selberdreher

Member
Dec 29, 2017
448
943
You are confused. The original comment never said the game you could write in a month would be the same length as either ORS or GGGB. The simply stated "a game" could be writen in that time and they are right.
I think the confusion lies on your side, lets look at the
Original Post from Sharpx23
i can write a whole game with the same quality in 1 month if i worked everyday for a few hours
(underlined and bolded the relevant parts by me)
which you liked, reposted and supported with your remark
Facts.

You can write an entire game in a single month if you simply know what you want to write about.
Granted you already watered down the OP by stating "an entire game in a single month" which is in and itself a bold statement. Even if i was able to write in a single month, you know this wouldn't be a game we are talking about.
And you needed to paddle even further back by talking about monthly updates, when you realized this.

Honestly, i don't see the goal you and your fellow compatriots try to achieve. Do you really believe that you can speed up this process by scouring EvaKisses weekly reports for signs that they may or may not have fucked up again?
And trying to bolster your views by statements which are so unfounded and biased that they are borderline trolling? Presenting them as facts?

The only fact i see here is, that ch.10 is overdue compared to devs track record so far. Literally everything else is speculation.
There could be dozens of reasons for that: illness, motivation, milking, writers block, personal and relationship issues, covid, etc.
Perhaps you are surprised to hear, that no one is obligated to tell the real reason of underperformance to anyone, let alone the whole internet. If i am suffering from depression my employer has no right to know that, i can lie openly in their face.

So any reason EvaKiss gives for this games delay is as good as any other, the only important matter is if they are able to keep enough patreons to sustain their project. And as far as i know the patreons have spoken on that matter, when they voted for a full release.

This discussion goes on for weeks if not months already, sparked again every other day by the faction you apparently belong to, without ever bringing something new to the table. If you are comfortable steaming in your own juices, and raking in those likes from equal minded people, go on, i will not stop you.

Lets assume for a moment you are right in everything you said. Now what would be different? Nothing, the game will continue or not at an unpredictable pace, because the future is not predictable.
I don't know where you live, but you are probably aware of a certain pandemic which claimed the lives of millions worldwide, and in europe there is a certain war ongoing which can evolve into a nuclear showdown, like a certain president doesn't get tired of to threaten with.

With all these unpredictabilities i prefer to hope for the best, and look forward to wank in peace to ch.10 of ORS around christmas. I don't need to reprimand a Dev who provided us so far with two top notch games.
 

TM | Twisted Games

GDI Spec Ops
Moderator
Dec 30, 2020
433
2,050
Yep, I just meant writing the text for the game (and not having a ready coded and playable game). You are correct that assuming I am as good a writer as I claim to be (or think I am), that I would probably have an advantage over someone else who was a great graphic designer when it comes to writing.

I am not sure what the coding aspect would involve, I never worked with REN'PY. I have slight coding experience making websites in html/css and with javascript making some simple discord bots. But coding has always been challenging for me. I also have graphic experience, but EVA would outright destroy me in terms of art done on a computer. I could draw very good art on paper, I can do very good pixel art (dot by dot which would take a long time), and I could design a good UI... but my graphic talents sort of end there.

Ideally if I made a game, given that my talent mainly lies in writing, I would have a full coder, and maybe 2 artists (one to design locations, one for characters, and hire someone else entirely for the UI - or just use defaults or buy packages of assets).

Honestly, I still believe I could write a game of good quality in a month. Like you said it's not a novel, and I've played over 300+ games on this site so I have experience as an observer of written games (which most aren't even great sometimes with paragraphs of text that most people skip). But also, writing is fun for me and not too difficult usually, and I have a knowledge on how to deal with writers block.... because I've dealt with it a lot.

Typically you move onto something else, another part of the story, you focus on something you can do, you take it step by step, and you look for inspiration. I also know that my writing tends to flow better after a walk, shower, or late at night. That being said I also don't work right now, so I would have hours to dedicate to a project, if motivation was good I could do it. If I failed to do it I think the failure again would come from motivation and not from the writing itself being difficult to do.

