to provide something for the supporters more frequently, while on the other hand slowing down on overall development speed. Then, instead of releasing half a day, half an episode, half a chapter, it's turning into even less, but again slightly more frequent updates in return, just to try and reduce the amount of time supporters have to wait for a release, while the overall development speed is slowing down once again. At some point you get event-based releases, which in the case of ORS would probably translate to 1 ingame-day.
This can ruin a game entirely as every release provides less content, less time to immerse yourself in the story. And it's not just that. Updates can be choppy and rushed, potentially feel completely disconnected to the previous or following ones, almost like you're playing multiple mini VN's with the same characters, not one whole game. This affects the creators aswell, as they are now focussing on small updates, making it harder to actually follow their own vision of what the game and it's story as a whole was supposed to be.
I'm not saying that's what ORS is turning into, but it seems like Eva's made the first step in a direction which's sole reason is to please the so called screamers on her Patreon page. If it was for a different VN I had said sure, atleast some content instead of endless months or even year(s) of nothingness, but I think for Eva and ORS that's not something I'd personally want to happen. Atleast not yet, as I'm still hopeful for this great game.
I hope it's just this one time, because it seems even on Patreon people are mostly against it. I'm not sure why Eva believes that this is what people want. I mean sure, there's probably a handful of supporter who love this idea, but it's not benefitting the game, at all. Yes, development has been really slow, but this can't be the solution.