xgrotesc

Member
Sep 8, 2016
373
660
I really don't get this weird trend where people generalize from what they've experienced with one developer as if it's a rule that necessarily applies to every other developer and game. Sure, there's some limits to what you can include when the game goes on Steam, but the same applies to Patreon. And stuff like incest never seemed likely to happen in ORS anyway.

While the Steam release means we'll have to wait a few months for the polishing of the first 9 chapters, that was likely to happen at some point anyway. And there's no reason a Steam release now would lead to the coming updates taking longer and longer. As others have pointed out as well, a Steam release will likely mean a lot of new paying customers, which in turn would lead to even higher quality and/or quicker development of the game.

It's the same thing every time there's some kind of delay or if an update takes longer than usual, no matter the reason. It always leads to someone claiming, with excessive confidence, that it means that the developer is a milker or a scammer because that's how the problems started with a completely different game. But the only logical background to use to make predictments for ORS, is Eva Kiss' own history as a developer.
Indeed, but as usual people always need to find a narrative that suits their need to vent and throw blame at others.
 

Rugerrell6

Active Member
Jun 26, 2020
904
1,550
So this game is completed? Or is there still more to come? I saw someone mention a chapter 10 but the thread says final..
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,353
14,897
a Steam release will likely mean a lot of new paying customers, which in turn would lead to even higher quality and/or quicker development of the game.
Better quality ok but with this game you can't really speed up the development: there is nothing to render, better PC won't help. I guess you could if you pay a better and faster drawer artist
 
Nov 15, 2020
418
1,882
Better quality ok but with this game you can't really speed up the development: there is nothing to render, better PC won't help. I guess you could if you pay a better and faster drawer artist
They already did that by hiring people to make the backgrounds and some of the colouring, and have talked about hiring someone to help out with the line drawing. But to be fair they’ve used that to improve the quality rather than speed up the development. I guess it’s also possible to hire more help with the code or the job of finding reference images, but it’s probably true that it’s limited how much more they can speed it up without losing some of the creative control of the project.
 

Homemade

Newbie
Oct 25, 2018
77
2,708
People who are getting disappointed with the revamping of ''ORS'' just Chill!;) and remember you have this picture.:KEK:

Eva Kiss Spanked.png

I merge some gifs of ''ORS.''

Ian kicking Roberts Ass.gif


Holly (Trinity).gif


Holly (Trinity) 2.gif


ORS All.gif



This is the website where you can merge gifs easily. You can merge up to 10 gifs together of any game you want.


Go and try it's very easy. Just upload your gifs and then click join gif image. When the process is completed just download your gif. It takes no skills.:KEK:
 

Mark17

Well-Known Member
May 15, 2017
1,133
2,656
People who are getting disappointed with the revamping of ''ORS'' just Chill!;) and remember you have this picture.:KEK:

View attachment 1690794

I merge some gifs of ''ORS.''

View attachment 1690804


View attachment 1690815


View attachment 1690816


View attachment 1690818



This is the website where you can merge gifs easily. You can merge up to 10 gifs together of any game you want.


Go and try it's very easy. Just upload your gifs and then click join gif image. When the process is completed just download your gif. It takes no skills.:KEK:
Thanks!
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,324
5,526
Hey folks! I was playing around with HTML and decided to create a very simple "Build a Lena" page :)

You can scroll through the different face expressions, try many different clothes and so on.

View attachment 1688800 View attachment 1688804

If anyone wants to try it, feel free:

And let me know if you liked it or not. I have other fan-made projects like this, based on the game.

Cheers!
Neat little tool.

"I just hope Tyrone West gives me that record contract now..."
Gardenhose.jpg
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,324
5,526
They already did that by hiring people to make the backgrounds and some of the colouring, and have talked about hiring someone to help out with the line drawing. But to be fair they’ve used that to improve the quality rather than speed up the development. I guess it’s also possible to hire more help with the code or the job of finding reference images, but it’s probably true that it’s limited how much more they can speed it up without losing some of the creative control of the project.
Speed comes down to two major factors now: Money and trust (well, and planning of course, but I wanted to simplify). If Eva can find a line-work artist who she can communicate with well with and whose style she has faith in, that's where the trust comes in. Artwise, she can still select and edit/collage the photos she wants to use + dictate the tone, mood and style of the art produced, as she somewhat does now with the colorer she uses.

The money factor comes into paying for the right lineworker talented enough as well as paying for a full-time coder, full-time production manager (including coordinating marketing, legal, business communication (with steam, ect) and day-to-day with freelance staff), a full-time paid QA lead who can also pick up slack elsewhere as needed (maybe one who's a proficient writer, to clean-up disjointed path text + potentially help her look for reference photos from her set specifications), plus the purchasing of game assets (like better music, sound effects).

With 3-4 trusted, proficient full-time staff members and a few talented freelancers, I can see the game slice at least 2/5 to potentially over half off development time for each update for updates roughly every 3 months or less, with better overall quality too. Giving guidance, Eva could still have full creative control. But she'd have to trust the staff enough to take over the day-to-day minutia so she can focus almost 100% on storylines and creative direction. Creative direction: Just because others are doing the actual linework and coloring doesn't mean she needs to accept whatever output they turn in. "This expression is a little off. If you could just... What I had in mind was.. The overall ___ should be.." And yeah. She'd probably have some time to still sketch some key scenes herself if a certain scene was "hands off. mine" or just something hard to communicate.

