Follow-up from my last post linked
here, summarizing Eva's more interesting responses to the Q&A.
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EvaKiss Sept 2023 Q&A Notes #2
12) The most laborious part of the game for Eva is the writing and scene planning because she must account for all paths and scene variations. The art takes longer too but is easier to outsource. She has previously said she doesn't think she can outsource the writing.
13) Some more minor characters may have off-screen development (e.g.,
Perry & Cherry), if she doesn’t have time to add actual scenes for them. She will try to add the scenes though!
14) Eva re-iterates that writing gay (m/m) scenes isn’t her specialty. She’s also opted to avoid transgender characters for this game, writing those characters require depth and nuance, and she has her hands full right now.
15) For post-game content (DLCs), she’d like to write scenes from other characters’ POV besides Ian and Lena.
16) She did not originally intend to make the Holly and Cindy paths mutually exclusive. However, Holly has one of the most complicated plotlines, and Eva wanted to make her plotline and one of Ian’s major plotlines exclusive to help make it all manageable.
17) ORS takes place about 4-5 years after GGGB.
18) Baluart (the fictional city ORS is set in) is a mix of Salamanca and Barcelona, two cities in Spain. Salamanca is a college town with a lively student population. Barcelona is relatively small in actual size (39.34 mi²) but has a vibrant culture. Baluart has no major powerful industries, but significant cultural influence in art and education, attracting visitors and students.
19) She is using VSC when she edits the code for the game.
20) Eva is using a smaller subset of the cast for the beach house event, not a huge group. She thinks they will provide the most interesting interactions though!
21) Natasha (Nat) is currently being used as a cameo. Eva isn’t sure she’ll have time to give her major content outside of dialogue.