Though one can argue writing is difficult because motivation is apart of it... I just think on a purely technical level the amount of work writing a game is not 2 years worth. That 2 years is something else, art delays, or motivation, or constant edits of the outline/plan you have. Or worst case scenario it's going with the flow, writing the story as you go... meaning the outline is still being developed which would be really bad.

I write for a living, and I assure you, your belief is unfounded. Grinding out A+ papers at a collegiate level is in no way a precursor for doing professional work. The fastest scripts I have ever witnessed turned in were done by writers rooms that usually combined multiple authors to get their results. These also tend to be the most hit and miss in terms of quality. Publishers would kill to find novelists who could consistently complete and have novels edited in a year or less...which is why I mentioned Stephen King, as one of the few who sometimes could do so.

An AVN doesn't labor under the same levels of scrutiny as movie/TV scripts and publishing house novels...but that doesn't mean that word counts can't be comparable...and of course there always is a potential for some writers block...or you know, the art/coding/etc. taking some time as well.
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,273
5,419
i've played Noemi Toscana Rebirth and College Craze and Lust Campus that has female MC. Do you have any other recommendations of Female MC renpy games i haven't try? that's at least half as good as ORS?
At least half as good: Eliminates almost all non-Eva Female Protag Renpy games I'd recommend, of which there aren't many of to begin with.

What remains:

Healslut https://f95zone.to/threads/healslut-v0-84a-public-davie-zwei.30013/
Much more goofy humor, in a fantasy setting. A little cringe at times (though what adult games aren't). All in all, pretty good for a lone-dev game.

And this next one's not quite female protag, but close enough really and it deserves so much more love. You technically play as the girl's manager, helping her make decisions, but see a bunch of the story from her perspective (she narrates/recounts over half of the scenes featured & makes some decisions independently throughout her day). So it's pretty close to ORS in that sense, getting a male and female protag in a way:

Tabletop Pornstar: https://f95zone.to/threads/tabletop-bornstar-v0-40-basilicata.75111/
Lots of lesbian content too, if that's anyone's thing, along with the good ol' classic penis-in-the-vagina, as I like to call it. Currently, I might actually like this one a little better than ORS, fwiw. But I don't want to overhype it either, as mileage may vary.


If you want some non-renpy female-MC suggestions or some Renpy games where males are ok, just ask.
 
Last edited:

camube

Well-Known Member
Jun 4, 2022
1,335
1,211
At least half as good: Eliminates almost all non-Eva Female Protag Renpy games I'd recommend, of which there aren't many of to begin with.

What remains:

Healslut https://f95zone.to/threads/healslut-v0-84a-public-davie-zwei.30013/
Much more goofy humor, in a fantasy setting. A little cringe at times (though what adult games aren't). All in all, pretty good for a lone-dev game.

And this one's not quite female protag, but close enough really and it deserves so much more love. You technically play as the girl's manager, helping her make decisions, but see a bunch of the story from her perspective (she narrates/recounts over half of the scenes featured & makes some decisions independently throughout her day). So it's pretty close to ORS in that sense, getting a male and female protag in a way:

Tabletop Pornstar: https://f95zone.to/threads/tabletop-bornstar-v0-40-basilicata.75111/
Lots of lesbian content too, if that's anyone's thing, along with the good ol' classic penis-in-the-vagina, as I like to call it. Currently, I might actually like this one a little better than ORS, fwiw. But I don't want to overhype it either, as mileage may vary.