Of course, relinquishing some of the minute control may be hard for her as her background is primarily as an artist.
 
Last edited:

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,324
5,526
Hey folks! I was playing around with HTML and decided to create a very simple "Build a Lena" page :)

You can scroll through the different face expressions, try many different clothes and so on.

View attachment 1688800 View attachment 1688804

If anyone wants to try it, feel free:

And let me know if you liked it or not. I have other fan-made projects like this, based on the game.

Cheers!
Btw though, it's Underwear, not "Underware". lol. Unless you were going for this.

R.589cb54dbe72eaa39bd1ba043b3b1d00.png
 
Nov 15, 2020
418
1,882
Speed comes down to two major factors now: Money and trust (well, and planning of course, but I wanted to simplify). If Eva can find a line-work artist who she can communicate with well with and whose style she has faith in, that's where the trust comes in. Artwise, she can still select and edit/collage the photos she wants to use + dictate the tone, mood and style of the art produced, as she somewhat does now with the colorer she uses.

The money factor comes into paying for the right lineworker talented enough as well as paying for a full-time coder, full-time production manager (including coordinating marketing, legal, business communication (with steam, ect) and day-to-day with freelance staff), a full-time paid QA lead who can also pick up slack elsewhere as needed (maybe one who's a proficient writer, to clean-up disjointed path text + potentially help her look for reference photos from her set specifications), plus the purchasing of game assets (like better music, sound effects).

With 3-4 trusted, proficient full-time staff members and a few talented freelancers, I can see the game slice at least 2/5 to potentially over half off development time for each update for updates roughly every 3 months or less, with better overall quality too. Giving guidance, Eva could still have full creative control. But she'd have to trust the staff enough to take over the day-to-day minutia so she can focus almost 100% on storylines and creative direction. Creative direction: Just because others are doing the actual linework and coloring doesn't mean she needs to accept whatever output they turn in. "This expression is a little off. If you could just... What I had in mind was.. The overall ___ should be.." And yeah. She'd probably have some time to still sketch some key scenes herself if a certain scene was "hands off. mine" or just something hard to communicate.

Of course, relinquishing some of the minute control may be hard for her as her background is primarily as an artist.
Yeah, this is a good breakdown and all of it seems like possible improvements to make. I admit I have no clue how much it could effect their income to release the game on Steam, but hopefully it could gradually help making some of these improvements possible. I suspect Eva's games will struggle to reach the same popularity as DarkCookie and others either way (too much plot, not enough petite women with G cup breasts), but then again you don't need 75k a month to hire some more help either. And from experience it seems like Eva prefers putting additional money back into the project instead of cashing in on it.

As you mentioned, it might also (understandably) be an issue to give away some of the minute control of the project — both because she's originally an artist, and because I imagine it would be a lot harder when you've already made games for several years almost exclusively yourself.
 
Nov 15, 2020
418
1,882
Hey folks! I was playing around with HTML and decided to create a very simple "Build a Lena" page :)

You can scroll through the different face expressions, try many different clothes and so on.

View attachment 1688800 View attachment 1688804

If anyone wants to try it, feel free:

And let me know if you liked it or not. I have other fan-made projects like this, based on the game.

Cheers!
I like the fact that "ornaments" in this context really is just a fancy word for "cum".

Played around with this, and I'm pretty sure we've already seen all of Lena's facial expressions in the game, except one: the crying one. That's on you, future chad Ian!
 

grima_grima

Verified Developer
Game Developer
Nov 24, 2021
526
2,034
I like the fact that "ornaments" in this context really is just a fancy word for "cum".

Played around with this, and I'm pretty sure we've already seen all of Lena's facial expressions in the game, except one: the crying one. That's on you, future chad Ian!
Well, don't forget the eye painting is also an ornament, and I was not sure how to call those 3 items otherwise :)
 

darkrage6

Newbie
Mar 30, 2020
24
8
I really don't get this weird trend where people generalize from what they've experienced with one developer as if it's a rule that necessarily applies to every other developer and game. Sure, there's some limits to what you can include when the game goes on Steam, but the same applies to Patreon. And stuff like incest never seemed likely to happen in ORS anyway.

While the Steam release means we'll have to wait a few months for the polishing of the first 9 chapters, that was likely to happen at some point anyway. And there's no reason a Steam release now would lead to the coming updates taking longer and longer. As others have pointed out as well, a Steam release will likely mean a lot of new paying customers, which in turn would lead to even higher quality and/or quicker development of the game.

It's the same thing every time there's some kind of delay or if an update takes longer than usual, no matter the reason. It always leads to someone claiming, with excessive confidence, that it means that the developer is a milker or a scammer because that's how the problems started with a completely different game. But the only logical background to use to make predictments for ORS, is Eva Kiss' own history as a developer.
I'm glad a Steam release is coming, maybe then I can actually get it to work on my PC.
 
4.60 star(s) 337 Votes