In fact, I'm talking about flaws in game design.
Some people are talking about the difference between reality and games.
My main point is that the "relationship" element in the game has so far been meaningless.
As long as you make some important options right, it doesn't matter if the relationship is not improved, and the plot will still unfold.
So what's the point of enhancing relationship?
The element preset by the game developer becomes meaningless~
Watch me "play" with Cindy's plot.
1. Don't flatter her from the beginning.
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2. Play pool. Let her lose twice.
3. Can't follow to "Shine". So there is no follow-up photography plot~
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4. This is a Bug, you did not go to take pictures with her, this dialogue option should not be available.
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5. The refusal does not affect the follow-up.
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6. This option is the most important.
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7. Chase her.
8. Look at the relationship at the moment.
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9. The relationship is cold, but you can still fuck her.
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So "enhancing relationship" doesn't make any sense~