If you want some non-renpy female-MC suggestions or some Renpy games where males are ok, just ask.
unity is fine too if you have any recommendation that way

male protag is fine too if you feel it's somewhat "similar" in some aspects to ORS

i think i'm going to limit myself to those 2 engines for now. html kinda not my thing, mostly.
rpgm i dont have time to play it. it takes too long
 
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dontcarewhateverno

Engaged Member
Jan 25, 2021
2,273
5,419
unity is fine too if you have any recommendation that way

male protag is fine too if you feel it's somewhat "similar" in some aspects to ORS

i think i'm going to limit myself to those 2 engines for now. html kinda not my thing, mostly.
rpgm i dont have time to play it. it takes too long
A few of the best female protag VNs actually were in twine/html, so I'll forego those. With one notable exception, RPGM games are generally terrible, so I wouldn't have many suggestions there anyway.

Honestly, half of the best Renpy/Unity AVNs (Aurelia, What A Legend, Mist, Knightly Passions) are cartoony male-mc-based games that take place in fantasy settings, but I assume you're looking for more real-world based modern settings that focus on relationships. Here are a few more with those qualities, albeit most with male mcs. Few of these are as good as ORS/GGGB as a whole though.

Almost half as good, female protag & in renpy:
Bright Past - Grind and uneven gameplay, but shows promise if dev can pull it together at some point. Very unique & expansive open world. Also similar to ORS in that every male is a scumbag (only partially kidding). Quite a bit less realistic too, though, with some truly cringe npcs.

Other decent realworld(ish)/modern based VNs that share some similarities, though not female protag:

Long Story Short: Similar in having a wider range of paths and relationship choices + a nice corruption path built in. A lot of detail goes into relationships here. Cons: Das3d. Some like Das, but I prefer hand-drawn generally. I like this one a lot, but that's likely because it does some of my kinks well (namely, corruption). Also, not much content yet. Fat character in the beginning also looks ridiculous, but I chalk that up to Das3d's awful modeling of overweight characters. Writing: Pretty shaky at the start, but gets progressively better as dev develops their skills.

These two are more of a stretch:
Sylvia: Hand-drawn and pretty fantastic for what it is. It is more cartoon-styled though, limited in relationship paths and highly focused on the male MC's perspective, though very detailed in emotional build-up. Professional-quality all around. Not "bro"-ish in the least.

Sandstorm: Renpy, focused on multiple relationship paths, but with a narrative/story focus also. Cons for you: Male MC, Sci-Fi elements, Das3d. Also, pretty low on the humor, with some "bro" elements and amateur writing at points (which defines almost all of the games on this site, tbf).

IMO, Healslut and Tabletop Born Star are the two I'd most highly recommend, based on what I think you might be looking for. Both hit some, but not all, of your criteria. There just aren't many similar games of quality, to be honest.

A few of my other favorites are sadly, but predictably, abandoned.
 
Last edited:

JohnnyKiss

Active Member
Oct 1, 2017
825
2,622
Yep, I just meant writing the text for the game (and not having a ready coded and playable game). You are correct that assuming I am as good a writer as I claim to be (or think I am), that I would probably have an advantage over someone else who was a great graphic designer when it comes to writing.

I am not sure what the coding aspect would involve, I never worked with REN'PY. I have slight coding experience making websites in html/css and with javascript making some simple discord bots. But coding has always been challenging for me. I also have graphic experience, but EVA would outright destroy me in terms of art done on a computer. I could draw very good art on paper, I can do very good pixel art (dot by dot which would take a long time), and I could design a good UI... but my graphic talents sort of end there.

Ideally if I made a game, given that my talent mainly lies in writing, I would have a full coder, and maybe 2 artists (one to design locations, one for characters, and hire someone else entirely for the UI - or just use defaults or buy packages of assets).

Honestly, I still believe I could write a game of good quality in a month. Like you said it's not a novel, and I've played over 300+ games on this site so I have experience as an observer of written games (which most aren't even great sometimes with paragraphs of text that most people skip). But also, writing is fun for me and not too difficult usually, and I have a knowledge on how to deal with writers block.... because I've dealt with it a lot.

