- Nov 25, 2022
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I keep thinking she's wetting her upper lip with her tongue instead of being shocked, it throws me off ;/
lol. I know. But that's also extremely besides the point that the average person associates Star Wars with Sci-fi, not fantasy or... ninjas. InB4 "akshually... it's a Samurai film"Actually it was sort of an adaptation in a SF manner of Kurosowa's "The Hidden Fortress."
True. Now we need one that's an adaptation of The Seven Samurai/The Magnificent Seven in a SF or fantasy setting...lol. I know. But that's also extremely besides the point that the average person associates Star Wars with Sci-fi, not fantasy or... ninjas.
That's like if there were a Western Category and Holly advised against timeless classic spaghetti western set-ups.
"Hmm. There've been enough rogue strangers in Westerns, playing both sides of the coin. .Ok. Check. No deceitful loners."
(Deceitful loners ends up being +2 Western book points).
"Well, technically that movie is Yojimbo."
I don't think you all are getting the point of hints needing to applicable to the average user in game design.
I get your point, but I gotta say, people who seriously read sci-fi novels like the type Ian is trying to write would be nerdy enough to distinguish between the Star Wars movie franchise tropes (chosen one with holy sword Imeanlightsaber and magic powers ImeantheForce) and those in sci-fi novels.lol. I know. But that's also extremely besides the point that the average person associates Star Wars with Sci-fi, not fantasy or... ninjas. InB4 "akshually... it's a Samurai film"
And I get that point, but these hints are supposed to be aimed at the player, not at the people in those geekdom communities. And a writer doesn't need to be steeped into that sort of ultra-tedious sci-fi fandom to write a great novel categorized by the general public under the genre.I get your point, but I gotta say, people who seriously read sci-fi novels like the type Ian is trying to write would be nerdy enough to distinguish between the Star Wars movie franchise tropes (chosen one with holy sword Imeanlightsaber and magic powers ImeantheForce) and those in sci-fi novels.
I could see that in a meta 4-D chess sort of way: Make the puzzle unfair to the average user with "hints" that are purely subjective, as my end goal is to make them replay it.I think the "meta" aspect of Ian's book is that if the player only has average knowledge (of tropes), Ian's book has higher likelihood of being average as well (being not great).
Which is great for immersion (on completed game at least) because our average knowledge led Ian to average result. Without replay or walkthrough, Ian likely isn't great at writing if we ourselves aren't above average (or lucky) on choosing the tropes.
Lol, that's a pretty good game-design, in terms of replayability at least.
Things you'd only know if you were deeply rooted in what an insular community of people consider a specific "genre". So was this game made just for those people?I don't think it's a bad hint, Star Wars isn't really an inspiration for sci-fi books the way say LOTR has been for fantasy. Some extremely popular sci-fi books like Dune have a chosen one feel. It's not something as common in sci-fi as it is in fantasy books and it's worked well in sci fi so didn't see it as a bad choice.
will you be updating the WT?As you know, Zoey Raven worked on the walkthrough for the first 2 updates but as of now, I'm taking over this guide with his kind blessing. Thank you to Zoey, for his help and guidance - I won't let you down. Here's the updated walkthrough. If you have any questions or suggestions, you can either ping me in the thread or send me a direct message.
You can also joinYou must be registered to see the linksofficial discord community orYou must be registered to see the links.
Guide updated to V0.9 Remastered (Beta)
If you want to support this guide, you can:
You must be registered to see the links
If you want to express your gratitude to Zoey Raven or check out his other content, you can do it here:
You must be registered to see the links
I take it Patreon is not available where you're at?As you know, Zoey Raven worked on the walkthrough for the first 2 updates but as of now, I'm taking over this guide with his kind blessing. Thank you to Zoey, for his help and guidance - I won't let you down. Here's the updated walkthrough. If you have any questions or suggestions, you can either ping me in the thread or send me a direct message.
You can also joinYou must be registered to see the linksofficial discord community orYou must be registered to see the links.
Guide updated to V0.9 Remastered (Beta)
If you want to support this guide, you can:
You must be registered to see the links
If you want to express your gratitude to Zoey Raven or check out his other content, you can do it here:
You must be registered to see the links
it gives better experience to me actually. It doesn't give you the best ending right at first playthrough.I could see that in a meta 4-D chess sort of way: Make the puzzle unfair to the average user with "hints" that are purely subjective, as my end goal is to make them replay it.
Of course, I think that's doubtful and still poor game design in the end. But touche.
I guess your enjoyment of having to do it again depends on your excitement to do another complete play-through. Where-as some of us prefer to save at specific major story branches we care about and replay from there. It's great that it adds to your immersion, but it doesn't seem like a "works as designed" situation that was intentional and I'm not sure if I'd call it good game design if it were.it gives better experience to me actually. It doesn't give you the best ending right at first playthrough.
Many games do that right? at least in the past. You have to replay it to get the best ending because the requirement to get best ending is too opaque without walkthrough, and most players wouldn't satisfy that requirement.
Not sure if that's deliberate or not but, not getting the best ending on Ian's book career is more immersive to me.
If Ian is that good, he would have won it instead of Holly.
He would've wrote it before Holly wrote hers.
He hasn't even wrote the fckn book.
She has been designed based on the frames of porn actress Abella Danger, so EK took a lot of facial expressions from her videos.
Yup. She probably edited the cock out of her face on that one.She has been designed based on the frames of porn actress Abella Danger, so EK took a lot of facial expressions from her videos.
My advices are:Been down several paths, but still struggling to get Holly on the most "bad" path -- that is, most sexually active, most loosened up, ditching the glasses if possible, etc. etc.
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Any ideas on the best path for that?
i actually agree with you in essence. There is no fundamental rule stating that Visual Novels have to have 2 playthrough or more to get the best ending. But it is a thing in Japanese VNs and it still is.I guess your enjoyment of having to do it again depends on your excitement to do another complete play-through. Where-as some of us prefer to save at specific major story branches we care about and replay from there. It's great that it adds to your immersion, but it doesn't seem like a "works as designed" situation that was intentional and I'm not sure if I'd call it good game design if it were.
Not saying there shouldn't be a challenge though in any puzzle or riddle added to a game. Just that those challenges that require a full additional playthrough, inherent in any VN sort of story, should rule logic and/or skill over chance or subjective experience. You don't even need a puzzle or riddle in a vn. Most don't have one, at least not one that spans 50%+ of the game. But if it's there, it should be well-crafted and balanced.
I'm separating that from standard choice-based decisions that affect a story which aren't in puzzle form. Those can be a lot more loose, of course, since they're completely based on story telling. (With the exception of illogical storytelling based on bad writing, which happens more often than not in AVNs as the majority tend to be written by amateurs with poor writing skill and little understanding of story structure).
Unfortunately it's the same for the song writing - the "correct" choices are obvious, but end up sounding more like a dime-a-dozen sheeranesque/chemical romance song vs more abstract/profound choices - then you get hit with the SHOULD I KEEP IT THIS WAY?I will say that I was under the impression an excellent novel would be striking a balance between following troops and going off the beaten path. So the trope option would give + points and the random options would give - points, with the goal being to end up somewhere in the middle.
I was also hoping that Wits would contribute to the book. Even with the wrong choices, it'd be nice if someone who prioritized Wits could still salvage the book. After all, a talented mind can make any set of tropes interesting in my opinion.
As it is now, pursuing Wits feels like a waste of time other than for "roleplaying" reasons.