Typically you move onto something else, another part of the story, you focus on something you can do, you take it step by step, and you look for inspiration. I also know that my writing tends to flow better after a walk, shower, or late at night. That being said I also don't work right now, so I would have hours to dedicate to a project, if motivation was good I could do it. If I failed to do it I think the failure again would come from motivation and not from the writing itself being difficult to do.

Though one can argue writing is difficult because motivation is apart of it... I just think on a purely technical level the amount of work writing a game is not 2 years worth. That 2 years is something else, art delays, or motivation, or constant edits of the outline/plan you have. Or worst case scenario it's going with the flow, writing the story as you go... meaning the outline is still being developed which would be really bad.
I love how well you explained it and people still refuse to acknowledge it.

The dev has openly stated she has issues with where the story is going and that's the number 1 problem the game has.
 

JohnnyKiss

Active Member
Oct 1, 2017
825
2,622
I think the confusion lies on your side, lets look at the
Original Post from Sharpx23

(underlined and bolded the relevant parts by me)
which you liked, reposted and supported with your remark

Granted you already watered down the OP by stating "an entire game in a single month" which is in and itself a bold statement. Even if i was able to write in a single month, you know this wouldn't be a game we are talking about.
And you needed to paddle even further back by talking about monthly updates, when you realized this.

Honestly, i don't see the goal you and your fellow compatriots try to achieve. Do you really believe that you can speed up this process by scouring EvaKisses weekly reports for signs that they may or may not have fucked up again?
And trying to bolster your views by statements which are so unfounded and biased that they are borderline trolling? Presenting them as facts?

The only fact i see here is, that ch.10 is overdue compared to devs track record so far. Literally everything else is speculation.
There could be dozens of reasons for that: illness, motivation, milking, writers block, personal and relationship issues, covid, etc.
Perhaps you are surprised to hear, that no one is obligated to tell the real reason of underperformance to anyone, let alone the whole internet. If i am suffering from depression my employer has no right to know that, i can lie openly in their face.

So any reason EvaKiss gives for this games delay is as good as any other, the only important matter is if they are able to keep enough patreons to sustain their project. And as far as i know the patreons have spoken on that matter, when they voted for a full release.

This discussion goes on for weeks if not months already, sparked again every other day by the faction you apparently belong to, without ever bringing something new to the table. If you are comfortable steaming in your own juices, and raking in those likes from equal minded people, go on, i will not stop you.

Lets assume for a moment you are right in everything you said. Now what would be different? Nothing, the game will continue or not at an unpredictable pace, because the future is not predictable.
I don't know where you live, but you are probably aware of a certain pandemic which claimed the lives of millions worldwide, and in europe there is a certain war ongoing which can evolve into a nuclear showdown, like a certain president doesn't get tired of to threaten with.

With all these unpredictabilities i prefer to hope for the best, and look forward to wank in peace to ch.10 of ORS around christmas. I don't need to reprimand a Dev who provided us so far with two top notch games.
Nowhere is it said the game would be the same length as either GGGB or ORS, just that it would be of the same quality.

And the user is right. As long as you know what you are doing you should be able to write it.
 

sday98

New Member
Sep 11, 2021
12
31
Sure it’s complex but give yourself a fighting chance. Eliminate the fluff like the ongoing book authoring, and song writing. Two lame ass storylines that are impossible to track that will most likely have no payoff. The old couple can go. She just re wrote the game to make the creepy kid a bit less creepy. for the player where is the utility in these characters/storylines. She cooked herself.
 

Vernalcash

Member
May 20, 2017
131
495
Sure it’s complex but give yourself a fighting chance. Eliminate the fluff like the ongoing book authoring, and song writing. Two lame ass storylines that are impossible to track that will most likely have no payoff. The old couple can go. She just re wrote the game to make the creepy kid a bit less creepy. for the player where is the utility in these characters/storylines. She cooked herself.
I'm pretty sure writing and music are gonna be Ian's and Lena's careers away from Seymour and the old couple are background characters with very little time dedicated to them, removing them wouldn't save a lot of time.
 
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